December 10, 2015 Fresh Eyes Zynga's Henry LaBounta on the importance of 'learning to see' Catching up with a Chief Visual Officer
December 9, 2015 Iap Inspector Retain now, spend later: the monetisation of Star Wars: Galaxy of Heroes IAPs from the players' persepctive
December 9, 2015 Plot Lines What F2P game designers can learn from The Hero's Journey Torulf Jernström knows a hero
December 9, 2015 Get Hired In Istanbul, London Or Sf How to get a job at leading Turkish developer Gram Games Chief People and Culture Officer Emre Tunçbilek shares insights
December 9, 2015 Going Glocal Making the most of Japan's seasons and holidays David McCarthy has a seasons greeting
December 8, 2015 Galaxy Of Opportunity Why Samsung's boutique Galaxy Apps store is a "great opportunity for indies" Mihai Pohontu is looking for the best
December 8, 2015 A New Hope To Star Wars: The Force Awakens and beyond: How Disney is shooting for midcore mobile success Nate Etter on the opportunities ahead
December 8, 2015 Everyone Is Core Playtika's Alex Galasso on why the casual gamer is dead Big change happening
December 7, 2015 Local Heroes Why Cloudcade is localising its socially-sticky Shop Heroes for Turkey COO Johan Eile discusses Cloudcade's global strategy
December 4, 2015 Promiscuous Gamer In which Promiscuous Gamer swaps iPad for Nexus 9, goes on a date, and starts a YouTube channel This guy will play anything if it's free
December 3, 2015 Get Hired How to get a job at card game specialist MobilityWare Director of Human Resources Taryn Tennant shares insights
December 3, 2015 Oculus Jackpot What is VR's role in the future of social casino gaming? Alexandre Tomic's vision
December 2, 2015 Always On Why F2P success is built on market engineering, not marketing Torulf Jernström on games-as-a-service
December 1, 2015 Player Satisfaction Inside the Game: Integrating great CRM into your development team Theresa Nguyen on team building
December 1, 2015 Long-term Players Is a 200 basis point increase for Dawn of Titans' 30-day retention significant? Monetizer Mavens get numerate
December 1, 2015 Prepared To Launch How to avoid burning money during your game's soft launch Oliver Kern on testing right
December 1, 2015 Defying The Name Mediocre's Henrik Johansson on not worrying about Asia, keeping faith in premium, and shunning indie elitism Catching up in Pune
November 30, 2015 Portfolio Effect Storm8's Ramine Darabiha on the challenges and opportunities of running 45 games-as-a-service The power of many titles
November 30, 2015 Promiscuous Gamer The Promiscuous Gamer enters a Galaxy of Heroes and is advised by Sly Stallone how to be a real man This guy will play anything if it's free
November 27, 2015 Bigger Isn't Always Better Indie Mavens on the opportunities of making lots of small games Can you be true to yourself while still turning a profit?
November 26, 2015 Big Indie Judge Fear and chocolate: How it feels to judge a Big Indie Pitch From the eyes of a first-timer
November 25, 2015 Time To Gift Why you should be giving thanks with rewarded mobile video ads Dale Carr on seasonal treats
November 25, 2015 Available Niche Can premium mobile games make a comeback? Torulf Jernström ponders paid
November 24, 2015 Social Urge Why Solitaire dev MobilityWare is looking to buy studios and bet big on social casino The plan for 2016
November 23, 2015 Promiscuous Gamer Neko Atsume and Hello Kitty melt the Promiscuous Gamer's heart This guy will play anything
November 20, 2015 Live On Air Indie Mavens discuss livestreaming as a marketing tool The next big thing
November 18, 2015 Integrate This (and That) Why you need to integrate 100 SDKs into your mobile game Torulf Jernström on the numbers game
November 18, 2015 Hello Frankie Stein Inside the Game: Partnering with Mattel to bring Monster High into High School Story Owen Javellana on a monstrous Halloween update
November 18, 2015 India Growing Up Indian Mavens reflect on their highlights from NGDC 2015 What happened in Pune
November 17, 2015 New Lease Of Life Zero to hero on the back of PGC Bangalore Big Indie Pitch and the power of an App Store feature How things changed for UNWYND
November 12, 2015 Om Nom Goes To India Nazara and ZeptoLab on their ambitions for a culturalised Cut the Rope in India An NGDC chat with Manish Agarwal and Denis Mozorov
November 12, 2015 Customer Satisfied How focusing on UX and retention created success for Gram Games' ad-funded 1010! Making thousands of dollars a day without IAPs
November 11, 2015 The Flow How optimising your funnel can improve your F2P game's performance 100,000-fold Torulf Jernström on important metrics
November 11, 2015 Cart And Horse What's the correct order of Acquisition, Retention and Monetization for F2P games? Monetizer Mavens shuffle the pack
November 10, 2015 Myth Buster 5 common myths about mobile advertising busted David Diaz shoots them down
November 6, 2015 Troubleshooters Indie Mavens discuss the difficulties of supporting iOS games A Sisyphean task
November 6, 2015 Touch To Find How Immersion and Google are working together to shed light on haptic-enhanced games Solving the discoverability quandary through progressive technologies
November 5, 2015 Ltv > Cpi? Why you need to spend $100,000 to prove your F2P game works The magic numbers
November 5, 2015 Get Hired How to get a job at NetEase-backed Helsinki startup Reforged Studios CEO Teemu Vilén shares insights
November 5, 2015 Picture This At 27% market share, game developers are already the #1 advertisers on Instagram Sensor Tower runs the numbers
November 4, 2015 What's Next? Mobile Mavens debate the value of the deal and the future of mobile games in the Activision Blizzard King era Big boys at play
November 3, 2015 Learning Brief Inside the Game: The role of interns at Pixelberry Jessica Yang provides the inside track
November 3, 2015 Best Available Deal Why Activision Blizzard bought King, not Zynga, Glu or Kabam Big bucks
November 3, 2015 Pewdiepie's Conversion Rate How to track and maximize ROI on YouTube influencer campaigns Guy Hollender on digging deeper
November 2, 2015 Hello World What does Miitomo tell us about Nintendo's mobile strategy? Mobile Mavens on Nintendo's first pass
November 2, 2015 Early Bird Big in Japan, now Adways is bringing its $1 CPA pre-registration UA platform PreLaunch.me to the west Ken Asakura on marketing before launch
October 29, 2015 Made To Measure 6 awesome Dashboard charts for F2P games DeltaDNA has the metrics to measure