June 24, 2016 The Iap Inspector A generous heart: The monetization of Kingdom Hearts Unchained X IAPs from the player's perspective
June 23, 2016 Big Indie Pitch The Big Indie Pitch comes to Develop:Brighton 2016 on 12 July Come show us your game and maybe win some prizes
June 22, 2016 Eventful Pocket Gems on the importance and best implementation of in-game events When to do them, and why they matter
June 22, 2016 The Mad Way New Madfinger studio head Miguel Caron on the company culture that's building nextgen mobile shooters "There's things that I should fix, but I don't want to."
June 21, 2016 Big Winner Tencent deal sees Supercell-funded charitable foundation raise $225 million Value of shares
June 20, 2016 Most Read Apple drops Game Center app, Kabam on launching in China, and how much games will offer you for your Facebook info The hottest articles of last week
June 16, 2016 Unity Plus Unity updates Unity Plus subscription model in response to developer backlash Increased revenue cap and additional features
June 16, 2016 Know Your Players From engine to ad: How Unity helps you better understand and monetise your players Deep insight
June 15, 2016 Mum's The Word Seriously on giving influencers the creative freedom to promote your game Not just gamers anymore
June 15, 2016 State Of Esports It's not about mobile game eSports. It's about is this a good mobile game for eSports? The story so far
June 14, 2016 Unity Certification How Unity Certification will give developers a boost over the competition in the job market Laetitia Santore gives us the lowdown
June 13, 2016 Esports Rising Team Secret continues to dominate Vainglory as it wins third EU Championship Final in a row Snow Tsunami once again the runner-up
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
June 9, 2016 Stugan 2016 Stugan 2016 reveals participants, announces Rami Ismail and Peter Vesterbacka as mentors Big names, interesting games
June 9, 2016 More For You App Store and Google Play to offer subscription-based games with 85% dev revenue split Same split, different execution
June 7, 2016 Polish Games Fund Polish Games Association teams with Polish government to set up $20 million R&D fund Promoting innovation in the country
June 7, 2016 Hero's Return King's midcore title Hero returns to soft launch with a massive update Now also available in Philippines and Singapore
June 6, 2016 United? Unity isn't an engine. It's about a providing successful games-as-a-service. So why don't developers get it? Unity is making F2P easier, but is anyone listening?
June 6, 2016 Most Read The dark side of video ads, how to segment your players, and has Vivendi made a huge mistake? The hottest articles of last week
June 2, 2016 Growing Communities Unity's community team on the thirds rule about how to grow and maintain a community Get a thick skin and watch out for the "ugly bitch" comments
June 1, 2016 The Pitch Why developers and publishers need to look beyond a one-night-stand to eternal bliss Italic Pig's Kevin Beimers on longterm relationships
June 1, 2016 Want Not Need Futureplay, Next Games, and Madfinger on how to make the most of rewarded video ads in your game A panel of experts talk implementation and psychology
June 1, 2016 Mix It Up Unity CEO John Riccitiello on why devs need to mix IAPs with video ads We know how hard it is to make money
May 31, 2016 Unity Plus Unity announces new Plus subscription package, and more collaborative features $35 a month for a heap of bonuses
May 30, 2016 Cash In Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month Clash Royale having no impact
May 30, 2016 Loft Conversion Vivendi gains backing of Gameloft shareholders for takeover bid Paying €8 a share
May 30, 2016 Most Read 4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016 The hottest articles of last week
May 27, 2016 Mz > Nz MZ to apply RTplatform technology to New Zealand's public transport system Game of War tech to run the buses on time
May 26, 2016 Tranzfuser Infusion UK Games Fund's student competition Tranzfuser announces its first entrants 20 teams competing for a chance to pitch their prototypes
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 25, 2016 Microsoft Streamline Microsoft cuts 1,850 jobs as it "streamlines" mobile hardware business Restructuring to cost company $950 million
May 25, 2016 Making Of Back on track: The making of Train Conductor World Simon Joslin on bringing the franchise to free-to-play
May 24, 2016 Misunderstood Rejecting US undervaluation, PapayaMobile decides to IPO on Beijing's NEEQ exchange Projects revenue of $150 million in 2016
May 23, 2016 Flying Higher The Angry Birds Movie rakes in $70 million from US and China opening weekends Now number 1 in 44 markets
May 23, 2016 Most Read Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning The hottest articles of last week
May 20, 2016 Local Content Ubisoft and Ourpalm partner to make mobile Assassin's Creed MMO for China Ourpalm also publishing Hungry Shark World
May 20, 2016 Nextgen Snake Will the success of Slither.io have a lasting effect on indie mobile games? The Indie Mavens weigh in
May 20, 2016 Steel Media Operations Steel Media appoints ex-Future Publishing EIC Dave Bradley as Operations Manager Will run day-to-day editorial while growing global events over the next 12 months
May 19, 2016 I'm A Dinosaur :3 Bigger than Miitomo, Futurefly releases 3D chat app Rawr "A millienial equivalent to pen pals"
May 19, 2016 Imga Sea IMGA to host first Southeast Asia awards in Malaysia, submissions now open Entries close 31 August 2016
May 19, 2016 Getting Better Google outlines the future of Google Play, including better betas and Early Access A plethora of useful changes
May 19, 2016 Lights, Camera, Action! Bouncing birds and staying on brand: The making of Angry Birds Action! How Tag Games gave the familiar characters a whole new style
May 18, 2016 Casual-core Casual games steal midcore's clothes as Candy Blast Mania adds PVP Puzzle Tournaments A new retention trend
May 17, 2016 Kesha Of Clans Experimenting with RPG retention, Glu brings guilds to Britney Spears: American Dream Spears at the ready
May 17, 2016 No More Hero King's soft-launched midcore title, Hero, pulled from Google Play No reason given, but we have a few ideas
May 17, 2016 New Audiences How web portal Poki is helping Color Switch reach 150 million downloads And how it can help other developers to reach a wider audience
May 16, 2016 Frictionless How codeless tool Buildbox is helping new developers enter the App Store Top 100 charts How it got started and plans for the future
May 16, 2016 Super Sell Supercell valued at $5 billion as SoftBank rumoured to be selling shares Talks with buyers in China reportedly already happeneing