January 17, 2018 New Wine Don’t stop believing: The reinvention of Grand Cru CEO Markus Pasula discusses the past, present and future of the Finnish studio
January 16, 2018 Zplay Time Next generation playable ads ZPLAY on why playable ads will become more widespread in 2018
January 16, 2018 Indie Spotlight Indie Spotlight: Tinytouchtales' Arnold Rauers on working with constraints and the weight of expectations The average day of an indie developer, and advice for aspiring devs
January 16, 2018 The Hardest Question How will HQ Trivia monetise? It's giving away thousands of dollars, but how will it turn a profit?
January 15, 2018 Bird Is The Word Are casual games maturing? Lessons from Angry Birds 2 Om Tandon breaks down what makes Rovio's hit game such a success
January 12, 2018 Building A New Monster How Seriously took a new IP and created a $100 million business But there's still a lot of work to be done
January 11, 2018 Indie Mavens Should aspiring indie games developers strike out on their own straight away or get experience at a studio first? Our Indie Mavens weigh in
January 10, 2018 User-generated Content Can you merge social media and free-to-play games in a monetisable way? Two approaches to user-generated content
January 9, 2018 Indie Spotlight Indie Spotlight: Part Time Monkey's Tuomas Erikoinen on life as a one-man casual mobile games studio Why he focused on hyper-causal and why he's now looking for the second monkey
January 8, 2018 New Year New Job 5 top tips for changing career in games OPM's Nathan Adcock shares his advice for people looking to make a change in their career in 2018
January 5, 2018 The Year Ahead 5 mobile games industry predictions for 2018 What will the next year look like?
January 5, 2018 Top Tips 11 portfolio tips for game design graduates Mojiworks game designer Kate Killick offers advice on structure, what to write and what employers are looking for
January 4, 2018 The Right Timing Deep analysis of the best times of the year to launch your mobile game We break down average downloads for games and their subcategories
January 3, 2018 Cooking Up A Storm How StormX is using Bitcoin to power user acquisition A look at the Storm Play app offering a new way to find users
January 2, 2018 Indie Mavens How is 2018 shaping up for indie games developers on mobile? We ask our Indie Mavens what they think the biggest trends were for 2017 and what the year ahead holds for them
December 31, 2017 Games Of The Year PocketGamer.biz's Games of the Year 2017 The Editorial team picks their favourite games this year
December 29, 2017 Best Of The Best Mobile Mavens' Games of the Year 2017 The big names in the industry tell us their top mobile games of 2017
December 20, 2017 On The Rise Social casinos go East KamaGames' Sam Forrest says there's money on the table right now as the Asia Pacific market grows
December 20, 2017 Wizarding World A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery Head of marketing Andrew Green discusses its plans for the huge licence
December 19, 2017 Data Protection App and game developers have only 60 days to comply with the new Google Play user privacy guidelines Privacy is the new black! The EU’s General Data Protection Regulation (GDPR) will be upon us in May 2018
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
December 18, 2017 Pgc Speaker Spotlight From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology Ahead of his talk at Pocket Gamer Connects London, Leiser discusses the company's business and return on ad spend
December 15, 2017 Anti-fraud The one thing that moves user acquisition the wrong way Scalarr's Inna Ushakova delves into the complex issue of fraud
December 15, 2017 Passion Play From Japan with a local twist: The making of The Secret Police's RPG Dragon's Watch How a London startup improved the JRPG
December 14, 2017 Best Practice Game developer zen: Tips to find the perfect balance between user experience and ad monetisation AppLovin's Johannes Heinze offers some key advice
December 12, 2017 Smart Sales The art of the sale Scientific Revenue CEO William Grosso discusses monetisation and how to best use discounts
December 8, 2017 Reflecting On Data Breaking down the download numbers required to get your game in the App Store’s top rankings We use Reflection’s data to gain an insight into the average daily downloads per country and subcategory
December 5, 2017 Investment Window Underworld Football Manager dev Stanga Games raises $500,000 CEO Adam Jaffe on turning the bootstrapped indie house of part-time devs into a full-time games business
December 4, 2017 Snagging Influencers 5 ways to snag a top gaming influencer YPSocial CEO Yogin Patel lets us in on his secrets to bagging a top influencer
December 4, 2017 Second Agenda Developing beyond the second screen: How Supermassive created crime thriller Hidden Agenda for Sony's PlayLink Senior Producer Jez Harris on accessibility and the opportunity to innovate
December 3, 2017 Battle Royale How Supercell's Clash Royale Crown Championship World Finals is channelling the Olympic spirit The developer's eSports man Tim Ebner on taking the games for all philosophy to eSports
December 1, 2017 Shooting Blanks? It’s got millions of downloads but what is NetEase's plan to monetise its PlayerUnknown's Battlegrounds clones? First move advantage on hold
December 1, 2017 Focus On The Details "F**k scale": Mark Pincus explains why a focus on product was integral to Zynga's endurance The Zynga co-founder on creativity, failing fast and why the small details in games matter
November 30, 2017 Decoding Design Exploring the links between game genres and mobile monetisation part one: Examining match-3 games Tappx's Ignasi Prat unpacks the hugely popular casual game archetype
November 29, 2017 The Return Of Moshi Monsters "Who would invest money in a company that's failing?": How Mind Candy plans to build itself back up CEO Ian Chambers talks developing new products and bringing back Moshi Monsters
November 24, 2017 Escape Architects Introversion on how Prison Architect brought it back from the brink Mark Morris talks indie survival
November 24, 2017 Play To Win RewardMob on turning games into casual eSports: "Developers have seen four times the number of player sessions" The RewardMob CEO talks tournaments, league tables and leaderboards
November 23, 2017 New Grounds The making of Gardenscapes spin-off Homescapes We delve into the follow-up to the smash hit mobile game
November 22, 2017 Freshly Crowned How a small Indian studio got 55 million downloads and 10 million DAUs in under a year The rise of Gametion and Ludo King
November 21, 2017 New Vision Why CEO Frank Gibeau sees augmented reality as a key long-term opportunity for Zynga No gimmickry. Just creative integrity
November 21, 2017 A New World Why FarmVille creator Mark Skaggs left Zynga for an Indian startup And why he believes the gamble is paying off
November 20, 2017 A New Approach Innovation - The backbone of social casino KamaGames' Sam Forrest talks about the impact of AR, VR, and deeper gameplay
November 17, 2017 Mixing Messages How a new AR mode could extend CSR Racing 2 from game into petrolhead status symbol app The whole world’s a garage
November 17, 2017 Trust The Process How Nukebox Studios is building on Food Truck Chef to become the Indian Supercell 14 canned games later, Food Truck Chef hits the jackpot
November 14, 2017 Launch In China How to launch mobile games in China Tappx China Country Manager Bob Wang talks us through it
November 8, 2017 Indie Publishing Competing with the big boys: Tilting Point on what publishers should be offering indie developers in 2017 Chief Operating Officer Samir El Agili discusses the realities of the mobile game market
November 2, 2017 Ar And Business Development Augmented reality, CD-ROMS and ignoring collectible monsters: HitPoint Studios' new President details an AR future Ariella Lehrer discusses the company's plans and AR's potential
October 31, 2017 In Control How we enjoy using plenty of mobile SDKs and still keep our app under control Your app, your control
October 31, 2017 Authentic Marketing Ex-Gaikai CEO David Perry on entering the world of influencer marketing with Vyrl The games industry veteran talks us through his ambitious plans
October 30, 2017 Making Headway? One year on: What is Facebook's strategy with Instant Games for Messenger? Monetisation is being trialled, but what's the end goal?