November 24, 2022 Netflix Games Netflix is working on an AAA shooter at its new LA studio The company is straying outside of its mobile gaming interests for the first time
November 23, 2022 Devsisters Financials Cookie Run: Ovenbreak grabs 45 million users in Korea Though developer Devsisters saw declining revenue in Q3 as the market continues to normalise
November 23, 2022 Huuuge Financials Huuuge Games: EBITDA up 38.7% and ARPDAU up 15.7% as active players spend more The company also took steps to optimise its earnings efficiency over the quarter
November 23, 2022 Socialpeta Report Bucking the downturn: Q3 Daily Active Users and Downloads are both on the up SocialPeta's new report also shows that Android continues to dominate in terms of advertising
November 23, 2022 Chinese Market Microsoft and Sony attempt to woo China's mobile devs with new investments Mobile is king of China’s games space, but Microsoft and Sony are seeking to hoover up games and talent
November 22, 2022 Opinion Screams on screens: The unrealised potential of horror in mobile gaming Mobile gaming lags behind other platforms in terms of horror, but the potential for unique experiences is there
November 22, 2022 Flexion Financials Flexion celebrates its sixth consecutive record quarter with 138% revenue growth The company reported $22 million in revenue in Q3
November 21, 2022 Irish Tax Incentive Ireland launch tax credit to support game developers Companies can claim 32% of development costs back
November 21, 2022 Newzoo Report Asia Pacific to generate 48 percent of 2022's global gaming revenue 49 percent of the year's games revenue will come from China and North America
November 21, 2022 News Upstream: the mobile games streaming and esports digest – November 21 2022 PocketGamer.biz and Stream Hatchet break down the monthly stats on the mobile games making waves on streaming platforms, and esports events
November 21, 2022 Opinion You think you’re better than me? The advertising potential of failure Why are ads where the player fails so uniquely effective?
November 21, 2022 Netmarble Financials Netmarble celebrates 14.4% year-on-year increase in revenue The company generated $511 million in revenue in Q3
November 18, 2022 Racing To Success PUBG Mobile shifts into high gear with new Maserati partnership Several of the brand's cars will be featured as vehicles within the game
November 18, 2022 Subscription-based Gaming Subscription-based gaming to reach $24.1 billion by 2030 - mobile is the fastest growing segment Subscription-based mobile gaming predicted for rapid growth in 2023-30 with 16.8% CAGR
November 18, 2022 Opinion Queer representation in mobile gaming: Why so few developers are tasting the rainbow The queer community is being represented in gaming like never before, mobile platforms are lagging behind
November 18, 2022 Google Vs. Epic Lawsuit claims Google struck a $360 million deal to prevent Activision Blizzard creating its own app store The lawsuit claims Google has struck at least 24 deals to prevent competition
November 17, 2022 New Ventures Behold Ventures becomes Sweden’s largest venture capital firm with $25.9 million raised The firm will focus on investing in Nordic gaming startups
November 17, 2022 Netease Financials NetEase celebrates a 10.1% year-on-year increase in net revenue Gaming accounted for 76.5% of the company's net revenue in Q3
November 17, 2022 Embracer Financials Embracer Group’s mobile gaming revenue increased 67% between July and September The company's latest financial statement showcases its strong performance over the period
November 17, 2022 Interview SciPlay Finland general manager Antti Kananen on Finland’s place in the mobile gaming sector “The industry in Finland has flourished through having the right ingredients and resources in place.”
November 17, 2022 The Chinese Market NetEase and Blizzard are suspending game services in China The two companies were unable to reach a deal that satisfied Blizzard
November 16, 2022 Honor Of Kings Honor of Kings is expanding into a full-fledged universe with three new games and a film The franchise is coming to new platforms for the first time.
November 16, 2022 Trouble In The Market? New forecasts suggest the mobile gaming market will shrink 6.4% year-on-year The low entry barrier for mobile platforms could be a double-edged sword
November 16, 2022 Job News Amazon veteran Phil Hardin appointed CFO of Scopely Hardin brings two decades of experience to his new role on Scopely’s executive team
November 11, 2022 Success In Gaming Finland’s highest earners are in the gaming industry, with Supercell founder Ilkka Paananen leading the charge The country is a hub of the global mobile gaming industry
November 11, 2022 East Side Games Financials East Side Games celebrates a 32 percent year-on-year growth, credit their success to strong IP licensing The company credits its success to a focus on IP-based games
November 10, 2022 Talking Tom & Friends Talking Tom & Friends was the #1 mobile IP of the last ten years The franchise has topped the MAU charts every year since 2013
November 10, 2022 Roblox Financials Roblox celebrates increases in both daily active users and revenue in its latest financial statement The company’s third quarter results showcase the company’s success over the past quarter
November 10, 2022 Anything Is Possible Anything World raises $7.5 million to make 3D content creation more accessible than ever before The capital was raised in a funding round with investment from Acrew Capital and Alumni Ventures
November 10, 2022 PokÉmon Go Fest Live Pokémon Go Live Events contributed $300 million to local cities in 2022 Players spent an average of $650 during the events, with many expressing a desire to return to the host cities
November 10, 2022 Mobile Market Marvel Snap had a blockbuster release and Clash of Clans saw a 500% increase in daily iOS revenue in October GameRefinery delves into the performance of the mobile market in October to identify the key trends
November 9, 2022 Acquivision Blizzard Activision Blizzard CEO Bobby Kotick on the future of the Microsoft Acquisition “Being a part of Microsoft will help us better realise our ambitions”
November 9, 2022 Playtika Financials 54.9 percent of Playtika’s revenue now comes from its casual portfolio The company’s quarterly report shows a 1.9 year-on-year increase in revenue
November 8, 2022 Success In Israel Everybuddy Games raises $15 million in Series A Funding Round and is on a mission to build mobile games The funding will be used to scale the top-grossing Lucky Buddies
November 8, 2022 New Partnership Nintendo and DeNA's new joint venture Nintendo Systems aims to strengthen mobile business The new subsidiary will focus on research and development
November 8, 2022 Interview Gayming Magazine founder Robin Gray on the importance of a diverse workforce Representation has come a long way, but there’s still plenty of room to improve
November 8, 2022 Activision Blizzard Financials Activision Blizzard reveals its third quarter financials, with mobile now accounting for 52% of the gaming giant's net revenue Candy Crush Saga is the top grossing game on US App Stores for the 21st quarter running
November 7, 2022 A Call Of Duty To Competitors? Is Microsoft’s acquisition of Activision Blizzard in trouble? The biggest deal in gaming history has faced steep criticism from regulators and competitors
November 7, 2022 Interview Gayming Magazine founder Robin Gray on the Gayming Awards and LGBTQ+ representation in games We spoke to Gray about his work in the industry and the importance of authenticity
November 7, 2022 Two Become One Unity and ironSource finalise the merger, despite early attempts by AppLovin to scupper the deal The merger was first announced in July
November 7, 2022 Gaming As Therapy The NHS may prescribe mobile games to combat anxiety in children and teenagers One in six of six to sixteen year olds in England had a probable mental health condition in 2021
November 4, 2022 Opinion 33% of puzzle gamers view ads positively but 43% will quit if they’re too prevalent: how can game makers hit the sweet spot? Advertising offers both boons and risks to game makers
November 4, 2022 Interview Miniclip CEO Saad Choudri discusses the history and future of one of the biggest names in mobile gaming “I think it will be more challenging to penetrate the top positions which will be dominated by a handful of large studios."
November 4, 2022 Mobile Miniclip Miniclip CEO Saad Choudri believes that mobile will remain the dominant gaming platform for another decade “We’ve always followed where players go and the players are going to mobile”
November 3, 2022 Canadian Market 52.3% of Canadian gamers play games on mobile devices - more than any other platform Android sees the bulk of installs across the top five games
November 3, 2022 Google Report New Google report suggests a delicate balance when it comes to in-game advertising 33 percent of gamers react positively to in-game advertising, but 43 percent quit a game with too many ads
November 3, 2022 State Of Stream State of Stream: Mobile dominates stream charts in emerging markets, with Garena Free Fire topping charts on two platforms Hours viewed shrank on both YouTube and Twitch this month
November 2, 2022 Financial Report Sega Sammy celebrates a 15.6 percent increase in Net Sales, with Sonic the Hedgehog passing a milestone 1.5 billion units sold The group’s latest financial statement delves into the company’s success, including its mobile interests
November 2, 2022 New Studio Ex Niantic staff Alexia Mandeville and Bo Boghosian form new indie studio Bodeville Games Bodeville is fully self-funded and currently working on multiple narrative-driven games.
November 2, 2022 Studio Closure Embracer Group shutters the newly acquired Studio Onoma The studio, formerly Square Enix Montreal, was acquired earlier this year