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China’s games sales fell 10.33% in 2022
China Audiovisual and Digital Publishing Association has revealed the sector’s struggles

Fewer games but greater revenue - the reality of the global mobile games market

Hypercasual games dominate Japan’s charts by installs, but struggle to engage players

The state of mobile in 2022: Millions of apps, billions of downloads, trillions of hours

The latest differences in casual games between the global and Chinese mobile game market
TopOn VP of marketing monetisation Harry Yang compares two high-performing games
