November 1, 2018 Get Bigger Faster Frank Gibeau on how IP licensing will help Zynga to the next level Jetfuel for the mobile generation
November 1, 2018 Best Of Both Worlds How Super Bit Machine hopes Armajet will ride Fortnite’s coat-tails to cross-platform success Fighting on both fronts
October 30, 2018 Recycling Ad Dollars How AppCoins hopes to monetise unbanked app store users via blockchain Creating value flow
October 29, 2018 Jobs In Games Jobs in Games: Hutch's Matthew Pelly on how to get a job as head of QA and customer support "We are not here to rubber stamp releases and it is a fatal mistake to step into that role"
October 26, 2018 Overworked How can we tackle the games industry's crunch problem? The Mobile Mavens have their say on working conditions
October 26, 2018 Speaker Spotlight Speaker Spotlight: DIGIT Game Studios' Om Tandon on advanced UX prototyping and finding the fun Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
October 23, 2018 Indie Spotlight Indie Spotlight: Neutronized's Gionathan Pesaresi on making Super Cat Tales 2 in a tough mobile market "If you consider that Super Cat Tales 2 took almost a year from its start to release, you can imagine how hard it is to compete with publishers dropping a new hyper-casual game every two weeks"
October 23, 2018 Globe Trotting Yoozoo VP on finding the next great games market and the importance of localisation “It’s down to them because games publishing and making there will be very different to how they are in China”
October 22, 2018 Voodoo Magic Voodoo Development Magic: How H8 Games launched Helix Jump, one of the hottest games of 2018 This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
October 22, 2018 Speaker Spotlight Speaker Spotlight: London Venture Partners' Jon Bellamy on industry trends and the differentiation factor Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
October 22, 2018 Jobs In Games Jobs in Games: How Simon Fenton became head of games at Escape Studios and his advice for devs breaking through "Stay hungry and passionate, work hard and build your experience. You’ll get your chance."
October 19, 2018 Region Focus Region Focus: The opportunities and challenges facing South Korea’s lucrative games industry In-depth analysis of the sector with comment from executives at Netmarble, Com2uS and Pearl Abyss
October 19, 2018 Fab Unity on the long and challenging road to developing workable nested prefabs "We were building something, not for ourselves, but everybody else"
October 18, 2018 Indie Focus How the Busan Indie Connect Festival is connecting developers with consumers Event director Dustin Lee gives us the lowdown on the show
October 18, 2018 Trendy Sector What's up with the South Korean games market? Mobile and PC MMOs rule the roost in a sector-defining part of the world
October 18, 2018 Lineage Of Ips Netmarble on Lineage 2 Revolution's runaway success and finding the next big hit Simon Sim talks up the company's global strategy and M&A activity
October 17, 2018 Studio Profile South Korean developer Ekkorr on Endless Frontier making $60m and the importance of sharing ideas CEO Myeong Yong Shin offers up the details on the studio's work
October 17, 2018 Meewow How a Plants vs. Zombies producer and a former NFL team tech lead are shaking up idle games The bold philosophy of MeeWow Games
October 17, 2018 New Horizons Animoca Brands' Yat Siu on why mobile games are leading the charge to take blockchain mass-market Time to gain scale
October 16, 2018 Looking Eastward The quiet opportunity for games developers in Iran With projected games revenues of 602m for 2018, it could be a fair market indeed
October 16, 2018 Space Odyssey Toys-to-space: The making of Ubisoft's Starlink: Battle for Atlas "It was something that none of us had ever done before"
October 16, 2018 Studio Profile NHN Entertainment on dealing with South Korea regulations and topping the mobile charts with a fishing game Publishing business department director Sang Ho Kim discusses the company's vast operations
October 16, 2018 Social At Game Closure the future of gaming is social The studio's Battle Cats Galaxy and Fishing Star QUICK are currently on the LINE QUICK GAME platform
October 15, 2018 Studio Profile Webzen: "There is a lot of pressure to always acquire a new cash cow" CEO Tony Kim gives us the lowdown on the company's plans
October 15, 2018 Summoning A Hit Com2uS on Summoners War's rapid expansion and applying lessons learnt to Skylanders: Ring of Heroes "I think that gaming is a hits-driven business in the same way that publishing is a hits-driven business"
October 12, 2018 Finding A Sweet Spot Etermax on balancing the fresh with the familiar in Trivia Crack 2 Back for another spin
October 10, 2018 Breaking In Can Snowprint’s Legend of Solgard break King’s midcore curse? Studio CEO Alexander Ekvall discusses working with the Candy Crush maker as part of the latter’s new publishing initiative
October 9, 2018 The Big Freeze "I don’t think the Chinese government is ready to lose its title as the world’s biggest games market" Taptica division CEO Rivi Bloch discusses market expansion and the big freeze
October 9, 2018 Jobs In Games Jobs in Games: SYBO's Amy Kalson on how to get a job as a games lead "My advice to aspiring game makers is to study psychology. We make things for humans so understanding the human mind is vital for success"
October 8, 2018 Region Spotlight Jordan: A pioneering history and promising future in mobile games Shining the spotlight on Jordan's games industry
October 8, 2018 Big Deal Advantage Solutions acquires HyprMX owner Jun Group in deal that brings brands and mobile games closer together HyprMX general manager and senior vice president Dan Laughlin tells us what the deal means for the company and the mobile games industry at large
October 5, 2018 Indie View The Big Indie Interviews: We talk Street Fighter meets Scrabble with Built Games We talk to Built Games who took won our E3 Big Indie Pitch
October 4, 2018 Funding Bytes Chile dev TinyBytes Games picks up $1.4m investment CEO Andres Constantinidis on why Initial Capital and London Venture Partners have made their first foray into Latin America games funding
October 4, 2018 Yo-yoing Between Why GameMaker Studio's YoYo Games is getting into indie publishing "This comes from something that is an extension of what GameMaker has been trying to do for years, which is making the next generation of games developers"
October 3, 2018 Mobile Mavens Is Telltale's closure part of a wider industry trend or a cautionary tale? The mobile mavens offer their opinions
October 2, 2018 Indie Spotlight From virtual boots to managerial suits: Simon Read on the evolution of New Star Soccer "I was determined to make the game as accessible as possible and bring a bit of light-hearted fun back to football management"
October 2, 2018 Indie View The Big Indie Interviews: Cameron Roberson talks about developing their idle RPG indie title Clicker Knight We chat to the recipient of the 3rd place prize from The Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2018
October 1, 2018 Indie View The Big Indie Interviews: We talk AR escape rooms with The Pixel Crushers We talk to The Pixel Crushers who took third place at our E3 Big Indie Pitch
October 1, 2018 Jobs In Games Jobs in Games: Rovio's Heini Kaihu on how to get a job as head of studio "Games have become mainstream entertainment and the more diverse a group of people we have in the industry creating the experiences, the better"
September 28, 2018 Indie Mavens Should indie developers release their games in Asia? Our Indie mavens weigh in
September 28, 2018 Lighting The Fuse "It absolutely puts us on the map": Fusebox's Michael Othen on the success of Love Island: The Game “These conversations were a little bit harder to have when we were somewhat unproven and making these kinds of games"
September 27, 2018 Aso Case Study How to win a successful relationship with a gaming client The ASO & Publishing Agency, Lab Cave, talks about their experience and brings important insights on how to deal with a great mobile games customer
September 26, 2018 Universal Auction Chocolate's Unified Auction resolves in-app header bidding conundrum How Universal Auction can help developers make more money from ads by surfacing higher bids
September 26, 2018 Indie Spotlight Grapefrukt's Martin Jonasson breaks down his career and the development of Holedown "It all got started when I was playing another game with somewhat similar mechanics. Shoot a ball, break bricks. Repeat"
September 26, 2018 Hammered How Warhammer Age of Sigmar: Realm War reminisces the miniatures while adding midcore influence “The real target for the game is midcore mobile gamers so the game plays well to a much wider audience”
September 24, 2018 Indie View The Big Indie Pitch interviews: Former Blizzard and Riot developers talk defending cakes and winning pitches We speak to the winner of The Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2018
September 21, 2018 Jobs In Games Jobs in Games: Space Ape’s Ioannis Lefkatditis on leading the charge with Transformers: Earth Wars From degrees to job misconceptions, Lefkatditis on how to get a job as a product lead
September 20, 2018 Guide To China China's temporary games approval freeze - Your key questions answered Niko Partners offers a complete breakdown of the current market situation in China and who it's likely to affect
September 20, 2018 Live Operations What is live ops and why should you care? It's the hot buzzword in the games industry, but what does it really mean?
September 19, 2018 Switching It Up The good, the bad and the ugly of Nintendo’s Online Service From cloud saves to NES games, we run the rule on some new features