December 8, 2014 Deal Bandai Namco partners with Roadhouse for new western-focused mobile RPG Bubbling up in Vancouver
December 6, 2014 Week That Was Space Ape raises $7M, Monster Strike bests Puzzle & Dragons, and should wearables be subsidised? The past 7 days in bite-sized portions
December 5, 2014 Opinion Why the continued rise and rise of mobile gaming is not guaranteed What goes up...
December 5, 2014 Promising to revolutionise your data, Omniata launches Data Apps Promises to "go beyond data"
December 5, 2014 Disney reacts to F2P concerns with subscription tie-in for Club Penguin Puffle Wild Subscribers get everything for free
December 5, 2014 Solving UA: Pocket Gems hopes its Night at the Museum game will ride third movie's coattails to success Hidden Object game out now
December 4, 2014 Opinion Why it pays to pay attention to retention AppLovin's CPO Mark Rosner on a metric to monitor
December 4, 2014 Jobs GREE is looking for a director of engineering Level up its RPG studio in San Francisco
December 3, 2014 Why OEMs, game devs and health companies should combine to make wearables a success Businesses might need to pay for our wearables if they want to make money from them
December 3, 2014 Jobs Vainglory looks to Twitch, hiring George 'Zekent' Liu as video community manager Building community
December 2, 2014 Deal APM deals brings hundreds of thousands of music tracks to Unity Asset Store Top quality audio at accessible prices
December 1, 2014 Stateside With the right attitude, indie game developers can still be successful on mobile Carter Dotson on cracking the conundrum
December 1, 2014 Opinion How rethinking a 5 year-old game in the context of a clone led to Impossible Hex William Volk on the interaction of influence for new inspiration
December 1, 2014 Charticle A tale of two IPs: Candy Crush Soda Saga vs. Vainglory Best of both worlds
December 1, 2014 Virtual Reality Samsung preps Gear VR launch by dropping Note 4 price The brains of the Gear VR headset targets US gamers in time for Christmas
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
November 29, 2014 Week That Was Candy Crush Soda Saga goes viral, NativeX gives away $50,000, and what exactly is the point of publishers? The past 7 days in bite-sized portions
November 28, 2014 Hothead, Zynga, Space Ape, 5th Planet and Pixowl amongst those F2P companies incentivising big on Black Friday Splashing it over the Tapjoy offerwall
November 28, 2014 Jobs Board Nonstop, HandyGames, DeNA and Not Doppler in the hunt for new talent Positions available
November 27, 2014 Spend $50,000 on UA with NativeX and they'll spend another $50,000 for you It's the season to give
November 26, 2014 Candy Crush Soda Saga bubbles up on 100 million Facebook feeds Sweet smell of success across seven countries
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
November 26, 2014 Inside The Game: Why Oliver Miao almost left gaming Pixelberry CEO on staying to make a change
November 26, 2014 Opinion Too little, too soon: Did Apple announce its Watch too early? More questions raised than answered
November 25, 2014 Virtual Reality Apple hiring for virtual reality project Job posting hints at Apple's renewed interest in VR
November 24, 2014 Charticle How successfully has Hothead's Kill Shot taken aim at top grossing charts? Taking the shot
November 24, 2014 Hot Five Alibaba's rumoured Com2uS move, Monument Valley IAP dissected and the end of free App Store games Last week's top 5 stories
November 23, 2014 Reading List Reading List: So You Want to Make Video Games? A Survival Guide Game designer Nicholas G. Pendriis takes us from start to finish
November 22, 2014 Week That Was Learning from Taylor Swift, Alibaba to spend big, and Nokia and Jolla both announce Android tablets The past 7 days in bite-sized portions
November 21, 2014 Jobs Board DeNA, Chartboost, Two Tails, Small Giant, Adjust and Leadbolt all hiring now Positions open
November 21, 2014 Investment Pushing synchronous multiplayer mobile gaming, Flow State raises $1 million SparkLabs Global lead the round
November 21, 2014 Stateside Learning from Taylor Swift: Your game is worthless but you can give it value Welcome to mobile gaming in 2014
November 20, 2014 How is the mobile games business changing? Make your voice heard by 23 Nov And maybe win an iPhone 6 or Lumia 930
November 20, 2014 Studio Profile Simply connect: How New York studio Dots learned to thrive on mobile Connecting the dots
November 20, 2014 Apple waves goodbye to 'free' gaming by rewording download buttons The end of an era
November 20, 2014 5 reasons Pocket Gamer Connects London 2015 is perfect for indie developers Indie jungle, the mobile jungle, we'll help your game to thrive
November 20, 2014 Having paid out $2 million in 2014, Skillz says that its mobile eSporters aren't just kids Growing sector
November 19, 2014 Data With a conversion rate of 10%, ustwo's Monument Valley IAP has paid off Update has driven strong top grossing performance
November 19, 2014 Jolla's crowdfunded Android compatible tablet raises over $500,000 in hours Sailfish OS-powered hardware is go, go, go
November 19, 2014 Investment Disruptor Beam raises $3.2 million for Star Trek Timelines and other projects Midverse Studios and GrandBanks Capital boldly go
November 19, 2014 Charticle 100 million strong, but how has Angry Birds Go! found its audience on Google Play? Checking out Angry Birds Go!, Epic, Stella and Transformers
November 19, 2014 Spacetime's MMOG Arcane Legends coming to China courtesy of Golden Gate Games Will be culturalised for local tastes
November 19, 2014 Mobile Mavens Was it okay for ustwo to charge for Monument Valley: Forgotten Shores? Or should it have been a free release?