January 19, 2016 Top Five Traits Priori Data's Anders Lykke on the five traits for a successful indie game Read the data, find the facts
January 19, 2016 Communal Development Natalie Griffith on promoting your game while you're building it Build it as they come
January 19, 2016 A Whole New World Gareth Edmondson on life outside the App Store A world without Apple
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Quality Is King Andreas Hoffman on why you should launch your game with Samsung Don't discount Samsung Galaxy Apps, says Hoffman
January 19, 2016 Europe Winning Europe creates 4 times more mobile gaming value than the US, says Supercell investor Paul Heydon LVP's Paul Heydon bursting the VC bubble
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 19, 2016 Indie Apocalypse Nick Parker on what to expect from the Indie Apocalypse Doom and gloom and doom and gloom
January 18, 2016 Cardboard Power NDreams's Patrick O'Luanaigh on why you should be supporting both Google Cardboard and Samsung Gear VR Discount mobile VR at your peril
January 18, 2016 New Wave Ua User acquisition experts talk about the "new wave" of UA A brave new world of user acquisition?
January 18, 2016 Only One Winner Triple Sec's Timo Ylikangas on choosing AR over VR "I'm not anti-VR, but I'm an AR guy"
January 18, 2016 Mega Trends Eric Seufert predicts the 3 mega trends in user acquisition for 2016 Multiple screens and multiple devices
January 18, 2016 Get Hyped Adways' Ken Asakura on the benefits of pre-registration Getting the word out early
January 18, 2016 One Day Antisocial? VR could be the future of networking, say developers VR dev panel talks social potential
January 18, 2016 Millions And Millions User acquisition experts talk about how much it costs to make a million on the App Store The real cost of user acquisition
January 18, 2016 Don't Make Them Sick VR developers discuss the dos and don'ts of virtual reality PG Connects London panel tackles bad VR practise
January 18, 2016 Player Sessions Nicholas Lovell on how to extend your player sessions Or bring them back after they go
January 18, 2016 Hidden Winners The Secret Police's Ric Moore on the "hidden winners" of 2015 Who actually made the most money?
January 18, 2016 Mix It Up Scientific Revenue's Ted Verani on the importance of switching up your pricing One size doesn't fit all
January 18, 2016 View To Play Jami Laes on the $100 billion future of mobile advertising View-to-play showing signs of a change
January 18, 2016 Publisher Panel Leading publishers discuss what they can do for developers Help them help you
January 18, 2016 Live Pitching Investment experts and developers collide in a live pitching event Five pitches, three experts, and a conference audience
January 18, 2016 Out This Summer Roadhouse Interactive developing an Iron Maiden-licensed mobile RPG Is Eddie the new Kim Kardashian?
January 18, 2016 Beyond London Regional games hub founders discuss the importance of getting together Strength in numbers
January 18, 2016 Work The System Barrie Dowsett on how to secure 70% public funding for your business Keep costs down through grants and tax relief
January 18, 2016 Go Fund Me Ella Romanos on the different types of funding available to developers Different types of funding for different needs
January 18, 2016 Make Games You Love Space Ape COO Simon Hade on why passion must lead development Why Rival Kingdoms and Samurai Siege are considered passion projects
January 18, 2016 Best Of British Ian Livingstone on the past, present and future of the British games industry UK legend delivers state of the industry talk
January 18, 2016 2016 Expansion Plarium opens first London studio, with ex-NaturalMotion GM Olliver Heins at the helm Israeli firm at 1,000+ employees and growing
January 18, 2016 Most Read Katy Perry Pop flops, everything you need to know about retention, and how to get a job at Space Ape The hottest articles of last week
January 15, 2016 Promiscuous Gamer The Promiscuous Gamer goes all CGG, shuffling Galaxy of Heroes, BattleHand and MMA Federation This guy will play anything if it's free
January 15, 2016 Non-gaming Ua Catchs Up #PGCLondon 2016 speaker Rovio's Eric Seufert foresees a top 5 grossing apps chart devoid of games What to expect at PG Connects London
January 15, 2016 Looking Forward The 12 mobile games we're most excited about in 2016 The ones we can't wait to get our hands on
January 15, 2016 Sleeping Giant Why 2016 is the year that India's mobile gaming market awakens Nazara on the future opportunities
January 15, 2016 Bridging #PGCLondon Forest Interactive on paving the way for western studios to find success in South East Asia Going global
January 15, 2016 The Year Of Esports #PGC London 2016 speaker GamyTech's Jonathan Swerdlow on the ready-to-boom mobile eSports market What to expect at PG Connects London
January 14, 2016 Players In The Driving Seat #PGCLondon 2016 speaker Mobcrush's Greg Essig predicts the rise of core mobile gamers What to expect at PG Connects London
January 14, 2016 By Us For You Tony Garcia on Unity’s aim of democratising discovery in 2016 Future trends from the remembrance of things past
January 14, 2016 Vr Up, Ar Down #PGCLondon 2016 speaker ZenFri's Corey King on pushing the boundaries of storytelling What to expect at PG Connects London
January 14, 2016 Extreme Jam Finnish game jam Survival Mode sees devs building games while trying to stay alive A literal cabin in the woods scenario
January 14, 2016 Nascent Apple TV not yet shaping up to be a gaming platform Entertainment leads the way
January 14, 2016 Cash In App Annie closes $63 million funding round to go more global Gearing for IPO?