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Giant secures $8m to expand AI-powered storytelling for children

The startup aims to turn children's screen time into interactive, creative play
Giant secures $8m to expand AI-powered storytelling for children
Date Type Companies Involved Size
Feb 24, 2026 investment Griffin Gaming Partners $8m
  • Giant's platform has surpassed 13 million minutes of conversations between children and characters.
  • Over 200,000 personalised episodes have been generated since the May 2025 launch.
  • Giant blends AI, memory-driven characters and child-led storytelling.
  • It's backed by Matrix, Decasonic and Griffin Gaming Partners.
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AI-powered storytelling platform Giant has raised $8 million to scale and expand its interactive offerings for children. 

The funding will help Giant build worlds where children star in personalised stories, interacting with memory-driven characters that evolve alongside them.

The round was led by Matrix, Decasonic and Griffin Gaming Partners, with participation from Perceptive Ventures, Flex Capital, Arbitrum Gaming Ventures, Unpopular Ventures and LightShed Ventures.

Building for kids 

Launched in May 2025, the platform has surpassed 13m minutes of conversations between children and characters. More than 200,000 personalised episodes have been generated. It's available on mobile on both iOS and Android.

The startup offers three core experiences: Create, which lets children design their own episodes and worlds; Watch, where children appear as cartoon characters in personalised shows; and Talk, which enables real-time conversations with responsive characters.

"The internet is optimised for attention, while kids need imagination," said Giant CEO and co-founder John Kobs. “Storytelling shapes who kids become. We turn kids from consumers into creators, building what we want our own kids to grow up with."

The company recently won the Interactive Media category at Lightspeed’s Game Changers competition.

Industry insiders recently shared their thoughts on Google's AI worldbuilding tech, Project Genie.