November 3, 2016 Big Funding Deal HTML5 developer Big Viking Games seeks further $60 million funding after raising $21.75 million "We truly believe that HTML5 is the future"
November 3, 2016 Live And Kicking Three years on: Wooga on the evolution of Jelly Splash Product Lead Philipp Stelzer reflects on the game's life so far
November 3, 2016 Back To The Nest Rovio brings back former VP of Ads from Unity and hires new Senior VP of Studios Antti Viitanen joins from Sulake
November 3, 2016 Zynga Financials Zynga’s MAUs fall to 66 million year-on-year as casino games drive revenues CSR Racing 2 performs better than expected
November 2, 2016 Live Long And Develop Unity adds enhanced support for Metal and Vulkan APIs New version of EditorVR authoring tool, Daydream support and more coming soon
November 2, 2016 Brave New World Peter Molyneux's The Trail quietly exits soft launch and releases globally Kongregate publishes the third game developed by 22Cans
November 2, 2016 Move On Up Eric Seufert on how to hit the top 100 grossing charts with a barebones UA budget Eric Seufert spills the beans
November 2, 2016 Unity And Xiaomi Unity wants to make publishing mobile games in China easier for developers with Xiaomi partnership Providing help with licensing and a space on their store
November 2, 2016 Indian Mavens Indian game developers discuss whether Nintendo Switch could be a success in India Game-changer or gimmick?
November 2, 2016 Better Than In-house WildTangent reports 33% fill rate increase after signing up with AerServ Brand advertising approach brings impressive returns
November 2, 2016 Vungle Dynamic Templates Vungle introduces modular Dynamic Templates to boost LTVs for video advertisers More revenue without sacrificing UX
November 2, 2016 Back In The Saddle Unity appoints VR pioneer Tony Parisi as new head of AR and VR Strategy Reveal made at Unite LA 2016
November 2, 2016 Daydream Becomes Reality Google Daydream View VR headset launches on November 10th for $79 Available in Australia, Canada, Germany, UK, US
November 2, 2016 App Store Metrics App Store trends for October 2016: Breaking down the number of apps and pricing points We take a look at the data from our App Store Metrics
November 2, 2016 Latin America Predicitons Latin America is the second fastest growing mobile market having generated $1.4 billion in revenue in 2016 Should hit $3 billion by 2019
November 2, 2016 Ea Financials Q2 Fy17 Star Wars: Galaxy of Heroes still performing for EA as it helps push mobile sales to $138 million Still seeing average daily playtimes of 2.5 hours
November 2, 2016 Asia Bulletin King closes Nonstop Games, China Rich List, Nintendo profits up on Pokemon GO and Seattle Mariners sale, and more PocketGamer.biz亚洲移动游戏每周新闻简报. Asia mobile gaming news weekly from PocketGamer.biz
November 1, 2016 Unity Run Nintendo using Unity game engine to develop Super Mario Run Nintendo using third-party engine to develop Super Mario Run
November 1, 2016 Connecting Developers New jobs site Unity Connect brings developers together to collaborate on new games Unity's talent marketplace aimed at connecting devs with projects
November 1, 2016 From Small Beginnings How Gram Games ran UA for 1010! on a limited budget UA Manager Kerem Alemdar details the process
November 1, 2016 Play No More SNK Playmore dropping Playmore name on December 1st Going back to basics
November 1, 2016 Mobile Mavens What do mobile developers think of the Nintendo Switch? Can the Switch and mobile gaming happily coexist?
November 1, 2016 Pokemon Ghoul Pokemon GO sees daily revenues up to $4.6 million a day during Halloween live event Revenues up 133% worldwide for four days during the event
November 1, 2016 The Charticle How has the market responded to the changing genres of Plants vs. Zombies and Best Fiends? Has the change been resisted, or welcomed with open arms?
November 1, 2016 Ddm Sbdm Digital Development Management hires ex-Marmalade exec as new Senior Business Development Manager Stephanie Jorgl joins after 4 years at Marmalade
November 1, 2016 A Brighter Future Apple's next iPhone will replace old LTPS screens with curved OLED Like the Samsung S7 Edge
November 1, 2016 Switch Supplies Nintendo preparing to ship more Switch consoles should demand exceed initial 2 million units Says it will not be selling them at a loss
November 1, 2016 Ua Strategy Knowledge Base - UA 101: How to put together your mobile user acquisition strategy Make the most of your money and maximise your game downloads
November 1, 2016 No Mario For China Nintendo undecided on whether or not to release Super Mario Run in China Also explains why it was brought forward ahead of Fire Emblem and Animal Crossing
October 31, 2016 Influencer Marketing The dos and don’ts of YouTuber influencer marketing Pascal Clarysse reveals his top tips
October 31, 2016 Games Fund UK Games Fund offering £25,000 to developers to make new games £1.3 million in grants handed out to date
October 31, 2016 Start-up Funding Mobile and VR start-up Playsnak raises $1.3 million funding from South Korean investor Former Crytek, NCSoft, EA and Nintendo staff open new studio
October 31, 2016 Left Behind An adventure cut short: The human cost of a canned F2P game A live game can't stay that way forever, but we should remember the impact on players
October 31, 2016 Record Breaker Best Fiends Forever surpasses five million downloads Seriously's latest off to a fast start
October 31, 2016 It's Mi Vr Smartphone maker Xiaomi launches $29 VR headset Mi VR in China Ultra-low latency and touch-controlled remote
October 31, 2016 Ua Overview Knowledge Base - UA 101: An overview of the different types of paid user acquisition and ads on mobile A breakdown of user acquisition types and which avenues you might consider
October 31, 2016 Mii Future Does Nintendo’s first mobile game Miitomo have a future? A look at how the social app is faring in the App Store charts
October 31, 2016 Gungho Financials Q3 Fy16 Puzzle & Dragons publisher GungHo switches to global development approach as profits fall by 43.4% 10 games currently in development
October 31, 2016 Virtually Hired Oculus hiring over 100 new staff as it boosts AR and future tech development Developing new headsets and experiences
October 31, 2016 Most Read Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi The hottest articles of last week
October 28, 2016 Crushing It Mobile game streaming service Mobcrush raises $20 million Platform has over one million monthly active users
October 28, 2016 Let's Go Whaling How can mobile developers monetise with "whales" in mind? Tribleflame's Torulf Jernström tells all
October 28, 2016 The Story Ends COLOPL NI winds up development on JRPG Rune Story after just one year A hit in Japan, not so in the west
October 28, 2016 Konami Financials Q2 Fy17 26 million Power Pro downloads helps Konami's profits soar to $115.8 million Game revenues increase while everything else drops
October 28, 2016 Tech Team Assemble 4 keys to assembling a great mobile tech team InnoGames' Stephan Dilly on how to build a strong team of developers
October 28, 2016 Hurry To Hyderabad NaturalMotion, EA and Unity speakers heading to NASSCOM Game Developer Conference 2016 Others include Big Boss Entertainment, Fireproof and Stoic
October 28, 2016 Capcom Financials Q2 Fy16 Capcom talks up VR potential as profits slump to $3.86 million Digital Contents business sees some growth
October 28, 2016 Tencent On Top Tencent generated more games revenue in the first half of 2016 than EA or Activision Blizzard ever have in a year Newzoo Global Games Market Report tells all
October 28, 2016 Live And Kicking Three years on: Flaregames on the evolution of Royal Revolt 2 Producer Gavin Lammin reflects on the game's life so far
October 28, 2016 Asia Bulletin China’s App Store revenues hit $1.7 billion in Q3, the top 20 Chinese Android app stores, and more Here's your summary of the best of the last week. Scroll down for the English language version in each case...