February 25, 2013 Friends Without Jobs: Zynga's US studios hit by closures as company cuts costs Baltimore, New York and Texas suffer
February 25, 2013 How TV ads are powering Japan's top smartphone game to 1 million downloads every 19 days Secret behind Puzzle & Dragons' success
February 25, 2013 The Charticle: Gameloft, Blitz Brigade and the trouble with gating F2P shooters They want to shoot, they don't want to wait
February 25, 2013 Chart of the Week: Even at Christmas, mobile games outsell portable games And that's not taking ads into account either
February 25, 2013 MWC 2013: LG and ZTE back Firefox's move to smash up iOS and Android's duopoly HTML5 platform 'has the advantage'
February 25, 2013 Analyst: Surface sell-out signifies major shift in Microsoft strategy Firm now a device giant
February 25, 2013 PlayStation 4 or PlayStation Bore? The Mobile Game Mavens debate Does Sony have its head in the cloud?
February 25, 2013 Back from the dead: LG to buy webOS for smart TV push HP to hand over documentation
February 25, 2013 Hot Five: PS4 a product of the past, GungHo guns down the competition and superstar Supercell Last week's top five stories
February 23, 2013 PocketGamer.biz Week That Was: Tizen 2.0, Real Racing 3 and PlayStation 4 The past 7 days in bite-sized portions
February 22, 2013 SessionM highlights the value of the Power Users who account for 70% of your IAP revenue Supercharge your apptivity
February 22, 2013 Execution Labs launches Lab Partners to boost indie cross-promotion Incubator offers service through Chartboost
February 22, 2013 Chartboost announces the 7 teams coming to its pre-GDC boot camp Looking to hothouse success
February 22, 2013 Triple-A acceleration: Fishlabs boosts team to fuel mobile 'evolution' Executive producer and developer join
February 22, 2013 Despite a drop of 48% in its 2012 mobile game sales, KongZhong looks to smartphone growth in 2013 Sales will rise from $21.2 million nadir
February 22, 2013 Unity co-founder: Your games are so good, I'm leaving to make one myself CCO Francis flies nest
February 22, 2013 Freemium devs must stay one step ahead of parental concerns, says UKIE's Jo Twist Responsible Monetisation
February 21, 2013 Wooga: 15 months ago, we made no money on mobile. Now it's half our revenue Now making a move on midcore
February 21, 2013 SupersonicAds on how its unified Ultra ad server can raise your revenue 30% Integrate your revenue streams to one dashboard
February 21, 2013 PlayHaven opens European office, headed by ex-Rovio SVP Heijari Angry Bird man flies nest
February 21, 2013 PlayStation 4: An amazing high-tech relic, argues Fraser MacInnes The game has changed, but Sony hasn't
February 21, 2013 Tizen 2.0 SDK and source code officially launch for developers 'Major milestone' for open source Linux-based OS
February 21, 2013 Opinion: PS4 may have learned from the past, but it's ignoring the present Mobile and tablets must be factored in
February 21, 2013 Distimo: New publishers being locked out of the top of the App Store Just 2% score top 250 place
February 21, 2013 MobCrete on Pucca and fashion games to going global and midcore Korean start up on changing markets
February 21, 2013 Gaming's not about a console now, says Sony, announcing PS4. It's about the best places to play Widening horizons
February 20, 2013 TestFlight rolls out private beta for Android app and game distribution Easing pre-release distribution woes
February 20, 2013 Analytics outfit Playnomics boosted by $5 million funding round Set to expand PlayRM Platform
February 20, 2013 Annual spend on in-app purchases to top $3 billion on tablets alone by 2016 Juniper predicts ten fold increase
February 20, 2013 BlackBerry needs games, and Unity is gaming's greatest enabler, says CEO David Helgason Unity boss on BlackBerry support
February 20, 2013 The Science of Fun: Player Research on the profit of putting the player first How do players play games?
February 19, 2013 Cmune closes VC round to expand audience for social shooter UberStrike Will bring FPS to Android and beyond
February 19, 2013 Nvidia enters the mass smartphone chip market with its SoC Tegra 4i architecture Claims highest performance per silicon area
February 19, 2013 Agawi opens the doors to one-stop cloud gaming with launch of True Cloud Cloud reference architecture gains partners
February 19, 2013 Stateside: Stormy weather for game developers who want to use iCloud Winter of discontent for Apple's cloud storage solution
February 19, 2013 Meet and party with Pocket Gamer at Mobile World Congress All happening in Barcelona next week
February 19, 2013 Peter Molyneux to keynote third F2P Summit with talk of Curiosity and Godus Happening 18 April in London town
February 19, 2013 Find your focus or prepare to fail, says Tag Games' Paul Farley Indecision is a killer, and you can't do it all
February 19, 2013 Was EA right to take Real Racing 3 free-to-play? The Mobile Game Mavens debate Cue an argument about indies' competitive advantage
February 18, 2013 Generating +$50M/month, is Puzzle & Dragons the most lucrative mobile game in the world? Publisher Gungho now worth more than GREE
February 18, 2013 The Charticle: Real Racing 3's soft launch proves its monetisation but EA's going to have to tweak further Australian gamers not yet convinced
February 18, 2013 GREE and Yahoo! Japan invest $2 million for new social-mobile games start up GxYz Reinforcing the domestic market
February 18, 2013 Merlin's Rage spearheads Renren's efforts to make quality games for the west The whole world's a stage
February 18, 2013 Hot Five: Real Racing 3's 'cut and shut job', Kabam's midcore gamer, analysis and the ascent of Supercell Last week's top five stories
February 18, 2013 Chart of the Week: Where and when we play mobile games Where are we playing and how often?