August 7, 2025 New Beat Why the NextBeat team is joining the gamified learning revolution at Duolingo Co-founders Simon Hade and Olly Barnes discuss why they went from seeking funding to joining the learning platform
January 29, 2025 New Studio NextBeat CEO Simon Hade on spinning out from Space Ape Games and a “music-first” future The team intends to launch a rock and mental focused rhythm game as well as creating new music games and having a focus on wellness and education
January 13, 2025 New Studio Space Ape exec Simon Hade heads up new spinoff studio NextBeat New developer takes on Beatstar and Country Star from Space Ape portfolio
June 11, 2024 Hot Topics Mobile Mavens: Are today's everlasting, live ops games holding back new innovation? Our industry experts weigh in on the power of long, and enduring games. Do endless liveops keep the market ticking? Or stop new devs from breaking through?
February 15, 2024 Interview “We went from feeling like we were finished to making nearly $100m last year!” Space Ape Games co-founder Simon Hade reflects on the studio's eleven year journey and what the team are working on next
February 9, 2024 Mobile Mavens Mobile Mavens: Jobs 2024: How to find the best talent and land your dream role Our Mobile Mavens share their thoughts on the current hiring and careers landscape
February 6, 2024 A Flying Start Space Ape’s Chrome Valley Customs on track to beat Beatstar with $40m earned Following Space Ape's most successful ever launch, the casual puzzler now has their other smash hit Beatstar in its sights
January 3, 2024 Crystal Ball Time Games industry predictions for 2024: Big games will get bigger, M&A will start to scale back, and third-party app stores The Mobile Mavens gaze into the crystal ball to share their thoughts and expectations for the year ahead
January 2, 2024 New Year's Resolutions Mobile Mavens' New Year's resolutions for 2024 part two: Giving back, supporting those hit by layoffs, and not repeating past mistakes The Mobile Mavens share their ambitions for the coming year
December 29, 2023 Game Of The Year Mobile Mavens' mobile games of the year 2023: Monopoly GO, Street Fighter Dual, Honkai: Star Rail, and more The Mobile Mavens share the best mobile games they've played this year
December 21, 2023 Industry Trends Mobile Mavens on the biggest games industry trends of 2023: "This has been the single hardest year in games I think I have seen in my career" The big names in the industry tell us what they thought the biggest stories of the year were
December 20, 2023 Highs And Lows Mobile Mavens' highlights and lowlights of 2023: "Snatching victory from the jaws of defeat" The big names in the industry tell us how a challenging year in the industry went for them and their business.
August 2, 2023 Interview Space Ape's Simon Hade: “Country Star benefits from several years of live ops R&D right out of the gate” Space Ape Games co-founder discusses the tactics and tech behind BeatStar's new spin-off game Country Star
June 6, 2023 Q&a Space Ape Games Charmie Kim and Simon Hade on the successes of Beatstar Charmie Kim will be giving a ‘Beatstar’s Lessons in Hybrid-Casual’ talk at Develop Brighton this year
November 30, 2022 Interview "Not measuring up in long term engagement": Space Ape's Simon Hade on Boom Beach: Frontlines shutdown We spoke to Space Ape's co-founder on the decision to shutter the game, the company's plans for the future and what lessons the team have learned
September 8, 2022 Music Games Go Ape Space Ape Celebrate One Year of Beatstar The game hits 38m installs in its first year.
September 6, 2022 Turning Imperfections Into Strengths Space Ape Games Co-Founder Simon Hade on using your game’s imperfections as strengths “Too often as game makers what we feel is lacking in a game is just not that important to regular people”
August 17, 2022 Their Most Successful Event To Date Space Ape Games discuss the success of their Eminem crossover event The event achieved 3.7 million plays and 1.3 million players added Eminem songs to their playlists
August 15, 2022 Lose Yourself In Beatstar Eminem takes over Beatstar in it’s biggest event yet - and Fortnite could follow The event coincides with the release of the rapper’s new greatest hits album
August 15, 2022 Successful Soft Launch Boom Beach: Frontlines hits number one on Google Play's Top-Free Games chart The game's soft launch in Italy is an "instant hit" says Space Ape Games co-founder
July 27, 2022 Space Ape X Supercell What is Space Ape doing with all that Supercell money? Following Supercell’s $37 million investment, Space Ape Games founder Simon Hade outlines the developer’s scaling plans, including expanding its publishing division with three Beatstar-equivalent titles
July 25, 2022 Boom Beach Space Ape’s treatment of Supercell’s Boom Beach “built on the learnings of several failed multiplayer games” Simon Hade speaks candidly on the journey towards Boom Beach: Frontlines in this teaser of our upcoming interview looking at the firm’s plans, post-Supercell funding
June 15, 2022 Bringing The Beats A mobile games and music industries first: Beatstar releases early exclusive of Black Eyed Peas, Shakira new single Space Ape's Simon Hade speaks with PocketGamer.biz on how the new single became available to play through Beatstar two days ahead of global release
May 11, 2022 Dolla Dolla Bills Monetising music games is an uphill battle. Here are Beatstar's strategies Space Ape Games' Simon Hade and Charmie Kim discuss the importance of ad monetisation and Beatstar's take on the battle pass
May 4, 2022 Slave To The Rhythm How Beatstar survived 24 killed prototypes in five years Space Ape Games' Charmie Kim and Simon Hade detail the journey from strategy specialists to music genre success via Ed Sheeran and Stan Bush
January 22, 2018 State Of Uk British games experts discuss the state of the UK industry Jo Twist leads a panel on investment, free-to-play, and buzzwords
March 6, 2017 Times Are A Changing Space Ape makes good on promise of "radically different" games with two new soft-launched titles Super Karts and Fastlane: Road to Revenge are like nothing it has done before
February 3, 2017 Roviocon 2017 Rovio to host talks and panels from industry legends at second RovioCon in Helsinki on April 20th Followed by jazz and jolly conversation
January 16, 2017 Hard On Brexit What does Brexit mean for the future of Britain's mobile games scene? A panel of experts discuss the future
January 2, 2017 New Year's Resolutions Mobile games industry experts tell us their New Year's resolutions for 2017 Ambitious plans for the year
December 29, 2016 Industry Trends What will be the big mobile games industry trends in 2017? The experts give their crystal ball predictions
December 28, 2016 Mobile Trends What were the biggest mobile games industry trends in 2016? We ask a slew of industry experts
December 16, 2016 A Vintage Year? The state of play for mobile games in India in 2016 Looking back on India's year in mobile games
December 15, 2016 Beyond Build-and-battle Space Ape's next games will look "radically different," says Simon Hade But will use the experience from build-and-battle to grow
December 15, 2016 Live And Kicking One year on: Space Ape Games on the evolution of Rival Kingdoms COO Simon Hade on the game's life so far
December 13, 2016 Understanding Live Ops How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
November 15, 2016 The Main Event How Space Ape makes up to 50% of its revenues from in-game events Simon Hade explains
November 8, 2016 East Meets West 10 videos that teach you about the global mobile gaming markets The key sessions from Pocket Gamer Connects Helsinki 2016
August 24, 2016 Talking Heads Space Ape, Epic Games, Traplight, Motorious and Playa are the latest speaker additions for PG Connects Helsinki 2016 More minds, more knowledge
August 16, 2016 Big On Events Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events Why in-game events can be worthwhile
July 27, 2016 Mechanical Marvels More than meets the eye: the making of Transformers: Earth Wars Space Ape CEO Simon Hade on a subtle transformation
July 14, 2016 Space Ape Spend How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels Mistakes made and lessons learned
June 8, 2016 A New Strategy How Space Ape's next games take an either/or approach to market trends and passion for gameplay COO Simon Hade on playing with new genres
June 6, 2016 Half-time Analysis Six months on, Space Ape's Simon Hade reflects on his predictions for 2016 Why he still expects to see a Chinese dev hit Western top 20
June 6, 2016 Roll Out Space Ape on making Transformers: Earth Wars its most accessible game yet Appealing to people who never played Clash of Clans
January 18, 2016 Make Games You Love Space Ape COO Simon Hade on why passion must lead development Why Rival Kingdoms and Samurai Siege are considered passion projects
January 12, 2016 50 Jobs For 2016 How to get a job at UK's 'best indie' Space Ape Games COO and co-founder Simon Hade shares insights
January 5, 2016 Community Power 2015 in Review: Space Ape's Simon Hade on ditching the UA funnel Future trends from the remembrance of things past
December 2, 2015 Feedback Button Video: The power of customer support for F2P gaming success Simon Hade on listening to complaints
November 18, 2015 Expert Visions Supercell investor Paul Heydon, Candy Crush guru turned VR king Tommy Palm, and Lumino City architect Katherine Bidwell announced for PG Connects London 2015 Over 130 speakers from across the globe