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The first mobile Spider-man game almost made its creator bankrupt on day one of development

Indiagames reflects on creating the web-slinging mobile title on a low budget with four developers

The first mobile Spider-man game almost made its creator bankrupt on day one of development

Indiagames has spoken on developing first mobile Spider-man title with a team of four in under a month.

The Mumbai-based studio told Gadgets360 that after finding moderate success with its own titles, a chance encounter at E3 2003 landed them a deal with Marvel and Activision to develop the first mobile Spider-man game.

“In that meeting, we said that we'd be interested in licensing Spider-Man,” said Indiagames’ Vishal Gordal. “They didn't know who we were and they never licensed anything like this to a company outside of the US. Before this, no Spider-Man mobile game was made.”

As a part of the deal, Indiagames agreed on an upfront minimum guarantee payment that almost left the company penniless.

Srinivasan Veeraraghavan explained: “Vishal emptied the company bank account, around $200,000 to $300,000 to put down as a minimum guarantee. The whole company went to this temple in Chembur near the office to offer prayers because we've put all our money in, now God rescue us.”

Web-slinging

Funds weren’t the only thing in short supply for Indiagames, however. Due to licensing arrangements, the four-man team had very little time to develop the game.

”There was a very specific, non-negotiable request - the game had to be done in one month,“ explained Hrishi Oberoi.

”We had a blackout period where we could only do the sales of the game for about a six or eight-month period. After that, the Spider-Man 2 movie was going to be launched.

“In March 2004 they were going to start the marketing of that movie so by that time all other Spider-Man licenses had to go off the shelf.”

That led to the team developing a 2D side-scrolling engine from scratch in 20 days, frequently using existing assets from Gameboy Spiderman titles while learning to produce their own animated sprites.

While Indiagames was able to get the game out the door, that was the first and only time it got its hands on the Spiderman IP. A sequel would go to mobile developer Mforma before Gameloft took over the series.

Indiagames, however, went on to develop licensed games across dozens of IPs. While all four team members have moved on, they look back at the period as a demonstration of India’s development scene to be more than just a source of cheap labour.

"This was the time when everyone was saying India is for cheap labour," said Gordal. "With Spider-Man it was literally the fullest developer and publisher role.”


Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and Pocketgamer.biz, she's written across the games media landscape and was named in the 2018 GamesIndustry.biz 100 Rising Star list.