January 22, 2016 Shark Tank Video: Shark Punch's Jiri Kupiainen on building community Build it and they will come... hopefully
January 21, 2016 Music To My Ears Video: The emotional case for in-game music Makes the people come together
January 21, 2016 All About Spectators How big will mobile eSports be in 2016, and what will be Clash Royale's impact? Newzoo's Peter Warman explains
January 21, 2016 Roaring Success PG Connects London 2016 sets new records with over 1,400 delegates from 54 countries This year's event biggest and best ever
January 21, 2016 Phone A Friend Glu Mobile invests in and might acquire troubled QuizUp dev Plain Vanilla (if TV show works) Last roll of the dice
January 21, 2016 Gaming And Dancing Sabrina Carmona on why mobile devs not targeting Latin America are missing out Goodgame's Sabrina Carmona on Brazil and beyond
January 21, 2016 White Nights Nevosoft brings its White Nights conference to Helsinki on February 11-12 50+ speakers, 75+ developers, and 1500+ attendees so far
January 21, 2016 What's Next? Indian Mavens predict 2016's mobile gaming trends Quality and creativity on the rise
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 20, 2016 Big Leagues Promotion push: the making of Champ Man 16 Distinctive and Square Enix on taking each season as it comes
January 20, 2016 Zany Ua Video: Spacetime Studios on alternative approaches to user acquisition Fire your game into space. No, really.
January 20, 2016 On The Tubes TFJoy seeks intern video producer for paid 4-6 month placement Rotterdam mobile game publisher looking for young blood
January 19, 2016 Better Together Pablo Jordi on a magical Finnish-Korean mobile game co-production And why more devs should do it
January 19, 2016 Seeking Success Lumo Development's Steve Stopps on defining success in the games industry It's not about the money, money, money
January 19, 2016 Know Your Numbers How to pitch an Asian mobile game publisher Tencent, Gamevil and more share insights
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Publisher Panel Publishers discuss their changing role in the mobile space They're going through changes
January 19, 2016 Top Five Traits Priori Data's Anders Lykke on the five traits for a successful indie game Read the data, find the facts
January 19, 2016 Communal Development Natalie Griffith on promoting your game while you're building it Build it as they come
January 19, 2016 A Whole New World Gareth Edmondson on life outside the App Store A world without Apple
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Quality Is King Andreas Hoffman on why you should launch your game with Samsung Don't discount Samsung Galaxy Apps, says Hoffman
January 19, 2016 Europe Winning Europe creates 4 times more mobile gaming value than the US, says Supercell investor Paul Heydon LVP's Paul Heydon bursting the VC bubble
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 19, 2016 Indie Apocalypse Nick Parker on what to expect from the Indie Apocalypse Doom and gloom and doom and gloom
January 18, 2016 Cardboard Power NDreams's Patrick O'Luanaigh on why you should be supporting both Google Cardboard and Samsung Gear VR Discount mobile VR at your peril
January 18, 2016 New Wave Ua User acquisition experts talk about the "new wave" of UA A brave new world of user acquisition?
January 18, 2016 Only One Winner Triple Sec's Timo Ylikangas on choosing AR over VR "I'm not anti-VR, but I'm an AR guy"
January 18, 2016 Mega Trends Eric Seufert predicts the 3 mega trends in user acquisition for 2016 Multiple screens and multiple devices
January 18, 2016 Get Hyped Adways' Ken Asakura on the benefits of pre-registration Getting the word out early
January 18, 2016 One Day Antisocial? VR could be the future of networking, say developers VR dev panel talks social potential
January 18, 2016 Millions And Millions User acquisition experts talk about how much it costs to make a million on the App Store The real cost of user acquisition
January 18, 2016 Don't Make Them Sick VR developers discuss the dos and don'ts of virtual reality PG Connects London panel tackles bad VR practise
January 18, 2016 Player Sessions Nicholas Lovell on how to extend your player sessions Or bring them back after they go
January 18, 2016 Hidden Winners The Secret Police's Ric Moore on the "hidden winners" of 2015 Who actually made the most money?
January 18, 2016 Mix It Up Scientific Revenue's Ted Verani on the importance of switching up your pricing One size doesn't fit all
January 18, 2016 View To Play Jami Laes on the $100 billion future of mobile advertising View-to-play showing signs of a change
January 18, 2016 Publisher Panel Leading publishers discuss what they can do for developers Help them help you
January 18, 2016 Live Pitching Investment experts and developers collide in a live pitching event Five pitches, three experts, and a conference audience
January 18, 2016 Out This Summer Roadhouse Interactive developing an Iron Maiden-licensed mobile RPG Is Eddie the new Kim Kardashian?
January 18, 2016 Beyond London Regional games hub founders discuss the importance of getting together Strength in numbers