September 9, 2015 Dominating Worldwide DomiNations hits 12 million worldwide downloads in its first 5 months Average player clocking 36 minutes in daily play
September 9, 2015 Straight Up F2P doesn't work for small indies now, says Flick Fishing dev Strange Flavour as it reverts to paid Discovery and player perceptions both challenges
September 8, 2015 Core Focus Pocket Gems looking to bolster core games team with Lead Game Designer, Art Lead, and more High-profile roles available
September 8, 2015 Lolcats Indie game Nom Cat pulls 2M downloads in 2 months with no UA spend but famous feline approval Herdije Zhou takes to the stage at PGC Helsinki.
September 8, 2015 London Calling TIGA's 2015 Smartphone and Tablet Conference will feature speakers from Rovio, Natural Motion, and more A day of networking and talks in West London's Dolby Theatre
September 8, 2015 Balancing Act Leo's Fortune publisher Tilting Point on how to balance skill in free-to-play Jesse Divinch takes to the stage at Pocket Gamer Connects Heksinki.
September 8, 2015 Opportunities Starting with China, how Kabam is looking to boost Asian revenues beyond 10% Chris Petrovic on Marvel Contest of Champions' debut
September 8, 2015 N.i.c.h.e Don't fear targeting a niche, says Slitherine's Marco Minoli Nothing too small
September 8, 2015 Vision Thing Unity's Helgason on the importance of stupidity, going against the grain, and focus, focus, focus for mobile success PGC Helsinki's fireside chat
September 8, 2015 Look Out How to find inspiration for your next game Guardian Games Editor Keith Stuart takes at PGC Helsinki
September 8, 2015 Name Game Indian devs on the potential and risks of developing for branded IPs What's in a name?
September 7, 2015 Laying The Foundations Current VR tech is "relatively primitive" and "expensive," says Oculus creator Palmer Luckey: "It is inevitable that it will become better"
September 7, 2015 Finnovation We don't make clones. We'll make our fresh F2P games a success or die, says PlayRaven CEO Lasse Seppänen on death or glory
September 7, 2015 Serve Me Right 20% of Samurai Siege revenue came from customer service, says Space Ape Games Simon Hade takes to the stage at Pocket Gamer Connects Helsinki
September 7, 2015 Double Take You’ve been talking about UX all wrong Graham McAllister takes to the stage at Pocket Gamer Connects Helsinki
September 7, 2015 Going It Alone Boomlagoon founder Tuomas Erikoinen goes solo with Part Time Monkey Former CCO steps down to pursue indie dev
September 7, 2015 Tweet Tweet Twitter is a water cooler so harness its chatter Twitter's Ross Sheil takes to the stage at PGC Helsinki
September 7, 2015 Testing, Testing Games that spend more than one month in soft launch can increase retention by 20% says deltaDNA Patience is a virtue
September 7, 2015 Building Up We built a strong team culture before SimCity BuildIt, says Johannes Peltola Johannes Peltola takes to the stage at PGC Helsinki.
September 7, 2015 Ad This Up Cheap data packages will revolutionize mobile ads, says Eric Seufert Rovio's VP of user acquisition Eric Seufert takes to the stage at PGC Helsinki
September 7, 2015 Everything's Hard The grass is not always greener on PC and console, warns Rami Ismail Sage advice from PGC Helsinki
September 7, 2015 Most Read Glu's CEO talks LTV, Mavens discuss the $10B mobile game, and Paradise Bay’s monetisation inspected The top stories of last week
September 7, 2015 Pay For It AppLift India on making the most of your paid advertising More bang for your buck
September 4, 2015 Seriously Seeking Seriously is hiring a UA Manager for its LA office Best Fiends dev hiring UA expert with at least 2 years' experience
September 4, 2015 Making Connections PGC Helsinki ticket opens door to Asia for UK studio Rumpus Entertainment The Adventures of Bertram Fiddle found success in Asia after PGC Helsinki
September 4, 2015 A Little Bird Apple opens a gaming-specific App Store Twitter account - @appstoregames The Apple Games Editors get social
September 4, 2015 A Wonder Dominations does 1 million downloads in Japan, Korea and Taiwan Building a civilisation
September 4, 2015 Catch 'em All Randomly Should western F2P designers be using more Gacha, Fusion and Collection mechanics? The Monetisation Mavens debate
September 4, 2015 Socio-media Very Big Indie Pitch runner-up Socioball's designer on lessons learned during development How to get the ball rolling
September 3, 2015 Social Impact Bandura Games hires 35-year industry veteran Randy Angle as new CCO Company's debut game to be announced soon
September 3, 2015 Woman Up Why we need a Women in Games conference Oestrogen in video game development
September 3, 2015 No Disclosure Machinima settles FTC charges of "deceptive conduct" over paid YouTube reviews Undisclosed promotional videos reached over 30 million views
September 3, 2015 Sanity Not Vanity Only 2 of the App Store's all-time most downloaded games feature in top grossing Highlights download-revenue discrepancy
September 3, 2015 Talk Talk What happens when mobile industry bigmouths get 20 slides and 400 seconds? PechaKucha! Automatic for the people
September 3, 2015 Remixed Raven becomes Evilbane as Netmarble renames its top grossing Korean RPG for international release Flown away
September 3, 2015 Helping Hand Women In Games mentoring scheme encourages new talent Women in Games is on the hunt for industry veteran mentors
September 3, 2015 Good Advice How IndieDevKit can educate indie devs for business success Make informed decisions
September 3, 2015 Primed For Action Why pre-registration campaigns are key to Japanese UA Get them pre-launch
September 3, 2015 Important Lessons Leading Indian mobile game developers discuss how they found success Education, education, education
September 2, 2015 Out With A Bang Undead Labs opens fungates in soft-launched Moonrise prior to 31 December shutdown Getting experimental
September 2, 2015 Wrist Action Minecraft goes wearable (sort of) with Gameband Gameband+Minecraft lets you craft on any PC
September 2, 2015 Iap Inspector Examining the slow pace of island life in Paradise Bay IAPs from the players' persepctive
September 2, 2015 Bulking Up West-to-China publisher MyGamez announces 9 million MAUs and new funding round Growing portfolio
September 2, 2015 The Other Side Devs responsible for how they implement our #actuallyfree Underground system, says Amazon The motivations and goals behind the initiative
September 2, 2015 Final Call Just 5 days to go until Pocket Gamer Connects Helsinki 2015 Final PGC conference of the year on 7-8 September is shaping up to be unmissable for members of the mobile gaming industry