September 7, 2018 Paladin Speaker Spotlight: Paladin Studios CEO Derk de Geus Derk de Geus will be talking about agile live ops at Pocket Gamer Connects Helsinki
September 7, 2018 Agile Speaker Spotlight: King's Sabrina Carmona on Fortnite's impact on the mobile games industry Sabrina Carmona will be discussing how companies can create agile teams and foster a culture of excellence while developing games at Pocket Gamer Connects Helsinki
September 6, 2018 Indie Mavens Why is the Nintendo Switch so popular among indie mobile devs? Our Indie Mavens weigh in
September 5, 2018 Machine Learning 4 ways games companies can leverage machine learning How games makers could be more effectively leveraging the petabytes of big data they’re accruing
September 4, 2018 Indie Spotlight Indie Spotlight: From RAF pilot to indie games with Powerless developer Lauren Carter How the Narratio founder got into the industry and developed new interactive fiction title Powerless
August 30, 2018 Click To Play How Google is boosting Play Store by adding AppOnboard’s Try Now demos CEO Jonathan Zweig explains all
August 30, 2018 Marketing Memes 7 best practices for using memes in your marketing campaign Fanbytes offers top tips
August 30, 2018 Indie Spotlight "I had way too much confidence": Ben Esposito on Donut County's six year journey through development “One of the biggest challenges was the decision to make it by myself"
August 28, 2018 Block By Block Why Pixowl thinks The Sandbox’s potential can be fulfilled by going blockchain Pixowl CEO Arthur Madrid explains
August 27, 2018 High Reward, Higher Risk The dangerous allure of F2P mobile Star Wars games Playing Russian Roulette with a poisoned chalice?
August 24, 2018 Gone In An Instant “The goal really is for developers to be able to build and scale games profitably” Facebook director of games partnerships in Europe, the Middle East and Africa Bob Slinn on ditching the revenue split on Android
August 23, 2018 Jobs In Games Jobs in Games: Jam City's Brooke Costa on how to get a job as a lead engineer "Everyone makes mistakes, but being able to take responsibility for them and learn from them is not a universal skill"
August 23, 2018 Live And Kicking Three years on: Bandai Namco on the evolution of Dragon Ball Z Dokkan Battle "That pure fanboy spirit is something I believe I share with our users and something I take into my work on the game"
August 22, 2018 Indie Spotlight From assassins to companions: Brie Code on travelling, stress and #SelfCare “Let’s create deep, heartening connections that we all deserve”
August 22, 2018 Take A Xhance On Me Adrealm’s general manager for Europe Mei Li-Berlit talks Xhance and tackling fraud "it may be true that cryptocurrencies are a temporary hype, but we don’t think that the underlying technology itself is a fad"
August 21, 2018 Jackpot "KamaGames committed to embracing new tech": Studio CEO talks blockchain, Instant Games and player appeal "New players simply have nothing to lose if they want to give any of our games a try"
August 20, 2018 Snapchat Memes How memes helped one app get a six-times cheaper CPI on Snapchat Fanbytes offers key lessons on marketing your app
August 20, 2018 Worldwide How Chorus Worldwide helped indie developers to release mobile games in China "As I’m sure everyone knows, the Google Play store is not a big player in the market. Instead, the area is dominated by local Chinese app stores"
August 20, 2018 Privacy Regulations Life in a GDPR world: How the new rules are changing app development, publishing and advertising WEQ's Steffen Wachenfeld discusses what's next
August 17, 2018 Esports Royale Supercell ‘committed to Clash Royale esports for a long period of time’ Game designer Seth Allison discusses the challenges of balancing the game and making it esports ready
August 17, 2018 Jobs In Games Jobs in Games: Nanobit's Jure Rasic on how to get a job as head of product "I love the feeling when we’re thinking up new ways to entertain and make more fun for our players."
August 16, 2018 Voice Chat Vivox gives developers the power of voice for free Whether it’s console, PC, or mobile, everyone from Wargaming to Epic have been powering their games with Vivox technology
August 16, 2018 Live And Kicking Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande
August 15, 2018 Come Together The line between Flappy Bird and flop: How indie devs can come together to make all apps more successful WildFire CEO Ken Johnson on sharing users and in-game currency
August 10, 2018 Jobs In Games Jobs in Games: Dream Reality Interactive's Anna Hollinrake on how to get a job as a senior artist "There's something delicious and intangible about focusing in on exactly what makes the game feel the way it does and how to communicate that as a whole"
August 10, 2018 Is It Worth It? Is it time for the App Store and Google Play to ditch the 70/30 revenue split? The mobile mavens offer their opinions
August 9, 2018 Mogi At Gamescom Global gaming service provider MoGi Group to attend Gamescom 2018 MoGi Group explains its offerings and why you should meet the team in Cologne
August 7, 2018 Hall Of Fame Hall of Fame: Miniclip CEO Robert Small on building one of the most recognisable names in gaming "My first role was with Miniclip and I guess it turned out pretty well given that we are still thriving almost 20 years later"
August 7, 2018 Indie Spotlight Postcard Switzerland and 1930s politics: Stave Studios on striking the balance with Over the Alps "History is a wellspring from which comes a multitude of inspiring stories about ordinary people who stand up to a vast, seemingly undefeatable evil threat and win"
August 3, 2018 Jobs In Games Jobs in Games: Space Ape's Johnathan Rowlands on how to get a job as a product owner "Ultimately though, my role distils down to making sure we deliver a great experience, every single week, to our dedicated and loyal community"
August 3, 2018 Indie Mavens How big is the cloning problem within the mobile games industry and what can be done about it? Our Indie Mavens weigh in
August 2, 2018 End Of The Beginning CEO Frank Gibeau on moving on from fixing Zynga to growing it The long haul
August 2, 2018 Global Influence How to make the most from influencer marketing around the world Zorka.Mobi's Regina Tsvyrova delves into the local markets and how best to work with content creators in each region
August 2, 2018 New Marketing Tools Facebook reveals new UA tools as it claims 50% of all app revenue will come from ads by 2021 Social network reveals playables, retention optimisation and value optimisation solutions at ChinaJoy
August 1, 2018 Hyper-publishing Why AppLovin is getting into the mobile publishing game with Lion Studios Division has already racked up hundreds of millions of downloads for its portfolio
July 31, 2018 Funny For Business Peak Games’ $100 million bet on Ryan Reynolds to kick Toon Blast up a gear in the US Head of strategy Omer Inonu explain all
July 30, 2018 Market Dominance Is the dominance of Tencent, Alibaba and Baidu stifling creativity and innovation in China? AppBi looks into the data
July 30, 2018 Brand Power The curious tale of how Lineage’s mobile releases shook up (and didn’t) South Korean gaming Shots of adrenalin
July 27, 2018 No Sticks, Just Carrots How mobile app Blast hopes to encourage gamers to save by playing Straight from the Nudge handbook
July 27, 2018 Xhance Xhance reinvents game data analytics and performance with blockchain Control your game-analytics with Adrealm’s mobile data attribution platform Xhance is decentralised, open-sourced and revolutionary
July 26, 2018 Korean Market Your G-STAR guide to entering Asia's biggest games market Exclusive interview: the chairman of the G-STAR organising committee explains the importance of understanding the South Korean games industry
July 26, 2018 Indie View The Big Indie Pitch interviews: What does it take to make a game all about esports? Agate talks creating a title all about competitive gaming
July 24, 2018 Indie Spotlight "The security of going onto Nintendo Switch is a lot better than mobile and PC" Plausible Concept on the development of Bad North and how it started with just a cat
July 23, 2018 Rewarded Video Ads Best practices for implementing six common rewarded video integrations Facebook Audience Network product marketing manager Amelia Zins deals out the advice
July 20, 2018 Mobile Mavens What's been the impact of the App Store on the games industry and where does it go from here? The Mobile Mavens have their say
July 18, 2018 Victory Royale After Fortnite's success Epic aims to make cross-play more accessible to all devs with Unreal Engine 4.20 Arjen Brussee discusses the latest update and features
July 18, 2018 Messenger Gaming HTML5 and chat app games specialist FRVR secures $3 million investment CEO Brian Meidell labels chat app platforms "the next paradigm shift" in game distribution and content discovery
July 17, 2018 Augmented Advertising How advertising will work in the world of augmented reality Adverty gives the lowdown on a new age of in-game ads
July 17, 2018 Indie Spotlight "This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe "The idea that someone could get so addicted to these mobile games was still alien to me"