April 14, 2016 Getting Better Why you should be prepared to throw away half your game Torulf Jernström is self-improving
April 14, 2016 Riding The Waves How Distinctive Developments moved from PlayStation and Java to F2P sporting success CEO Nigel Little on 1994 consoles, 2001 feature phones, and 2016 smartphones
April 14, 2016 Smart Time? Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga Wrist over head
April 14, 2016 Session Lengths Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's Good luck with that!
April 13, 2016 Taking Charge GSN Games appoints Arun Dutta as Country Manager for India Overseeing new projects and Bingo Bash live ops
April 13, 2016 Climax Auckland Climax Studios opens new Auckland studio with ex-Gameloft employees Focuing on AR and VR projects
April 13, 2016 Crowned Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale Smart moves
April 13, 2016 Swedish Scenes At Stugan Stugan 2016 applications closed, location of summer program announced 7 weeks of making games in the Swedish countryside
April 13, 2016 Looking Ahead Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund Western focus for Japanese outfit
April 13, 2016 Big Boots How to get a job at one of Gameloft's 21 global studios HR Manager Romain Delebecque shares insights
April 13, 2016 Time To Split Cliff Bleszinski, Rami Ismail and Tim Schafer among the speakers for Croatia's Reboot Develop 2016 conference Croatia's premier conference returns 28-30 April
April 13, 2016 Different Strokes Paid for reviews and no soft launch strategy: the challenges of launching in Japan David McCarthy on cultural differences
April 12, 2016 Happy Eyeballs How to respect the user experience during ad monetization Kabir Mathur on nice ads
April 12, 2016 Bigger Brands Animoca Brands raises $5 million for content and IP acquisitions In expansion mode
April 12, 2016 Cogs In The Machine Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto In the zone
April 12, 2016 Another Puzzle After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked? Does GungHo's cash cow have more to give?
April 12, 2016 Top Tips Top growth tips to boost your mobile game - 2016 Edition Pascal Clarysse revisits his marketing tips
April 12, 2016 Hello World What do the Mobile Mavens think of Nintendo's mobile debut Miitomo? Mario or Luigi?
April 12, 2016 Softlayer Services Video: Softlayer on the importance of cloud hosting services and GPNs Need to scale? You'll need cloud hosting
April 12, 2016 Show More Talk Less Singapore's Rising Stars: 4EVA Studios on becoming a hero Howard Sin takes us inside 4EVA Studios
April 12, 2016 All In Hand Keep calm and carry on racing: Zynga VP Chris Plummer now leading CSR Racing dev Boss Alien Boss Alien in safe hands
April 11, 2016 Programme Perfect Full schedule announced for Pocket Gamer Connects Bangalore 2016 55+ sessions and 35+ hours of unmissable content on April 21-22
April 11, 2016 What's Next? Updated: With CSR Racing 2 still in soft launch, studio boss Jason Avent leaves Boss Alien loses boss
April 11, 2016 Make Friends User Acquisition Crisis: YouTube Influencers to the rescue? Polina Haryacha on another way to get users
April 11, 2016 Most Read Growth hacking tips, how Color Switch found success with ads, and Wooga talks mid-core The hottest articles of last week
April 11, 2016 Culture Test Video: How to pass the Cultural Test for the Video Games Tax Relief British money for British companies
April 8, 2016 Promiscuous Gamer The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend This guy will play anything if it's free...
April 8, 2016 Empire Builder Vainglory eSports team acquisitions continue as Rebirth of Empire bought by mousesports German organisation snaps up local young team
April 8, 2016 Outside The Box Her Story is brilliant but the UK game industry needs to gets to grips with games-as-a-service to have global significance Time to break out of niche
April 8, 2016 Tale Of 2 Publishers Nexon passes on Turbo's Super Senso, leaving GungHo to sign publishing deal All change
April 8, 2016 Big Indie Pitch Pitch your mobile and VR games at the Big Indie Pitch @ Gamefest Berlin 2016 on 22 April Get your game in front of experts and journalists
April 8, 2016 Rewarded Action As Unity highlights the power of rewarded video ads, ex-Tapjoy exec Paul Bowen joins as VP for Unity Ads Different incentive
April 8, 2016 Iap Inspector Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2 IAPs from the players' perspective
April 8, 2016 Live Pitches Video: PGC London 2016 live investor pitching There's plenty of advice and criticism, but will anyone get any investment?
April 8, 2016 Inside Fwan Co Singapore’s Rising Stars: Putting the Fun in FWAN Desmond Foo gives us the lowdown
April 7, 2016 Hu Ge is the new celebrity endorser for Westward Journey NetEase's top game has a new face
April 7, 2016 Something New TrulySocial raises investment from Nazara Games, London Venture Partners and Supercell game lead Games for women
April 7, 2016 New Way To Stream BlueStacks' Twitch integration provides wire-free Android game streaming from your PC Open for all
April 7, 2016 Avengers Autoplay Auto battles: The differing design decisions of Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes Tactics are all well and good until you have an overwhelming force
April 7, 2016 21-22 April Why you should be heading to Pocket Gamer Connects Bangalore 2016 Everything's hot in India
April 7, 2016 Venture Concerns Video: Shelley Lau on what VCs look for for when investing They're not just there to bail you out
April 7, 2016 Gdc Learnings Indian Mavens discuss their GDC 2016 highlights Back from San Francisco, what have they learned?
April 6, 2016 Prime Asset Veteran Apple game dev Pangea Software for sale to the 'right buyer' Brian Greenstone retires from games
April 6, 2016 Indie Mavens How useful was GDC 2016 for our Indie Mavens? Did they even go? Indie Mavens weigh in on the big trends and overall usefulness of the show
April 6, 2016 Listen To Your Players Are you making the most of your user reviews? Not without Player XP CEO Garry Barter on isolating helpful reviews
April 6, 2016 Turnaround Rovio's game sales up again to $161 million, but company makes loss in 2015 #MakeRovioGreatAgain
April 6, 2016 Friends With Benefits Balancing real-world friends with in-game acquaintances to maximise short-term virality and long-term retention Torulf Jernström on making the most of friends