March 20, 2014 Unlocking Success iPhone version of The Room had 12 percent conversion rate Series now close to 10 million downloads
March 20, 2014 Financial News Kingsoft sees FY13 revenues up 54% to $356 million Building a mobile gaming platform
March 20, 2014 Hot Five Kabam buys Phoenix Age, iOS 7.1 highlights IAPs, and 10 developers reshaping the industry Last week's top five stories
March 20, 2014 Big In Japan Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat Weekly digest from Tokyo
March 19, 2014 Epic Move Unreal Engine adopts monthly $19 subscription model Opens up full access to source code
March 19, 2014 Free For Limited Time Marmalade announces new iOS-to-Android porting tool A juicy new market for iOS devs
March 19, 2014 Massive Increase WeChat boasted 335 million monthly active users in Q4 2013 Embracing mobile, embracing success
March 19, 2014 Chart Of The Week Samsung is #1 OEM in China but hardly dominant Non-Samsung market is three times bigger
March 18, 2014 Best In The East Top 30 Chinese Developer 2014 Who's who in the fastest growing market
March 18, 2014 Expert Opinions We're 'pretty damn close' to BioShock Infinite being built by 3 guys in a garage Thoughts from a Bay Area breakfast roundtable
March 18, 2014 Gdc 2014 BlackBerry and Badland 2 - what Frogmind did (and didn't) do next How to follow up an unexpected smash
March 18, 2014 Gdc 2014 Kabam reveals the three pillars to mid-core mastery How Fast & Furious 6 hit 48 million downloads
March 18, 2014 Lean, Mean, Money Scheme We're a group-buying scheme to make our developers more successful, says Unity CEO Helgason Unity 5 works harder so you don't have to
March 18, 2014 Latin American Rising Get all the details at M2Games LATAM 2014 Happening 24-25 April in Miami
March 18, 2014 Into The Living Room Ubisoft, Warner Bros. and GREE back BlueStacks GamePop The battle for the living room heats up
March 18, 2014 Browsing For Fun Mozilla and Unity unlock web openess for gaming with WebGL support Firefox will be best environment
March 18, 2014 Gdc 2014 Discussing trends in the fast-maturing F2P sector Notably the rise of CCGs on Google Play
March 18, 2014 Brighter Shinier Now with real-time lighting, Unity 5 announced Pre-orders now available
March 18, 2014 Publishing Services Roadhouse Interactive offers a new deal for new market realities Keep control, gain expertise
March 18, 2014 Investment News Chinese casual F2P publisher FunPlus raises $74 million for global expansion A bet on Family Farm?
March 18, 2014 Food, Booze & Pics All the fun from the Top 50 Developer 2014 VIP dinner Champagne for everyone
March 18, 2014 Time To Play Google adds support for real-time iOS-Android multiplayer to Play Game Services What's Apple next move?
March 18, 2014 King In Reverse Giant Interactive goes private in $1.6 billion share buyback Deal values publisher at $3 billion
March 17, 2014 Gdc 2014 Vlambeer talks Nuclear Throne, taking to Twitch, and demystifying game development Why it's good to let gamers keep an eye on you
March 17, 2014 Gdc 2014 Wooga on using the FUUU factor to hit the top of the App Store May the force be with FUUU
March 17, 2014 Gdc 2014 Think you've got a handle on China? Get ready for everything to change Yodo1's Fong on finding success in Asia
March 17, 2014 Closing And Moving On Wormhole Games shrinks to a dot, CEO Jamil Moledina joins Google Play Tank Nation dev
March 17, 2014 Gdc 2014 96% of iOS revenue is from 6 month old top earners Immersyve on the struggle to break through
March 17, 2014 The Charticle Royal Revolt 2 attempts to conquer the App Store Who's king of the castle?
March 17, 2014 Broadcast Your Mobile Skills Twitch goes mobile, launching with Gameloft's Asphalt 8 The stream is live
March 17, 2014 New Sdk Out Now Tapjoy announces nGen platform to monetise the 'other 95%' Moving beyond the offerwall
March 17, 2014 New Name, New Start Kontagent+PlayHaven emerges as integrated analytics and marketing play - Upsight One dashboard, one SDK
March 17, 2014 Interview WildTangent's Vanderdasson on not rushing China, rescuing carriers' mobile games strategy, and Microsoft's potential irrelevance Talking the long view
March 17, 2014 Top 50 PocketGamer.biz's top 50 mobile developers of 2014 starts here First batch of 10 revealed today
March 17, 2014 Big In Japan Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat Weekly digest from Tokyo
March 17, 2014 Hot Five Kabam buys Phoenix Age, iOS 7.1 highlights IAPs, and 10 developers reshaping the industry Last week's top five stories
March 15, 2014 The Week That Was PocketGamer.biz Week That Was: Unity acquires Applifier, Kabam acquires Phoenix Age, and King might soon be worth $7.5 billion The past 7 days in bite-sized portions
March 14, 2014 You Can't Miss This Pocket Gamer Connects 2 comes to Helsinki on 16-17th June Speaker slots and early bird tickets open now!
March 14, 2014 Flop To Finance Can you turn disappointing sales into cold hard cash? Full Indie UK's Wicksteed talks funding
March 14, 2014 Bastion, Big Biz & The Bay Supergiant Games talks San Francisco Co-founder Amir Rao on the city 'that has everything'
March 14, 2014 Moscone State Of Mind What themes will dominate at GDC 2014? Our Mavens lay out their expectations
March 14, 2014 Big Vision In 2014 Social Point looks to mobile action-strategy genre to boost 2014 sales to $100 million Spanish outfit wants to deepen the experience
March 14, 2014 Hit F2p Games On Horizon Big Fish looks to go midcore, will publish debut F2P game from ex-Zynga Dallas team Boss Fight Entertainment signs on the dotted line
March 14, 2014 Gaming Awards At Sxsw The search for mobile gaming at SXSW 2014 Not the breakout year expected
March 13, 2014 Bitcoin's Not Dead! Vungle and InAppCoins add BTC as a payment method Value of numbers
March 13, 2014 Pay The Troll Firm attempts to trademark the word 'Flappy' Sends infringement notices to developers
March 13, 2014 Are You Going? The city where 'amazing ideas' are brought to life: Gaijin Games talks San Francisco Jason Cirillo on balancing risk with reward