January 14, 2016 Thinking Beyond Moba Hi-Rez Studios' Todd Harris on why its debut mobile eSports game is Jetpack Fighter not Smite Mobile eSports are inevitable
January 14, 2016 Final 5 Days Over 1,300 investors, developers, publishers etc from 54 countries now signed up for PG Connects London Starting the year with a bang
January 14, 2016 Quick And Simple Publishing one game a week, Ketchapp is the new Atari says co-founder Antoine Morcos Future trends from the remembrance of things past
January 14, 2016 From Merch To Apps Monthly geek box provider Loot Crate hiring mobile game professionals More games to come?
January 14, 2016 Smaller, Leaner, Smarter How Eight Pixels Square is aiming to dominate the mobile shooting genre Hugh Binns talks console-mobile transition and 2016 plans
January 14, 2016 Diversification And Consolidation #PGCLondon 2016 speaker IPC Ventures' Shelley Lau on why we can expect more M&A in 2016 What to expect at PG Connects London
January 13, 2016 Iap Inspector Fresh ideas and missteps: the monetisation of BattleHand IAPs from the players' perspective
January 13, 2016 Just The Start #PGCLondon 2016 speaker Quaid Media's Volker Dressel predicts even more TV ad spend in 2016 What to expect at PG Connects London
January 13, 2016 I <3 Players Everything you ever wanted to know about retention Torulf Jernström on keeping your players
January 13, 2016 Force Multipler Which Star Wars mobile F2P game took best advantage of The Force Awakens buzz? EA vs Disney vs Kabam
January 13, 2016 R.i.p Instagram #PGCLondon 2016 speaker Happylatte's Philip Beck predicts a global launch every 2 minutes What to expect at PG Connects London
January 12, 2016 Firm Foundations PlayFab’s James Gwertzman on the importance of game ops tech for success in 2016... and beyond Future trends from the remembrance of things past
January 12, 2016 Arp(n)pu #PGCLondon 2016 speaker V2 Games' Sam Chandola on revenue beyond IAPs What to expect at PG Connects London
January 12, 2016 Tv Ad Spending Machine Zone, Supercell, and King spent $200 million on US TV ads in 2015 Nearly $100m spent by Machine Zone
January 12, 2016 Seriously Good With a record $3M generated in December, Seriously reveals Best Fiends has hit $25M in lifetime sales Also makes $250,000 for charities
January 12, 2016 View Not Play Why mobile spectators, not mobile games, will be vital for eSports platform Azubu in 2016 Loic Argelies holds fire on mobile eSports
January 12, 2016 50 Jobs For 2016 How to get a job at UK's 'best indie' Space Ape Games COO and co-founder Simon Hade shares insights
January 12, 2016 Potential Untethered #PGCLondon 2016 speaker Tammeka's Sam Watts looks ahead to the year of VR What to expect at PG Connects London
January 11, 2016 A Galaxy Of Stores Video: Samsung explains why you should be on more than two app stores More stores the better
January 11, 2016 Get Together Integration not silos is the future for mobile advertising and marketing in 2016, says Fyber’s David Diaz Future trends from the remembrance of things past
January 11, 2016 No Easy Answers Katy Perry versus Kim Kardashian: a study in surprising extremes Charting success and failure
January 11, 2016 Video On The Rise #PGCLondon 2016 speaker AdColony's Andrew French on why mobile video ads will continue to grow What to expect at PG Connects London
January 11, 2016 Cambridge Calling Jagex now hiring for marketing, art, and product management roles at its Cambridge HQ Browser game giants continue mobile refocus
January 11, 2016 All Or Nothing Goodgames' head of casual Daniel Persson on going global or going home in 2016 Future trends from the remembrance of things past
January 11, 2016 Most Read The best games and articles of 2015, and the games we can't wait for in 2016 The hottest articles of last week
January 8, 2016 Promiscuous Gamer The Promiscuous Gamer gets stuck in a Katamari and calls his mother This guy will play anything if it's free
January 8, 2016 New Frontier Smite developer Hi-Rez targets the mobile eSports market with launch of Jetpack Fighter First mobile game from leading MOBA dev hints at future of mobile eSports
January 8, 2016 Pgc London Schedule From Monetise, Retain, Acquire to Best of British, Future Visions and Indie Appocalypse, the PG Connects London 2016 schedule is jam-packed 120+ sessions, 170+ speakers, 38+ hours of content...
January 8, 2016 Apply Now US publisher Nexon M is hiring for senior marketing manager, community manager and more DomiNations publisher hiring for marketing, engineering, and UA roles
January 8, 2016 Kabam Focus Kabam continues to narrow focus, offloading old mobile titles to Gaea Mobile Kingdoms of Camelot: Battle for the North and more
January 8, 2016 Big Bigger Best #PGCLondon 2016 speaker Kabam’s Rob Simister predicts more winner-takes-all consolidation What to expect at PG Connects London 2016
January 8, 2016 Ua Roll Up UA consolidation gathers pace as Fyber buys Heyzap for up to $45 million Total reach tops 500 million MAUs
January 8, 2016 Scale Matters Pollen VC’s Martin Macmillan on the challenges for mobile ad networks in 2016 Future trends from the remembrance of things past
January 7, 2016 Big Day Coming Ben Liu on why 2016 is the year of dreaming big for Pocket Gems Future trends from the remembrance of things past
January 7, 2016 Iap Inspector Something new, something borrowed: the monetisation of The Incorruptibles IAPs from the players' perspective
January 7, 2016 Content Lowdown 10 reasons why Pocket Gamer Connects London is the gift that keeps on giving and a great way to kick off 2016 Here's the quick lowdown of what's in store...
January 7, 2016 Better Retail #PGCLondon 2016 speaker Cloudcade's Johan Eile on his app store hopes What to expect at PG Connects London 2016
January 7, 2016 Open Source Video: Chukong Technologies on the best open source libraries to use in your game Including their own Cocos2d-x engine, of course
January 7, 2016 Studio Profile How a YOLO attitude helped Dumpling Design's Dashy Crashy hit a million downloads over a weekend The fledgling studio invite us in for a chat
January 7, 2016 Trumps #PGCLondon 2016 speaker Wizards of the Coast's Carly Drew on when mobile games go mainstream and get immersive What to expect at PG Connects London 2016
January 6, 2016 Big Apple App Store spending in 2015 was over $20 billion $1.1 billion over the Christmas period alone
January 6, 2016 Looking Back VR Mavens on the most significant news of 2015 Future trends from the remembrance of things past
January 6, 2016 Play Your Cards Right MobilityWare hiring for several senior roles at its Irvine, CA headquarters UX/UI design, Software Engineer, and Technical Director roles available
January 6, 2016 Targeted Audience 2016 in Preview: Game personalisation tools will provide competitive advantage says deltaDNA's Mark Robinson Future trends from the remembrance of things past
January 6, 2016 Key Trends #PGCLondon 2016 speaker Chillingo's Stephen Hey on the potential for user generated content What to expect at PG Connects London 2016
January 6, 2016 Tiga Survey Two-thirds of UK developers are optimistic about 2016 Looking to grow their business
January 6, 2016 Playing With Mad-croc What happens if you give $100,000 of your marketing budget to your game's superfans? Torulf Jernström on learning from spending
January 6, 2016 #PGCLondon 2016 speaker Reforged's Teemu Vilen on the rise of hardcore niches What to expect at PG Connects London 2016
January 6, 2016 Bringing Structure Dan Gray steps up to Head of Studio role at Monument Valley dev ustwo Former exec producer takes charge