November 5, 2013 Why games-as-a-service require more than a MAILTO support link UserVoice's Richard White points to a better way
November 5, 2013 Google Play brings in 25 percent more downloads than the App Store But iOS still rakes in twice as much revenue
November 5, 2013 Big Fish: F2P teams should not work on premium games Models require different approaches, says CEO Thelen
November 5, 2013 Nokia powers Windows Phone to growth across Europe, now ahead of iOS in Italy But Android still dominant, says Kantar Worldpanel
November 5, 2013 Short Cuts: Game Sparks on the rise of backend-as-a-service Putting intelligence into the cloud
November 5, 2013 Glu is the foreign company that's big in China, says CEO It already ranks #2 behind the US
November 4, 2013 [Updated] Gameloft beats out EA Mobile's quarter with Q3 sales of $83.5 million Predicts full year revenue will be around $320 million
November 4, 2013 The Charticle: The rise and rise of Ruzzle How MAG Interactive lets players do the work
November 4, 2013 Opinion: Wave goodbye to BlackBerry, the mobile giant consumers forgot Out of options, out of ideas, out of time
November 4, 2013 BlackBerry abandons $4.7 billion sell off as CEO Heins is ousted Plans to raise money with fresh financing
November 4, 2013 Puzzle & Dragons 'sequel' Divine Gate hits 1 million in Japan Is lightning about to strike twice?
November 4, 2013 Firm Finnish: Sulake veteran sets up PR agency aimed at Finnish devs Client cases and social platform arriving in November
November 4, 2013 Nokia's share jumps sixfold in the US, becomes country's 4th largest smartphone manufacturer Working closely with carriers is paying off
November 4, 2013 Speaking their language: Why the future of game translation lies in crowdsourcing And how Ackuna can do it for free
November 4, 2013 Hot Five: Fishlabs talks layoffs, why EA should have bought NaturalMotion, and DEVICE 6 asks your textual orientation Last week's top five stories
November 3, 2013 Opinion: I'm a greedy mobile gamer, and I'm not sure I like it Coming to terms with my fear of commitment
November 2, 2013 PocketGamer.biz Week That Was: Apple suffers profit slump, developers turn to Bitcoins, and how Manchester and Liverpool studios are fighting back The past 7 days in bite-sized portions
November 1, 2013 Stateside: It's time Apple stopped playing around with gaming Time to take developers seriously
November 1, 2013 Glu CEO de Masi on finding the light at the end of the tunnel by staring down the barrel of a gun Predicts this will be the company's best quarter ever
November 1, 2013 Thumbstar: Cracking the 'unbanked' Latin American market key to New Star Soccer's success 90% own phones, 70% lack credit cards
November 1, 2013 Developers, are you fed up with F2P? Have you tried passive Bitcoin mining? Icoplay's Simon Hill talks monetisation matters
November 1, 2013 iPad sinks to lowest ever market share as Android tablets surge IDC claims power balance is shifting
November 1, 2013 Simon Read: New Star Soccer's slow success outside UK is the 'million dollar question' British humour may be a factor
November 1, 2013 The competition has stolen our blueprint but they can't steal our passion, says Kixeye CEO Facebook core company heads to mobile all-guns-blazing
November 1, 2013 A kicking from KitKat: Google aims to rid Android of fragmentation for good Low-end phones the focus
November 1, 2013 Shorts Cuts: Why Fishing Cactus wants its next game to turn gamers into coders Putting the 'fun' back into 'functions'
October 31, 2013 Monetizer special: Pocket Trains vs Gunner Z Two very different approaches to monetisation
October 31, 2013 Chillingo: EA's indie difficulties motivated Chillingo buyout Giant's 'business culture' was not a good fit
October 31, 2013 Microsoft: 160,000 'novice' developers now working on Windows Phone apps Unveils improvements for App Studio beta
October 31, 2013 North West England Week: How Chillingo is using EA's power to become the ultimate indie advocate And why Peter Moore loves Macclesfield
October 31, 2013 Profits fall at Puzzle & Dragons developer GungHo Online Shares take a hit as market cap falls
October 31, 2013 Capcom blames 'fierce competitive environment' for mobile decline Lack of major titles also an issue
October 31, 2013 We focus on players not platforms, says Creative Mobile CEO Vladimir Funtikov on what really matters
October 31, 2013 Shipment surge narrows losses at Sony Mobile in Q2 3013 Posts $9 billion operating loss
October 31, 2013 Beta believe it: Why Fishlabs invited 30,000 gamers to test Galaxy on Fire - Alliances How to launch a polished product
October 31, 2013 Glu Mobile sees Q3 FY13 sales down 17% to $21.7 million But sentiment boosted by Deer Hunter 2014's success
October 31, 2013 20 million downloads for BBM on iOS and Android in first week Freed messaging service now 80 million-strong
October 30, 2013 Developers don't want innovation from Apple's new iPads, they want stability Our Mavens react to the rush of new tablets
October 30, 2013 Nintendo opens up to mobile as giant posts meagre profit For a marketing tool, at least
October 30, 2013 Textual orientation: The making of DEVICE 6 Simogo on the secrets behind its page turner
October 30, 2013 North West England Week: How the death of Bizarre Creations is breathing life into Liverpool The city that's making a major move on mobile
October 30, 2013 Mobile game revenue to double to $22 billion as handhelds melt away Gartner looks ahead to 2015
October 30, 2013 Community spirit: Why every dev needs to foster a relationship with their players And how best to do it, according to Gemini Hive
October 30, 2013 Finnish fun: Pocket Gamer's Mobile Mixer heads for Helsinki Get ready to debate on 12 November
October 30, 2013 Boyaa Interactive set for $130 million IPO in Hong Kong Shares to be traded from Thursday
October 30, 2013 Opinion: EA should have bought NaturalMotion or Machine Zone, not PopCap Marketing machine is working, but monetisation isn't
October 30, 2013 EA Mobile stutters with Q2 FY14 sales down 34% to $75 million Bad quarter for Redwood City giant
October 29, 2013 It's not all about China: US is still 'an important market', says Perfect World CEO Robert Xiao on his latest strategic play