February 22, 2016 Getting Harder Sega Networks downgrades FY16 sales prediction by $125 million Blames delays, Japanese competition and 5 game failures
February 22, 2016 Bffs Seriously doubles down on Best Fiends IP with sequel Best Fiends: Forever Currently in soft launch
February 22, 2016 Most Read Scopely is Breaking Bad, Vivendi is taking over Gameloft, and how Color Switch topped the App Store The hottest articles of last week
February 22, 2016 Niche Knowledge Tivola on how to change your target audience without changing your niche There's a lot of people out there who like cats
February 22, 2016 Saudi Insight A brief overview of the Saudi games market, according to Gameguise They want the Ferraris
February 22, 2016 Hello And Guten Tag AppsFlyer establishes two new offices in London and Berlin, now hiring Two new European offices for the Israel-based marketing firm
February 22, 2016 Happy Birthday Celebrate Pocket Gamer's 10th Birthday at GDC - and on our sites - from 10 March It's party (and more) time!
February 19, 2016 Breaking Bad Scopely cooks up Breaking Bad license with F2P mobile title Breaking Bad: Empire Business in soft launch It's time to cook
February 19, 2016 Kids Today How the market is redefining video entertainment for millenials Those young'uns with their YouTubes and Twitches
February 19, 2016 Virtual Investment Jurgen Goeldner on raising money for VR gaming Turning virtual reality into real money
February 19, 2016 Getting Creative Mixi hooks up with Facebook for US marketing push for a localised Monster Strike 8 videos for 8 player segments
February 18, 2016 Get A Life MegaZebra's Henning Kosmack on how to put the life-time back into LTV Your game gets older, but your players stay the same age
February 18, 2016 Going Wider Tapjoy embraces 'meta mediation' role as it integrates MoPub, Fyber and AerServ Aggregating the aggregators
February 18, 2016 Get Competitive ESL's David Hiltscher on developing an eSports game Tips for a competitive edge
February 18, 2016 Lawyer Up Jas Purewal on the business and law of eSports How the top players make their money
February 17, 2016 Touch Me Rocket Lolly announces The Rocky Horror Show mobile game Oscar Clark's latest project
February 17, 2016 Sign Up No Nintendo opens rewarded pre-registration program for Miitomo It's coming
February 17, 2016 New Signing Flaregames partners with Finnish startup Kopla Games to publish 'accessible RPG' Project Nonstop Action RPGs for all
February 17, 2016 Apply Now Dutch publisher TFJoy seeks German-speaking bizdev intern for paid 4-6 month placement Rotterdam firm looking for bilingual Business School student
February 17, 2016 Investor Insights NetEase's Tom van Dam on the key things investors are looking for It's not all about the return
February 17, 2016 March 1 Deadline Polish studio T-Bull seeks game programmer 40-strong team looking for C#/C++/C expert
February 17, 2016 The Next Step How to get a job at The Walking Dead: No Man's Land developer Next Games HR Manager Anna Feodorow shares insights
February 17, 2016 Pin Sharp Spil Games appoints ex-Top Eleven art director Aaron Magpayo as Global Art Director Global role
February 17, 2016 No Time To Chill Chillingo on everything you need to know about running a successful live service How to get users, keep them playing, and keep them happy
February 17, 2016 Thank You Supersonic's Tal Shoham on the 'game changer' that is rewarded advertising Everyone's a winner
February 16, 2016 No Panda-ing CMGE signs up latest Battle Bear title Overclock FPS for Asian release Cute bears with big guns
February 16, 2016 Siren Song GameForge's ex-CEO Carsten van Husen on the logical approach to a saturated market Cover your ears or be lead to your death
February 16, 2016 Everyone Can Watch Newzoo's Peter Warman on why the future of gaming is spectators, not players Why eSports matters
February 16, 2016 Future Of Vr Devs must learn from 'intuitive' mobile games and stop making 'alienating' VR experiences, says Tommy Palm It's so close you can touch it
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies
February 15, 2016 East Meets West Chinese mobile platform TalkingData makes strategic investment in Newzoo Newzoo granulates with new Newzoo Mobile division
February 15, 2016 Jackpot Social casino consolidation continues as GSN Games acquires Plumbee London dev snapped up
February 15, 2016 Virtual Unknowns Mediocre on the unclear vision for consumer VR The Swedish indie explores the murky world of virtual reality
February 15, 2016 Turning The Tables Vladimir Funtikov on why free-to-play development sucks and what you can do about it Creative Mobile CEO speaks out
February 15, 2016 Most Read Chartboost acquires Roostr, everything you need to know about paid UA, and Machine Zone owns the US UA market The hottest articles of last week
February 12, 2016 Final Quarter Fewer players, fewer payers: King sees 2015 sales slide 12% to $2 billion Candy crushing
February 12, 2016 Bigger Better Bangalore Get the lowdown on the fast-growing Indian mobile games market on 21-22 April at PGC Bangalore 2016 Grab a head start on the next big mobile games market
February 12, 2016 Respecting Kid-ivacy AgeCheq 3 offers mobile devs 'Compliance as a Service' for US and EU child privacy laws Offers compliance with COPPA, GDPR, and PECR
February 12, 2016 Keep It Lean Flaregames' Miikka Luotio on the challenges and opportunities of making games with small teams Bigger may not be better
February 12, 2016 Player Lifecycle Oscar Clark on measuring the player lifecycle and making the most of your data He didn't rip his trousers off, thankfully
February 12, 2016 Tallinn Inbound Cheaper and more welcoming, Estonian conference GameDev Days takes an indie focus for 2016 But service providers restricted
February 12, 2016 In-game Events AppsFlyer's Alexander Grach on the in-game events you need to be measuring Making the most of your data
February 12, 2016 Mobile Market The global mobile market according to Nevosoft's Pavel Ryaykkonen The state of the world, and advice for the future
February 12, 2016 Community Of Clans How Marika Appel +1 manages the 25m strong Clash of Clans community You can't please everyone, especially not in video games
February 12, 2016 Head To Moscone Samsung opens its arms to developers, announcing its Developers Conference 2016 on 27-28 April Plus Day 0 pre-event day
February 11, 2016 Decoupled Announcing support for Unity and Unreal Engine, Chukong spins out SDKBOX Mobile services framework goes solo
February 11, 2016 Like It Taptica to lead the marketing charge as Locojoy's Chrono Heroes goes global Facebook's the platform
February 11, 2016 Talk Talk Speaker submissions for the Develop: Brighton 2016 now open Conference running 12-14 July