April 6, 2016 Indie Mavens How useful was GDC 2016 for our Indie Mavens? Did they even go? Indie Mavens weigh in on the big trends and overall usefulness of the show
April 6, 2016 Listen To Your Players Are you making the most of your user reviews? Not without Player XP CEO Garry Barter on isolating helpful reviews
April 6, 2016 Turnaround Rovio's game sales up again to $161 million, but company makes loss in 2015 #MakeRovioGreatAgain
April 6, 2016 Friends With Benefits Balancing real-world friends with in-game acquaintances to maximise short-term virality and long-term retention Torulf Jernström on making the most of friends
April 6, 2016 Built From Clay Video: Clayburger on looking for publishers at PGC London 2016 Matej Pavelka talks the difficulties of being a two man team
April 6, 2016 Tic-tac-toe Singapore's Rising Stars: Delta Duck Studios on creating the next big RPG Kelvin Koh give us the lowdown
April 5, 2016 Data Beyond Games Updated: Machine Zone spins out big data tech RTplatform as separate division What Gabe Leydon did next
April 5, 2016 Solid Session Mark Cerny to interview Hideo Kojima at Develop:Brighton 2016 Fireside chat as keynote
April 5, 2016 Vc And Me Video: How Pollen VC can accelerate your cashflow Get your app store revenues faster thanks to venture capitalism
April 4, 2016 Luck Of The Roll Netmarble combines Everyone's Marble with Disney characters, announcing its Disney Magical Dice virtual board game Korean publisher steps up
April 4, 2016 Color Switch Success How Color Switch found financial success with rewarded video ads Zeb Jaffer offers his thoughts
April 4, 2016 The Client's Always Right NativeX is hiring a Developer Relations Manager Courting clients and analysing performance
April 4, 2016 Most Read GameDuell pivots, our April Fool's, and the top 50 mobile developers of 2015 The hottest articles of last week
April 4, 2016 Never The Twain Wooga on its tactical separation of core and casual development, and why wearables will trump VR Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
April 4, 2016 Virtual Realities Video: Volker Ritzhaupt on meditative VR puzzle game Carpe Lucem Avoiding motion sickness by going at a slower pace
April 1, 2016 Funny Business US comic Kevin Hart is 'doing a Kardashian' with mobile game in the works Lionsgate signs long-term deal
April 1, 2016 Tricky Questions Is Miitomo Nintendo's Trojan Horse for mobile game UA or NX success? What's your favourite type of bread?
April 1, 2016 Core Centre Capcom consolidations all mobile operations to aggressive focus on own IP games Beeline Interactive dissolved
April 1, 2016 Your Next Job Helsinki developer Next Games is hiring a Full Stack Developer The Walking Dead: No Man's Land dev looks to bolster Live Ops team
April 1, 2016 Singularity Go computer AlphaGo relaxes by becoming the #1 Clash Royale player in the world What it did next
March 31, 2016 On The Up NetEase Games ranked 6th on PocketGamer.biz's Top 50 Developer 2016 list Going global
March 31, 2016 Vainglory Growth Super Evil Megacorp and Twitch sign three-year deal to grow Vainglory's eSports presence Multi-million dollar investment from both companies
March 31, 2016 From Facebook To Mobile Disney launches Marvel: Avengers Alliance 2, the sequel to its most successful social game ever 2012 Facebook title gets a 3D, mobile-only sequel
March 31, 2016 Jobs Feed Get six weeks free on our new PG Jobs XML feed service Hurry - free trial ends on April 14
March 31, 2016 Reel 'em In Gear VR fishing game Bait! catches 150,000 downloads in first five days of release First download data released for an Oculus-powered game
March 31, 2016 Market Report Mobile gaming was 80% of consumer app spend in 2015 New report from App Annie and IDC sheds some light
March 31, 2016 Hot India New speakers announced for PG Connects Bangalore 2016 April 21-22 show is spicing up courtesy of both western and local talent flying in...
March 30, 2016 Pg Connects Vancouver Everything you need to know about Pocket Gamer Connects Vancouver 2016 What it is, when it is, and why you should go
March 30, 2016 Jam Tomorrow Jamchester: UK's biggest game jam to take place in Manchester on 20-22 May Over 200 developers making games across three days
March 30, 2016 Trump That GameDuell switches focus from casual to cross-platform card and board games Shuts down internal studio
March 30, 2016 Tune In, Join In How the deep Twitch integration of Amazon's Lumberyard engine will drive a new type of community and gaming VP of Games Mike Frazzini on its multiplatform community approach
March 30, 2016 Fast Rising Goodgame Studios hits 300 million players across PC and mobile Goodgame Empire leads the way
March 30, 2016 Level Up 10 years of Pocket Gamer: Gamevil's Kyu Lee on moving from Skipping Stone to core RPG success Back in the days of BREW
March 30, 2016 But Is It Actionable? How to unlock your game analytics investment Mark Robinson on the power of data to transform your company
March 30, 2016 Prototype Payment What UK developers need to know about the UK Games Fund Up to £25,000 for developers to build prototypes
March 29, 2016 No April Fool Prepare for 'interesting conversations' as Nintendo's Miitomo social app goes live on 31 March First attempt at mobile success
March 29, 2016 New Hue How the rise of consoles, mobiles and now VR is impacting the role of art in games Daryl Clewlow takes a moment
March 29, 2016 Kickstarter Knowledge Rockfish's Michael Schade on how to run a Kickstarter campaign Be prepared, and don't overpromise
March 28, 2016 Gunslingers And Exiles How lessons learned from FPS Midnight Star are shaping Gunslinger Studios' RPG Exiles of Embermark Why new game Exiles of Embermark needed a new studio to make it
March 28, 2016 Most Read Reasons to join Nordeus, Gameloft's future vision, Windows 10 and GDC trends Last week's hits
March 25, 2016 Vr Everywhere Mobile Mavens reflect on GDC trends and highlights Back from San Francisco
March 25, 2016 Still Building 10 years of Pocket Gamer: EA's Petri Ikonen reminisces on Digital Chocolate days From Tower Bloxx to SimCity BuildIt
March 24, 2016 Sony Goes Mobile Again Sony opens new studio, ForwardWorks, to develop mobile games for Asian markets Using PlayStation characters for "fully-fledged titles"
March 24, 2016 Last Call Final week to enter the Very Big Indie Pitch at PG Connects Bangalore 2016 There's success and prize money waiting for the top talent
March 24, 2016 Bica Game Designer Portugese developer Bica Games is looking to hire a game designer Continuing work on Smash Time and other projects
March 24, 2016 Dynamic Prices Scientific Revenue's Ted Verani on increasing your LTV through dynamic IAP pricing Different people, different prices
March 24, 2016 All Action Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success Catching up with new CEO Jikhan Jung at GDC 2016
March 23, 2016 Not So Vain Fear and eSports: How it felt to present the Vainglory Winter Season 2016 EU Championship Finals It takes a whole village to prevent a journalist from making a fool of himself