The Asia market has become the most lucrative and influential region in the global mobile games industry.
Companies in countries such as Japan, South Korea and China are highly successful at home and are increasingly expanding around the world through global game releases, international partnerships and M&A. These markets also offer lucrative opportunities for Western publishers.
To give you a deeper insight into this key region, each week we’re rounding up all the news from PocketGamer.biz and around the web. Don't forget to keep up with the news throughout the week on the Asia section of our site.
Got any news leads about the asia market you'd like to share? Email PocketGamer.biz senior editor Craig Chapple at email@example.com.
Five companies have made the shortlist for the Nexon acquisition - which could have huge implications for South Korea’s games industry. Netmarble is not thought to be on that list - or at least fronting an offer.
A report by the Wall Street Journal claims that Nintendo is advising its mobile development partners not to prioritise player spending in its mobile games as, according to a source from the company, it does not want to be seen as greedy. If true, it provides an interesting glimpse of the console firm’s mobile strategy and where its own priorities for its business lie.
Led almost completely by Pokemon Go, the Pokemon franchise has performed particularly well in Japan on mobile - the home country of the IP. Sensor Tower claims Pokemon mobile games have collectively made $725 million in the country, around 29 per cent of total earnings. It was second only to the US, where the titles are estimated to have generated $875 million. This tally does not include earnings from Pokemon Go’s sponsored locations or real-world events, which would raise revenue even higher.
Super Entertainment had big plans to bring its casual game Steppy Pants into China, but last year’s big game freeze were a significant roadblock. So instead, with its publishing partner Yodo1, the two companies optimised and pushed the game in Japan, where it become a number one hit. This article tells the story of how they did it.
Our weekly global charts take a regular look at the movers and shakers of China’s mobile games market.
Around the web
Reuters offers a deeper look at exactly how an expensive Nexon acquisition might be financed and how much a deal could cost (potentially in the region of $18 billion.
It’s officially the end of Sony’s last handheld console as production comes to and end and shipments have been cancelled. While some stores may continue to sell remaining stock, the news marks the end of the hardware’s lifecycle.
This insightful blog post from Natalie Mikkelson looks at the effects of localising squad-based RPG Kenshi, which contains a total word count of nearly 300,000. The Steam title was translated into Japanese, Spanish, French, German, Russian and Brazilian Portuguese.
Various staff at services firm Pole to Win offer various tips on releasing games across Asia.
Unity is expanding its office in South Korea while also targeting industries outside of the games space. This interview with Unity Technologies Korea’s Country Manager Kim In-suk shares some insights into Unity’s performance in the country and its plans.
You can gain more insights into the Asia markets on the East Meets West track at Pocket Gamer Connects Seattle, which takes place on May 13th to 14th.