June 2, 2016 Ads The Way To Do It Gameloft Advertising Solutions generated $1.3 million in April 2016 Growth sector
June 2, 2016 From Pocket To Multiplex The Angry Birds Movie hits $238 million worldwide, with China in the lead Angry Birds and Warcraft movies enjoy strong start
June 2, 2016 French Fancy Has Vivendi just bought an over-staffed, under-skilled company, which is failing to compete in a rapidly maturing market? Buyer beware
June 2, 2016 Growing Communities Unity's community team on the thirds rule about how to grow and maintain a community Get a thick skin and watch out for the "ugly bitch" comments
June 2, 2016 Free Time Why self-driving cars will grow the games market more than VR Torulf Jernström on freeing up game time
June 2, 2016 Gallic Quest Vivendi promises Gameloft staff a "great collective adventure" as its takeover bid gains majority Bid has gained 56% of voting rights
June 2, 2016 Keep The Clients Happy Chartboost hiring English/German-speaking Developer Relations ace Based out of Amsterdam office
June 2, 2016 Going Global Why Playlab is investing Juice Cubes' western profits in UA campaigns in Thailand, Malaysia and Indonesia How to break into southeast Asia
June 1, 2016 Ad Battle It ain't broke but mNectar reckons its new interactive ads are going to 'kill video ads' Claims higher conversion and retention rates
June 1, 2016 Taking Aim Why Hothead Games is betting big on FPS and PvP mobile games PGC Vancouver speaker Mike Inglehart explains
June 1, 2016 Square Eyes Video ads are the preferred method of earning hard currency for mobile players And signing up for promotions the least favoured, says
June 1, 2016 The Pitch Why developers and publishers need to look beyond a one-night-stand to eternal bliss Italic Pig's Kevin Beimers on longterm relationships
June 1, 2016 Ua Xp UA MegaTrends guy Eric Seufert on setting up Heracles, a boutique agency providing CMO smarts Partnering for success
June 1, 2016 The More The Merrier Global VR Challenge deadline extended to 20 June Get your mobile VR game in front of global experts and journalists
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
June 1, 2016 Howzat? Nazara and Stick Sports team up for Stick Cricket game starring Virat Kohli and Rohit Sharma India's leading batsmen step up
June 1, 2016 Want Not Need Futureplay, Next Games, and Madfinger on how to make the most of rewarded video ads in your game A panel of experts talk implementation and psychology
June 1, 2016 On The Horizon Why the VR mass market will only take-off when the mass market has actually experienced VR Sarah Blackburn looks ahead
June 1, 2016 Mix It Up Unity CEO John Riccitiello on why devs need to mix IAPs with video ads We know how hard it is to make money
June 1, 2016 Pre-launch Sizzle Why the pre-registered cohort for League of War: Mercenaries had double the LTV of Facebook players Going global and cross-platform
May 31, 2016 On The Road LINE expected to announce its long-awaited IPO plans next week Off-on move now backed on
May 31, 2016 Power Knowledge NetEase, Google, Super Evil Megacorp, icejam and Dream Team speaking at PG Connects Vancouver 2016 Latest batch of speakers
May 31, 2016 Level Up Deadline for GameFounders' Malaysia game accelerator program is 10 June €15,000 investment, free office space, and expert mentoring
May 31, 2016 Positive Pigeonholing Why segmentation is the key to the longterm success of your F2P mobile game Peter Fodor on knowing who's who
May 31, 2016 Unity Plus Unity announces new Plus subscription package, and more collaborative features $35 a month for a heap of bonuses
May 31, 2016 Vive La Arcade With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
May 31, 2016 Forced Marriage? Would a Tencent acquisition of Supercell benefit it or the mobile game industry? Mobile Mavens discuss a potential giant
May 30, 2016 Beyond Ads The downsides of and alternatives to incentivised video ads Nick Hatter on new revenue streams
May 30, 2016 Cash In Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month Clash Royale having no impact
May 30, 2016 Loft Conversion Vivendi gains backing of Gameloft shareholders for takeover bid Paying €8 a share
May 30, 2016 Most Read 4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016 The hottest articles of last week
May 30, 2016 Indian Mavens With Indian women playing more than men, should more games target them? Is this engaged player-base overlooked?
May 27, 2016 Time To Play Puzzle & Dragons kicks of a pre-registration campaign for Chinese launch Published by Tencent
May 27, 2016 (dis)approval Why did Apple U-turn on Palestinian indie game, and does its approval process need to change? Liyla and the Shadows of War developer Rasheed Abueideh speaks out
May 27, 2016 Work It Out Careers Fair is new addition for Pocket Gamer Connects Vancouver 2016 Meet your next mobile gaming hires
May 27, 2016 Mz > Nz MZ to apply RTplatform technology to New Zealand's public transport system Game of War tech to run the buses on time
May 27, 2016 A Winning Hand (shake) 6 years and 2.8 trillion poker hands later, success is all about community says Pokerist dev Crunching years of data
May 27, 2016 A Level A Day How Nitrome committed to retention, promising a new level every day for Leap Day Mat Annal on keeping the customer satisfied
May 27, 2016 From Pc To Mobile Madfinger Games names Miguel Caron as its new Studio Head Former Funcom and Behaviour man makes mobile move
May 26, 2016 Neat Strategy Kabam acqui-hires Dawn of Steel dev Superweapon to boost its LA studio Consolidation move
May 26, 2016 Expanding The Niche Supercell hiring a competitive gaming expert to establish Clash Royale as first mobile eSport Write your own playbook
May 26, 2016 Tranzfuser Infusion UK Games Fund's student competition Tranzfuser announces its first entrants 20 teams competing for a chance to pitch their prototypes
May 26, 2016 Mass Market The Brandroid effect: How Android monetization is getting an upgrade Jeff Sue on the changing OS balance
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 26, 2016 Looking Ahead 4 key trends shaping the future of F2P mobile games Leonard Frankel has seen the future
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 25, 2016 Competition =/= Sport Updated: To be an eSport, you have to design a game for spectators as well as players, says Mobcrush Koh Kim discusses the rise of the spectator
May 25, 2016 Going Global How western developers can find success in Japan and China Chorus Worldwide CEO Shintaro Kanaoya explains