November 4, 2022 Interview Niantic’s director of production on the AR leader’s history and development Kellee Santiago discusses the company’s mission to help players explore the world together
November 4, 2022 Views Week Week in Views - What caught our editorial eyes in the last seven days This week we consider football, Japan, and whether we are living in (Back to) the Future
November 4, 2022 Opinion 33% of puzzle gamers view ads positively but 43% will quit if they’re too prevalent: how can game makers hit the sweet spot? Advertising offers both boons and risks to game makers
November 4, 2022 Interview Miniclip CEO Saad Choudri discusses the history and future of one of the biggest names in mobile gaming “I think it will be more challenging to penetrate the top positions which will be dominated by a handful of large studios."
November 4, 2022 Rollout Google Play on PC indicates move into an all in one screen model for mobile games Google Play on PC has expanded further, to countries like the United States and Mexico, with positive feedback from players. So why would someone want to put mobile games on PC?
November 2, 2022 An Ever-changing Industry Victoria Trofimova: "The years of rapid growth in the mobile gaming industry are over" Family-owned games developer Nordcurrent celebrates its 20th anniversary
November 2, 2022 Interview Danny Armstrong of PlaySide on the key aspects of working with established IPs GM of Australian PlaySide Studios: "we are not scared of taking calculated risks"
November 1, 2022 Guest Post LifeStreet CEO Levi Matkins on converting players to payers in a post-IDFA world Working with a specialised DSP is more important than ever for companies looking to scale
October 31, 2022 Interview Barclays and Ukie on how their Mobile Games Growth Program will provide a boost to the industry Daniel Wood of Ukie and David Gowans of Barclays discuss the support available through their investment program
October 28, 2022 Mobile Mavens Stadia may be gone, but will the entire cloud gaming sector go with it? Industry experts react to the closure of Google Stadia
October 28, 2022 Interview Saudi Arabia aims to be a world hub for esports and to grow its own booming gaming industry Gaming in Saudi has been given a massive boost from government initiatives across all areas from esports to game development in an effort to keep revenue inside the Kingdom
October 27, 2022 Guest Post AdLiven co-founder, Kai Yu, on AdLiven Insights – a new tool for a post IDFA world How should developers approach user acquisition in an ever-changing landscape?
October 26, 2022 Indie View "We are super-fast and iterate quickly": Lessmore talks pitching, development and Eatventure PocketGamer.biz talks to Sophie Brügmann about The Big Indie Pitch and Eatventure
October 24, 2022 Lag Kills 44 per cent of gamers respond to latency by quitting their games – what can we do to stop this? As mobile games become more reliant upon fast reliable connectivity how can smaller developers compete with the industry leaders? Mathieu Duperré, the CEO and Founder of Edgegap explains
October 21, 2022 Video Interview "I’m not only an entrepreneur, I’m an activist." Reine Abbas talks games and education in Lebanon Reine Abbas runs Wixel Studios and the academy SpicaTech. She talks to us about the challenges of teaching game development amid the chaos of life in Lebanon recently.
October 21, 2022 Pocketgamer.biz Exclusive Which comes first, monetisation or gameplay? Why not have both? Bidstack's Antoine Jullemier, VP Of Gaming, explains how in-game advertising could be the best choice for developers and players alike.
October 20, 2022 Gotta Collect Em All Collect Em All - From hyper to hybrid-casual hit Voodoo outlines the company's new focus on hybrid-casual games and explains how it turned a hypercasual prototype into a success
October 19, 2022 Guest Post Portfolio diversification and publishing - ZiMAD on the varied paths to success in mobile gaming Magic Jigsaw Puzzle developer ZiMAD discusses how to assess risk, value a game, and make smart decisions.
October 18, 2022 Guest Post Nikita Guk of Hoopsly on team management in a turbulent market Hoopsly’s CEO discusses methods of reducing unnecessary stress and maintaining an honest work environment
October 18, 2022 Guest Post Ivan Karpinsky Greater China CBO at Azur Games on succeeding in the Chinese market One of the world’s biggest mobile gaming markets poses unique challenges to developers
October 17, 2022 Guest Post Amy Huang, CEO of Mattel163 on fostering diversity in mobile esports "Every innovation starts with inclusion." How casual esports can drive inclusivity in competitive mobile gaming
October 17, 2022 Return On Ad Spend The Ad Network Quickly Gaining Speed on the AppsFlyer Performance Index Mintegral, the ad subsidiary of Mobvista, discusses the challenges - and opportunities - created by the ongoing evolution of the global mobile advertising market
October 13, 2022 Microsoft X Activision Blizzard Take-Two CEO positive about Microsoft’s Activision Blizzard Acquisition Strauss Zelnick believes the deal will enrich the gaming industry
October 13, 2022 Crowd Control Mob Control: hybridising a hypercasual hit Voodoo highlights the company's new 'DNA shift' from hypercasual to hybrid casual, and the impact it's had on the success of Mob Control
October 8, 2022 Video Interview “We wanted to change the world with educational games.” Sham and Jana AlBdour on Arabic games and education The sisters behind Sakura Games reveal what it’s like to start as young app creators in the Arabic-language games industry
October 6, 2022 Guest Post Mobile lessons from Africa Mobile Ecosystem Forum's Waheed Adam on the African mobile landscape
October 6, 2022 Interview Bandai Namco Mobile’s CPO on the mobile gaming industry Massimo Caporale – “I still feel excited by the possibilities that advanced AI could mean in the world of gaming”
October 5, 2022 Analysis Baltic mobile studio Estoty reveals it’s working process We look at the Baltic developer and its approach to the development of mobile games.
October 4, 2022 The Science Of Stories GameAnalytics on the importance of Narrative design Why is gaming unique among art forms?
October 4, 2022 Guest Post Methods for Monetising a Mobile Game Adjust's Alexandre Pham on monetising and guidance for developers
October 4, 2022 Four Day Work Week James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time" In this interview we hear more impressions on the four day work week and what changes have taken place because of it.
October 3, 2022 Explore The Alternative Huawei explores alternative app store advantages at Pocket Gamer Connects Huawei at Pocket Gamer Connect: Alternative app stores equal high returns & improved customer retention for games developers
September 30, 2022 Four Day Work Week Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically" Hutch is one of the many companies for whom the four day work week trial is still ongoing.
September 27, 2022 Hypercasual Lessons TapNation's Florian Jauffrineau on hypercasual lessons Want to see your hypercasual game hit the charts? Here are three lessons that could set your game on the right path
September 24, 2022 Mena Spotlight "There is enormous room for the industry to grow in a less saturated market": Joseph Azzam on the Middle East market The Arabic Games co-founder and Unreal expert talks educational resources and publishing opportunities
September 23, 2022 Security Detail “Security is a challenging skillset, and scarce”: Steeve Huin of Denuvo talks mobile and metaverse hacking We interview the COO of Video Games at Irdeto about the latest battle in the war on piracy, hacking and cheating
September 23, 2022 Guest Post Understanding hybrid-casual’s gentle revolution Tenjin’s Roman Garbar on the future of casual gaming
September 21, 2022 Guest Post Mobile game monetisation: the third way Mike Gadd discusses how mobile extensions can increase revenue while decreasing the frustration of consumers
September 20, 2022 Interview Luis de la Camara: “ I wouldn't be surprised if ten years from now the industry is primarily made up of a handful of big companies.” Rovio’s VP on Marketing discusses monetisation, cloud gaming, and industry trends.
September 20, 2022 Interview Jochen Gary: "Playing seamlessly across mobile, desktop, and partly console will be the new normal" We interview Jochen Gary from Stillfront Group about the mobile games industry
September 20, 2022 Interview Dudu Dahan: "Creating a successful game without financial backing is nowadays almost impossible" We interview Dudu Dahan from Playtika about the changing games industry
September 19, 2022 Industry Thoughts Christopher Kassulke "We want to develop great games, we want to tell stories with our games.” CEO of Handy Games Christopher Kassulke speaks on NFTs and the idea of a metaverse
September 17, 2022 Mena Spotlight “Jordan is the access point to 65 million Arabic gamers”: Nour Khrais on the Middle East market The CEO of Maysalward talks Middle East innovation, technological opportunities, and political stability
September 16, 2022 Industry Thoughts Winnie Wen "If you think about how long the industry has been around, I feel like we’re just scratching the surface." Winnie Wen from Jam City speaks on the games industry and reaching audiences
September 15, 2022 Interview Aleksander Larson: A 100 percent player-owned, real-money economy is the way forward for the games industry We spoke to the Sky Mavis co-founder and COO about the future of monetisation in the game space
September 15, 2022 Interview Luis de la Camara: "microtransactions and incentivised ads are going to continue to be the main driver of revenue for mobile games." We interview Rovio's Luis de la Camara about the mobile games industry
September 15, 2022 Interview Chris Petrovic: "The gaming sector has the capability to launch the ‘next great entertainment franchise of the future" We spoke to the FunPlus CBO about the history of the mobile gaming sector - and it's future
September 15, 2022 Guest Post The video hack gaming brands are using to build player loyalty Gaming recaps give users a sense of achievement and remind them of their love for the game
September 15, 2022 The Hypercasual Market The future of the hypercasual games market The hypercasual market had a boom over the period of the pandemic but saw a drop in numbers in 2022
September 15, 2022 Interview Abigail Rindo: Every game is a different problem to solve narratively and creatively We spoke to King's narrative design director Abigail Rindo about Candy Crush Saga