September 13, 2022 Guest Post What is a mobile app Unit Economics and how to calculate it properly? AdQuantum's Pavel Belov discusses app monetisation and the basics of unit economics
September 13, 2022 Listen Up Why Google’s New Ad Policy Proves that Audio Ads are the Future As regulations tighten and user expectations increase - how can developers ensure the audience engages with ads? Audiomob offers a way forward
September 12, 2022 Industry Thoughts Melanie Zimmermann "We invest in research and analytics. We want to know our players" Melanie Zimmermann and Vinícius Gerez speak on the growing mobile gaming industry touching on UA and the gaming community
September 12, 2022 Optimise App Store Optimisation's increasing role in user acquisition App Store Optimisation Q&A tips from Simon Thillay, Head of ASO for AppTweak
September 11, 2022 Roguelite How innovation and iteration has transformed Survivor.io AppQuantum break down the successes of the game.
September 8, 2022 Block Breaking Beats Tackling the technology gap to build web3 mobile games From its origins as a successful hypercasual games studio to the cutting edge of web3 mobile games, PlayEmber CEO Hugo Furneaux, charts the company's quest to reimagine development
September 8, 2022 Ads And Application Anna Badalamenti: 89% of publishers monetise their apps using in-app advertisements" Liftoff's growth senior manager breaks down the best practices of app monetisation
September 5, 2022 Guest Post How to build a winning ad strategy through creative testing LifeStreet CEO Levi Matkins on how to create the best ads possible
September 5, 2022 Indie View Indie development and innovation: meet the team behind DT Space Races We talk to Kevin Prigent about his recent third-place Big Indie Pitch experience
August 26, 2022 Guest Post A complete guide to collaborating with a hypercasual publisher Daria Udodova on how to find the perfect partner, pitch a game, and reach top charts together
August 24, 2022 A Downhill Battle Jay Fernandes: We experimented with a lot of different layouts. I mean a lot. Like even more than you’re thinking. Plastic Fern Studios' Jay Fernandes on the struggles of adapting The Descenders to mobile
August 24, 2022 Guest Post Humiliation in advertising — why it won't be working long term Claire Rozain on the effects of harmful advertising on user acquisition
August 23, 2022 Guest Post How level design saved a game with a 20% R1 Taxi Run developers Azur Games discuss the process they took to increase player retention and profits.
August 23, 2022 Guest Post The difference with mobile: How to market and pitch your mobile game to media and influencers Big Games Machine co-founder James Kaye discusses steps that mobile developers can take to increase their profile
August 22, 2022 Guest Post Cruise to the East: How to successfully localize a game into Arabic Inlingo and Belka Games discuss the unique struggles that come with adapting games for the MENA region
August 19, 2022 Interview Aviram Steinhart: We knew that RAID: Shadow Legends was going to be special We spoke to the Plarium CEO about the success of the company’s flagship title
August 19, 2022 Interview Rec Room: It needs to feel to a player like Rec Room was originally designed for whatever platform they’re on We spoke to the game’s developers to discuss its success and their plans for the future
August 18, 2022 Battle Of The Brands The financial sector weighs in on the Unity, AppLovin and ironSource battle Various bankers and financiers offer their thoughts on the evolving story
August 18, 2022 Interview ironSource: It's impossible to predict what will work where ironSource insiders on advertising, game development, and the success of Garawell Games
August 18, 2022 Guest Post Words from a CEO - Well done is better than well said Jacki Vause on Riccitiello, Leadership, and the battle of the brands
August 18, 2022 Make Marketing Matter Big or small - marketing must be part of your plan Where does marketing sit within game development? Behaviour Interactive's Luc Duchaine argues that it's at the heart of the core team, from the very beginning of production
August 17, 2022 Their Most Successful Event To Date Space Ape Games discuss the success of their Eminem crossover event The event achieved 3.7 million plays and 1.3 million players added Eminem songs to their playlists
August 17, 2022 Guest Post Linda Ouyang: Overcoming the challenges facing today’s small, independent mobile game developers 95% of iOS developers generate just 2% of revenue.
August 17, 2022 Interview Tilting Point's Samir Agili: The emergence of Web3 games resets the playing field We spoke to the Tilting Point CEO about Web3, monetisation, and the future of mobile gaming
August 16, 2022 Ten Years Of Clash Of Clans Ilkka Paananen: We haven’t seen an opportunity for NFTs to truly, truly make the experience better The Supercell CEO spoke to Fast Company about development, longevity, and NFT’s
August 15, 2022 Dragon Quest Builders Yuki Furukawa discusses the development and success of Dragon Quest Builders' mobile port We spoke to Furukawa regarding the game's journey from PlayStation to mobile
August 15, 2022 Choose Your Weapon Choosing the right online tech for your game Heroic Labs dives into the capabilities of its unique open-source game technologies Nakama and Satori which are powering games around the world
August 15, 2022 Indie View We sit down with Minidragon to discuss its record-breaking Big Indie Pitch success We talk to Minidragon's Hank Choi about The Big Indie Pitch
August 12, 2022 Monestisation Routes Odeeo: Policy changes leads to developers "potentially destroying their primary source of revenue" Odeeo's CEO Amit Monheit discusses how developers can survive Google's ad policy changes
August 12, 2022 Feedback Quest Feedback and creating content tailored to both PC and mobile communities will be key to 505 Games' F2P Future 505 Games' Head of Free to Play Clive Roberts on the D3 Go! acquisition and beyond
August 12, 2022 Indie View Dunali Games sit down with us to discuss innovation and survival in indie game development We talk to Dunali Games' Dipender Kaushik about The Big Indie Pitch
August 11, 2022 Arcade Power Apple Arcade allowed Halfbrick to 'put aside the complex business model of F2P' for Jetpack Joyride 2 F2P legend joins subscription service
August 11, 2022 Expert Opinion Should Unity join AppLovin, buy IronSource or just stay as they are? The mobile industry weighs in! The move could supercharge the new company’s earning potential, at the risk of creating a monopoly
August 9, 2022 Interactive Influencer Insight Influencer marketing in gaming: How to promote RPGs on Twitch How can developers and influencers work together to successfully launch a new game? Hypefactory goes behind the headlines...
August 8, 2022 The Park Is Open How innovation is transforming Dinosaur Park - Jurassic Tycoon Appquantum break down the successes of the game.
August 8, 2022 Ip-power As tech giants turn to the mobile gaming industry, clever IP usage gains weight as an efficient way to succeed Appvertiser outline the changing landscape of gaming IPs and brands in the ever expanding mobile market.
August 3, 2022 Indie View Interview: Noah Rosenfield discusses solo development and the Big Indie Pitch winning game Addagrams "Experiences. Go have some. Experiences are out there *points nebulously*, not in here *points to phone screen*"
August 3, 2022 Intrusive Ads Exclusive: The games sector responds to Google's Ad policy updates Here’s what the gaming ads sector thinks about the controversial decision
August 1, 2022 Thought Leader How to make a great Free-to-Play game in three steps [UPDATE] Director of Product Chase Shi says that 'monetisation is a part of the gameplay'
July 29, 2022 Getting Into Gameloft Gameloft’s Geet Chopra: “Becoming a good game designer is an iterative process” What does a day in the life of a junior game designer at Gameloft Toronto look like? And why choose a career in the mobile games industry?
July 28, 2022 4dworks Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John "We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"
July 28, 2022 Getting Musical "Players really appreciate having constant access to what they’ve paid for" Indie dev lowiro's Anton Prydatko discusses development, monetisation models, and weathering changes in the mobile games industry over the last five years
July 27, 2022 Space Ape X Supercell What is Space Ape doing with all that Supercell money? Following Supercell’s $37 million investment, Space Ape Games founder Simon Hade outlines the developer’s scaling plans, including expanding its publishing division with three Beatstar-equivalent titles
July 26, 2022 Star Stable How blending AI and human moderation built a safer online community in MMO Star Stable Utopia Analytics and Star Stable outline the importance of content moderation and the challenges around moderating younger communities, following the 2022 launch of the mobile version of horse-themed MMORPG
July 25, 2022 Listen Learn Love PocketGamer.biz Podcast: Squid Games' Jackie Jin on the importance of credibility and culture in a casual games studio The PocketGamer.biz team talk to Jackie Jin, founder and CEO of Squid Games, about the challenges and opportunities facing small studios in today’s mobile games market
July 21, 2022 Colour Coded The importance of primary and secondary design in hypercasual scenes Ducky's Denis Prokudin walks through a two-step design process for ensuring visual clarity in the fast-paced hypercasual genre
July 20, 2022 200 Microsoft Points The Horse Armour conundrum Fundamentally Games' Glyn Fairweather looks at one of the most infamous examples of early in-game monetisation, Elder Scrolls Oblivion's Horse Armour, understanding value, and how to exchange it with your players
July 20, 2022 Ua Eye How accessible, responsible, and inclusive ads are already breaking open your CPI Rovio’s Claire Rozain looks at the myriad benefits of accessible, progressive mobile games ads in her weekly column, UA Eye
July 19, 2022 Hot Launch Joyride Games' Solitaire Blitz is the fastest-growing Web3 mobile game Publishing platform's debut is #1 app on Flow blockchain
July 19, 2022 Deal Me In Drake Star: 2022 games industry deals on track to exceed $150 billion Drake Star partner Michael Metzger speaks with PocketGamer.biz on the highs and lows of games industry deals in H1 2022, and why IDFA is driving deals in the mobile sector