May 26, 2016 Tranzfuser Infusion UK Games Fund's student competition Tranzfuser announces its first entrants 20 teams competing for a chance to pitch their prototypes
May 26, 2016 Mass Market The Brandroid effect: How Android monetization is getting an upgrade Jeff Sue on the changing OS balance
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 26, 2016 Looking Ahead 4 key trends shaping the future of F2P mobile games Leonard Frankel has seen the future
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 25, 2016 Competition =/= Sport Updated: To be an eSport, you have to design a game for spectators as well as players, says Mobcrush Koh Kim discusses the rise of the spectator
May 25, 2016 Going Global How western developers can find success in Japan and China Chorus Worldwide CEO Shintaro Kanaoya explains
May 25, 2016 Shanghai Calling EA hiring for Creative Director, Arts Director, and CG Supervisor at its PopCap Shanghai studio Experienced individuals needed to establish Plants vs Zombies and Need for Speed brands in Asia
May 25, 2016 Microsoft Streamline Microsoft cuts 1,850 jobs as it "streamlines" mobile hardware business Restructuring to cost company $950 million
May 25, 2016 New Signing Cybird signs up Maradona as the face and boots of its forthcoming BFB Champions: Global Kick-Off Off the bench
May 25, 2016 Looking Ahead With a deadline of 6 June, Global VR Gaming Challenge now accepting all 2016 VR games Get your mobile VR game in front of global experts and journalists
May 25, 2016 Making Of Back on track: The making of Train Conductor World Simon Joslin on bringing the franchise to free-to-play
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 25, 2016 Look No Hands Why all F2P mobile game designers should be forced to make an idle game Torulf Jernström is getting lazy
May 24, 2016 Vamos Vancouver Activision, Twitch, Scopely, Mobcrush and Square Enix Montreal confirmed for PG Connects Vancouver 2016 Five more reasons to come to Canada
May 24, 2016 More Than Mobile Loot Crate looking for a Game Producer for games and VR/AR projects LA-based geek box firm hiring more gaming pros
May 24, 2016 Misunderstood Rejecting US undervaluation, PapayaMobile decides to IPO on Beijing's NEEQ exchange Projects revenue of $150 million in 2016
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
May 24, 2016 Join The Arkadians How to get a job at New York casual studio Arkadium VP of People Operations Jim Lally shares insights
May 24, 2016 What To Watch A practical guide to making the most of the data you get from mobile analytics Albert Kolacek discusses the options
May 24, 2016 London Calling Pokerist dev KamaGames expands with new London office, hires Daniel Kashti and Sam Forrest Appoints new CMO and PR
May 23, 2016 New Studio Lead Deconstructor of Fun Michail Katkoff leaves Zynga for FunPlus Deconstructor of Fun editor jumps ship
May 23, 2016 Frontman Bastian Schweinsteiger does a Megan Fox as the German face of Clash of Kings Elex splashes some celebrity cash
May 23, 2016 Tencell? Tencent might be looking to buy SoftBank's stake in Supercell The biggest to get bigger?
May 23, 2016 Flying Higher The Angry Birds Movie rakes in $70 million from US and China opening weekends Now number 1 in 44 markets
May 23, 2016 Most Read Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning The hottest articles of last week
May 20, 2016 Trumping The Donald What's the moral of Trump's Wall: Build it Huuge? Build him up or tear him down?
May 20, 2016 Apply Now EA hiring mobile Senior Product Marketing Manager for its Star Wars games Mobile-first role at EA's Redwood City HQ
May 20, 2016 Happy Valley Two years and 26 million downloads on, Monument Valley has generated $14.3 million 73% revenue comes from iOS
May 20, 2016 Testing Testing Stratosphere Games one of the first to launch a game through the new Google Play Early Access program Importance of feedback
May 20, 2016 Local Content Ubisoft and Ourpalm partner to make mobile Assassin's Creed MMO for China Ourpalm also publishing Hungry Shark World
May 20, 2016 Minecraft Enters China NetEase bringing Minecraft to China on mobile and PC World's biggest game meets world's biggest game market
May 20, 2016 Show Me The Money Slither.io is ripping up the download charts, but has it really only made $72,000? So reckons Apptopia
May 20, 2016 Nextgen Snake Will the success of Slither.io have a lasting effect on indie mobile games? The Indie Mavens weigh in
May 20, 2016 Deconstructor Of Churn Here's why players are churning in Clash Royale Michail Katkoff on why players are losing interest
May 20, 2016 That Vision Thing Will Google's Daydream be a wake up call from VR's current nightmare? What's the why?
May 20, 2016 Steel Media Operations Steel Media appoints ex-Future Publishing EIC Dave Bradley as Operations Manager Will run day-to-day editorial while growing global events over the next 12 months
May 20, 2016 Eyes Glued Next Games enjoys 80% opt-in rate for rewarded video ads, driving ARPDAU of $0.06 Sustained revenue
May 19, 2016 Tooled Up Unity and Unreal Engine quick to pledge support for Google Daydream VR platform A new vision
May 19, 2016 Off Limits Palestinian indie's war-themed game rejected by Apple, available on Google Play "Not appropriate" for the games category
May 19, 2016 I'm A Dinosaur :3 Bigger than Miitomo, Futurefly releases 3D chat app Rawr "A millienial equivalent to pen pals"
May 19, 2016 Imga Sea IMGA to host first Southeast Asia awards in Malaysia, submissions now open Entries close 31 August 2016
May 19, 2016 Older Female Payers G5 Entertainment announces it's generated $100 million from mobile hidden object games Can you spot the difference?
May 19, 2016 Getting Better Google outlines the future of Google Play, including better betas and Early Access A plethora of useful changes
May 19, 2016 Shmup-ing For Success Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ Co-owner Hugh Binns talks soft launch, UX, and more
May 19, 2016 Lights, Camera, Action! Bouncing birds and staying on brand: The making of Angry Birds Action! How Tag Games gave the familiar characters a whole new style
May 18, 2016 Looking Ahead Google announces its high performance mobile VR-for-all ecosystem Daydream For future Android hardware