February 16, 2013 PocketGamer.biz Week That Was: Google Play's 'crazy' growth, Casual Connect Europe 2013 and EA's love affair with F2P The past 7 days in bite-sized portions
February 15, 2013 Gangnam style: Gamevil booms with 2012 revenue up 64% to $66 million And it expects to hit $94M in 2013
February 15, 2013 Supercell overcomes EA to gain #1 top grossing game and company status on iOS With King.com hot on their heels
February 15, 2013 Best of British: Greenfly Studios on the convergence between board games and mobile Let's get physical
February 15, 2013 Rovio staffs up to become 'direct media partner' for the world's biggest brands Building on network of 263 million MAUs
February 15, 2013 Vita's not dead yet: Jetpack Joyride does 475,000 downloads Core gamers like their free-to-play
February 15, 2013 Corona is good, but Marmalade Quick is better, says CTO Closs Open source basis and loads of platforms
February 15, 2013 Top 6 tips for standing out in the crowded app world, by MAQL Europe's Harry Holmwood Different by design
February 15, 2013 Chart of the Week: How Kingdoms of Camelot kicks Infinity Blade's butt The reason to go free-to-play in a graph
February 14, 2013 CocoaChina expands into US with publishing and tools push Engineering hire Kai Zhao to lead the charge
February 14, 2013 PlayJam signs white label deal with Asian OEM for Gamestick unconsole Targeting Japan and Korea
February 14, 2013 DeNA's Ben Cousins on The Drowning's balance of coherent monetisation and restrictive game sessions Inspired by CSR Racing, Infinity Blade & more
February 14, 2013 Get your gameface on: Applifier adds FaceCam to Everyplay video sharing platform Lets users create and share video commentaries
February 14, 2013 Designing uncertainty creates more engaging games, argues Applifier's Oscar Clark Easter eggs, emergence & imbalanced economies
February 14, 2013 Sony Mobile adds WildTangent Games service to Xperia smartphone homescreens Integrated with Sony's own discovery app
February 14, 2013 Mobile games market grew 33 percent in 2012 to $9 billion Newzoo report highlights industry trends
February 14, 2013 GamesAnalytics on how its new Benchmark consultancy service will improve your F2P game The best £3,250 you'll spend?
February 14, 2013 A market of 140 million: Fishlabs explains why Russia matters Can't get enough of Galaxy on Fire 2
February 14, 2013 Kongregate on its $10 million bet to bring core mobile games to its core audience and beyond Sign up now for its Mobile Developers program
February 13, 2013 Behaviour Interactive and Reliance Games form publishing partnership dedicated to movie tie-ins Bringing big screen properties to your pocket
February 13, 2013 Green Throttle speeds up to launch with pre-orders and games line-up Atlas controller unconsole prepares to go global
February 13, 2013 With Q4 sales up 230% to $8.9M, WeMade looks to go very big on mobile in 2013 Wind Runner currently top grossing in Korea
February 13, 2013 Casual Connect Europe: Achievement unlocked Kabam lifts the lid on the 'midcore' gamer Defined the undefined market
February 13, 2013 Even Tetris is now embraced within EA Mobile's free-to-play revolution Blitz mechanics applied to falling blocks
February 13, 2013 Nexon predicts at least $85 million in mobile sales next quarter Gloops deal revving ups
February 13, 2013 Casual Connect Europe: 5 ways to fail at freemium, by W3i Mind tricks, pay walls and more
February 13, 2013 Marmalade releases open source rapid application development tool Marmalade Quick Independent from Marmalade SDK
February 13, 2013 Casual Connect Europe: We're only half way through consumer transition from feature phones to smartphones, states Flurry Not too late to go mobile
February 13, 2013 Stateside: The rise of unconsoles like Ouya is the industry's Here Comes Honey Boo Boo moment Our opportunity is their threat
February 13, 2013 Quality Index's Top 10 rated iOS and Android games of January 2013 Starring Joe Danger, Temple Run 2, and more
February 13, 2013 Casual Connect Europe: Digital Chocolate on the art of innovation in social games You don't need to be radical
February 13, 2013 Casual Connect Europe: Mobile will have 'caught up' with next-gen console tech in 2-3 years, says Fishlabs Schade on the smartphone surge
February 13, 2013 Becoming a publisher is part of our journey says Pocket Gems Spreading the knowledge around
February 12, 2013 DeNA signs up US, Korean and Brazilian indies for Mobage, including slots specialist Grab Games Building out the network
February 12, 2013 UK trade mission to Platform Doha game conference now signing up Get 25% discount thanks to subsidy scheme
February 12, 2013 Casual Connect Europe: GameStick creator PlayJam on funding 'hopes and dreams' with Kickstarter Steps to success
February 12, 2013 Strong showing for mobile as BAFTA reveals Video Games Awards nominees The Walking Dead and The Room lead nominees
February 12, 2013 Casual Connect Europe: 12% of gamers who view an Everyplay clip go on to download the game CEO Laakkonen dishes out the stats
February 12, 2013 GamesAnalytics launches free-to-play game design consultancy service Benchmark A helping hand
February 12, 2013 Lessons from Google: What game developers can learn from the consumer internet James Kelm brings Google-thinking to gaming
February 12, 2013 Casual Connect Europe: Free-to-play games generating 3 times as much daily revenue on web than on mobile, reveals Big Fish Talking up the wondrous web
February 12, 2013 Casual Connect Europe: 'Small but smart' tips for PR success, courtesy of Cosmocover Advice from the top
February 12, 2013 Casual Connect Europe: There's no place for tutorials in casual games, says King.com's Tommy Palm Tips for cross-platform success
February 11, 2013 Opinion: EA needs to convince fans that Real Racing 3's F2P damage mechanic is more than a 'cut and shut' job Can console-quality franchise survive IAP bumps?
February 11, 2013 Zynga shares climb to six-month high as New Jersey reconsiders online gambling legislation A sea change in the States?
February 11, 2013 The Charticle: From Kingdom Conquest to After Burner - how has Sega handled its move into mobile? Your weekly app store analysis
February 11, 2013 App Annie's Bertrand Schmitt on tracking the crazy global growth of Google Play revenues Looking for Europe to catch up with Japan and Korea
February 11, 2013 Infinity Blade: Dungeons on hold, but Impossible Studios could live on outside of Epic's embrace Game just wasn't working out
February 11, 2013 Chart of the Week: Korea and Japan are the key Android games markets Forget China... for now