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51% of game developers report player and revenue losses from cheating

Anybrain’s latest report finds 69% of developers consider cheating a significant or very significant problem
51% of game developers report player and revenue losses from cheating
Date Type Companies Involved Key Datapoint
Sep 14, 2026 report Anybrain
  • 55% report technical issues caused by anti-cheat, while 31% report false positives.
  • 93% of studios have dedicated anti-cheat teams.
  • 88% plan to increase anti-cheat investment over the next 12 months.
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Cheating is becoming a significant commercial problem for game developers as 51% of surveyed studios report measurable declines in player retention or revenue as a result of cheating.

That’s according to Anybrain’s The Rise of Cheating as a Service report based on a survey of 250 developers working on competitive online multiplayer games in the US and UK. 

The research found that 69% of studios consider cheating a significant or very significant problem, while 76% have implemented some form of anti-cheat. 

The report describes cheating as an increasingly professionalised ecosystem, with cheat subscriptions, boosting services and in-game economy manipulation contributing to a global market that Anybrain estimates is worth $8.5 billion. 

It also cites a 2021 case in which one cheat developer was estimated to have made $77 million from a service targeting a single game. 

Anti-cheat challenges

Despite widespread adoption, developers continue to struggle to stay ahead of cheaters. 45% say cheaters are finding ways around their anti-cheat, while 58% report regular community complaints about cheating.

Anti-cheat technology can also create problems of its own. 55% cite technical issues caused by anti-cheat software, while 31% report false positives that can result in innocent players being banned. Meanwhile, 37% report community backlash around anti-cheat efforts. 

Client-side anti-cheat is currently the most widely used approach at 50%, followed by AI-powered anti-cheat at 48% and third-party anti-cheat at 42%. Developers can use multiple forms of protection at the same time. 

Anti-cheat investment

Studios are also increasingly treating anti-cheat as an ongoing organisational priority. 93% of surveyed studios have dedicated anti-cheat teams, while 88% plan to increase their investment over the next 12 months. 

Among developers planning their next anti-cheat move, AI-powered solutions lead at 44%, ahead of third-party solutions at 42% and in-house kernel-level systems at 33%. 

For developers currently implementing anti-cheat, 47% say they can move forward because they have secured a dedicated budget.

However, 24% of surveyed studios currently have no anti-cheat in place. The leading reasons are not having found a solution that works at 25%, concerns about community feedback at 22%, and believing they do not have a cheating problem at 22%. 

A further 15% lack a dedicated team and 12% say anti-cheat is too expensive. Despite this, 73% of developers without anti-cheat are considering implementing it within the next year. Overall, 92% remain optimistic that cheating can eventually be eradicated from their games. 

You can access the full report here