Supercell’s Clash Royale surpasses $2.5 billion in three years

Supercell’s Clash Royale surpasses $2.5 billion in three years

Supercell’s Clash Royale has grossed more than $2.5 billion across the App Store and Google Play, according to Sensor Tower.

US players made up the largest proportion of the figure, with $750 million, or 30 per cent, of revenue originating from the country.

Trailing way behind this is Germany in second representing nine per cent of sales, equaling to approximately $225 million.

In comparison, Clash of Clans has earned an estimated $6.4 billion since launching in August 2012.

$2.3 million daily

Clash Royale passed its third anniversary on March 2nd, 2019. Since then the title is estimated to have averaged $2.3 million in player spending daily.

In February Clash Royale ranked at 18th for revenue among the world’s top grossing mobile games, with more than $33 million spent by users across both stores.

Hay Day, Boom Beach, Clash of Clans and Clash Royale have all made over $1 billion in revenue, however the firm's overall sales and profits have been down for the last two years running. 

Pocket Gamer Connects was in Helsinki - Supercell's home - in September 2018 for a two-day conference. PGC is heading to Seattle on May 13th to 14th and will be back in Finland later this year.

Staff Writer

Matthew Forde is a freelance writer from Yorkshire, who's work has been published for Tech Radar, Nintendo Life, Kotaku UK and more. He regularly attends Smash Bros. tournaments, while trying to keep up-to-date on everything pop culture related - particularly superheroes. You can find him on Twitter @Forde999.


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