September 20, 2022 Interview Jochen Gary: "Playing seamlessly across mobile, desktop, and partly console will be the new normal" We interview Jochen Gary from Stillfront Group about the mobile games industry
September 20, 2022 Interview Dudu Dahan: "Creating a successful game without financial backing is nowadays almost impossible" We interview Dudu Dahan from Playtika about the changing games industry
September 19, 2022 Industry Thoughts Christopher Kassulke "We want to develop great games, we want to tell stories with our games.” CEO of Handy Games Christopher Kassulke speaks on NFTs and the idea of a metaverse
September 17, 2022 Mena Spotlight “Jordan is the access point to 65 million Arabic gamers”: Nour Khrais on the Middle East market The CEO of Maysalward talks Middle East innovation, technological opportunities, and political stability
September 16, 2022 Industry Thoughts Winnie Wen "If you think about how long the industry has been around, I feel like we’re just scratching the surface." Winnie Wen from Jam City speaks on the games industry and reaching audiences
September 15, 2022 Interview Aleksander Larson: A 100 percent player-owned, real-money economy is the way forward for the games industry We spoke to the Sky Mavis co-founder and COO about the future of monetisation in the game space
September 15, 2022 Interview Luis de la Camara: "microtransactions and incentivised ads are going to continue to be the main driver of revenue for mobile games." We interview Rovio's Luis de la Camara about the mobile games industry
September 15, 2022 Interview Chris Petrovic: "The gaming sector has the capability to launch the ‘next great entertainment franchise of the future" We spoke to the FunPlus CBO about the history of the mobile gaming sector - and it's future
September 15, 2022 Guest Post The video hack gaming brands are using to build player loyalty Gaming recaps give users a sense of achievement and remind them of their love for the game
September 15, 2022 The Hypercasual Market The future of the hypercasual games market The hypercasual market had a boom over the period of the pandemic but saw a drop in numbers in 2022
September 15, 2022 Interview Abigail Rindo: Every game is a different problem to solve narratively and creatively We spoke to King's narrative design director Abigail Rindo about Candy Crush Saga
September 13, 2022 Guest Post What is a mobile app Unit Economics and how to calculate it properly? AdQuantum's Pavel Belov discusses app monetisation and the basics of unit economics
September 13, 2022 Listen Up Why Google’s New Ad Policy Proves that Audio Ads are the Future As regulations tighten and user expectations increase - how can developers ensure the audience engages with ads? Audiomob offers a way forward
September 12, 2022 Industry Thoughts Melanie Zimmermann "We invest in research and analytics. We want to know our players" Melanie Zimmermann and Vinícius Gerez speak on the growing mobile gaming industry touching on UA and the gaming community
September 12, 2022 Optimise App Store Optimisation's increasing role in user acquisition App Store Optimisation Q&A tips from Simon Thillay, Head of ASO for AppTweak
September 11, 2022 Roguelite How innovation and iteration has transformed Survivor.io AppQuantum break down the successes of the game.
September 8, 2022 Block Breaking Beats Tackling the technology gap to build web3 mobile games From its origins as a successful hypercasual games studio to the cutting edge of web3 mobile games, PlayEmber CEO Hugo Furneaux, charts the company's quest to reimagine development
September 8, 2022 Ads And Application Anna Badalamenti: 89% of publishers monetise their apps using in-app advertisements" Liftoff's growth senior manager breaks down the best practices of app monetisation
September 5, 2022 Guest Post How to build a winning ad strategy through creative testing LifeStreet CEO Levi Matkins on how to create the best ads possible
September 5, 2022 Indie View Indie development and innovation: meet the team behind DT Space Races We talk to Kevin Prigent about his recent third-place Big Indie Pitch experience
August 26, 2022 Guest Post A complete guide to collaborating with a hypercasual publisher Daria Udodova on how to find the perfect partner, pitch a game, and reach top charts together
August 24, 2022 A Downhill Battle Jay Fernandes: We experimented with a lot of different layouts. I mean a lot. Like even more than you’re thinking. Plastic Fern Studios' Jay Fernandes on the struggles of adapting The Descenders to mobile
August 24, 2022 Guest Post Humiliation in advertising — why it won't be working long term Claire Rozain on the effects of harmful advertising on user acquisition
August 23, 2022 Guest Post How level design saved a game with a 20% R1 Taxi Run developers Azur Games discuss the process they took to increase player retention and profits.
August 23, 2022 Guest Post The difference with mobile: How to market and pitch your mobile game to media and influencers Big Games Machine co-founder James Kaye discusses steps that mobile developers can take to increase their profile
August 22, 2022 Guest Post Cruise to the East: How to successfully localize a game into Arabic Inlingo and Belka Games discuss the unique struggles that come with adapting games for the MENA region
August 19, 2022 Interview Aviram Steinhart: We knew that RAID: Shadow Legends was going to be special We spoke to the Plarium CEO about the success of the company’s flagship title
August 19, 2022 Interview Rec Room: It needs to feel to a player like Rec Room was originally designed for whatever platform they’re on We spoke to the game’s developers to discuss its success and their plans for the future
August 18, 2022 Battle Of The Brands The financial sector weighs in on the Unity, AppLovin and ironSource battle Various bankers and financiers offer their thoughts on the evolving story
August 18, 2022 Interview ironSource: It's impossible to predict what will work where ironSource insiders on advertising, game development, and the success of Garawell Games
August 18, 2022 Guest Post Words from a CEO - Well done is better than well said Jacki Vause on Riccitiello, Leadership, and the battle of the brands
August 18, 2022 Make Marketing Matter Big or small - marketing must be part of your plan Where does marketing sit within game development? Behaviour Interactive's Luc Duchaine argues that it's at the heart of the core team, from the very beginning of production
August 17, 2022 Their Most Successful Event To Date Space Ape Games discuss the success of their Eminem crossover event The event achieved 3.7 million plays and 1.3 million players added Eminem songs to their playlists
August 17, 2022 Guest Post Linda Ouyang: Overcoming the challenges facing today’s small, independent mobile game developers 95% of iOS developers generate just 2% of revenue.
August 17, 2022 Interview Tilting Point's Samir Agili: The emergence of Web3 games resets the playing field We spoke to the Tilting Point CEO about Web3, monetisation, and the future of mobile gaming
August 16, 2022 Ten Years Of Clash Of Clans Ilkka Paananen: We haven’t seen an opportunity for NFTs to truly, truly make the experience better The Supercell CEO spoke to Fast Company about development, longevity, and NFT’s
August 15, 2022 Dragon Quest Builders Yuki Furukawa discusses the development and success of Dragon Quest Builders' mobile port We spoke to Furukawa regarding the game's journey from PlayStation to mobile
August 15, 2022 Choose Your Weapon Choosing the right online tech for your game Heroic Labs dives into the capabilities of its unique open-source game technologies Nakama and Satori which are powering games around the world
August 15, 2022 Indie View We sit down with Minidragon to discuss its record-breaking Big Indie Pitch success We talk to Minidragon's Hank Choi about The Big Indie Pitch
August 12, 2022 Monestisation Routes Odeeo: Policy changes leads to developers "potentially destroying their primary source of revenue" Odeeo's CEO Amit Monheit discusses how developers can survive Google's ad policy changes
August 12, 2022 Feedback Quest Feedback and creating content tailored to both PC and mobile communities will be key to 505 Games' F2P Future 505 Games' Head of Free to Play Clive Roberts on the D3 Go! acquisition and beyond
August 12, 2022 Indie View Dunali Games sit down with us to discuss innovation and survival in indie game development We talk to Dunali Games' Dipender Kaushik about The Big Indie Pitch
August 11, 2022 Arcade Power Apple Arcade allowed Halfbrick to 'put aside the complex business model of F2P' for Jetpack Joyride 2 F2P legend joins subscription service
August 11, 2022 Expert Opinion Should Unity join AppLovin, buy IronSource or just stay as they are? The mobile industry weighs in! The move could supercharge the new company’s earning potential, at the risk of creating a monopoly
August 9, 2022 Interactive Influencer Insight Influencer marketing in gaming: How to promote RPGs on Twitch How can developers and influencers work together to successfully launch a new game? Hypefactory goes behind the headlines...
August 8, 2022 The Park Is Open How innovation is transforming Dinosaur Park - Jurassic Tycoon Appquantum break down the successes of the game.
August 8, 2022 Ip-power As tech giants turn to the mobile gaming industry, clever IP usage gains weight as an efficient way to succeed Appvertiser outline the changing landscape of gaming IPs and brands in the ever expanding mobile market.
August 3, 2022 Indie View Interview: Noah Rosenfield discusses solo development and the Big Indie Pitch winning game Addagrams "Experiences. Go have some. Experiences are out there *points nebulously*, not in here *points to phone screen*"
August 3, 2022 Intrusive Ads Exclusive: The games sector responds to Google's Ad policy updates Here’s what the gaming ads sector thinks about the controversial decision
August 1, 2022 Thought Leader How to make a great Free-to-Play game in three steps [UPDATE] Director of Product Chase Shi says that 'monetisation is a part of the gameplay'