Supercell’s Clash Royale surpasses $2.5 billion in three years

Recently passed third anniversary on March 2nd

Supercell’s Clash Royale surpasses $2.5 billion in three years

Supercell’s Clash Royale has grossed more than $2.5 billion across the App Store and Google Play, according to Sensor Tower.

US players made up the largest proportion of the figure, with $750 million, or 30 per cent, of revenue originating from the country.

Trailing way behind this is Germany in second representing nine per cent of sales, equaling to approximately $225 million.

In comparison, Clash of Clans has earned an estimated $6.4 billion since launching in August 2012.

$2.3 million daily

Clash Royale passed its third anniversary on March 2nd, 2019. Since then the title is estimated to have averaged $2.3 million in player spending daily.

In February Clash Royale ranked at 18th for revenue among the world’s top grossing mobile games, with more than $33 million spent by users across both stores.

Hay Day, Boom Beach, Clash of Clans and Clash Royale have all made over $1 billion in revenue, however the firm's overall sales and profits have been down for the last two years running. 

Pocket Gamer Connects was in Helsinki - Supercell's home - in September 2018 for a two-day conference. PGC is heading to Seattle on May 13th to 14th and will be back in Finland later this year.

Deputy Editor

Matthew Forde is the deputy editor at and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.