January 28, 2016 1,200+ And Growing How to get a job at Germany's largest game developer Goodgame Studios Head of HR and Talent Acquisition Ina Bourmer shares insights
January 27, 2016 Iap Inspector Building something special: the monetisation of Downtown Showdown IAPs from the players' perspective
January 25, 2016 Out Of Office Tom Sennett on quitting Corporate America, going full-time indie, and living in a van And the launch of lo-fi platformer Hate Your Job
January 25, 2016 Safe (ad) Space SuperAwesome looks to build on 'kid-safe' advertising message with 2 C-level hires from Outfit7 and Nickelodeon Also opens LA office
January 21, 2016 All About Spectators How big will mobile eSports be in 2016, and what will be Clash Royale's impact? Newzoo's Peter Warman explains
January 21, 2016 Gaming And Dancing Sabrina Carmona on why mobile devs not targeting Latin America are missing out Goodgame's Sabrina Carmona on Brazil and beyond
January 21, 2016 What's Next? Indian Mavens predict 2016's mobile gaming trends Quality and creativity on the rise
January 20, 2016 Big Leagues Promotion push: the making of Champ Man 16 Distinctive and Square Enix on taking each season as it comes
January 20, 2016 On The Tubes TFJoy seeks intern video producer for paid 4-6 month placement Rotterdam mobile game publisher looking for young blood
January 19, 2016 Better Together Pablo Jordi on a magical Finnish-Korean mobile game co-production And why more devs should do it
January 19, 2016 Know Your Numbers How to pitch an Asian mobile game publisher Tencent, Gamevil and more share insights
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks
January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Quality Is King Andreas Hoffman on why you should launch your game with Samsung Don't discount Samsung Galaxy Apps, says Hoffman
January 19, 2016 Europe Winning Europe creates 4 times more mobile gaming value than the US, says Supercell investor Paul Heydon LVP's Paul Heydon bursting the VC bubble
January 18, 2016 Cardboard Power NDreams's Patrick O'Luanaigh on why you should be supporting both Google Cardboard and Samsung Gear VR Discount mobile VR at your peril
January 18, 2016 Only One Winner Triple Sec's Timo Ylikangas on choosing AR over VR "I'm not anti-VR, but I'm an AR guy"
January 18, 2016 One Day Antisocial? VR could be the future of networking, say developers VR dev panel talks social potential
January 18, 2016 Don't Make Them Sick VR developers discuss the dos and don'ts of virtual reality PG Connects London panel tackles bad VR practise
January 18, 2016 Out This Summer Roadhouse Interactive developing an Iron Maiden-licensed mobile RPG Is Eddie the new Kim Kardashian?
January 18, 2016 Beyond London Regional games hub founders discuss the importance of getting together Strength in numbers
January 18, 2016 Make Games You Love Space Ape COO Simon Hade on why passion must lead development Why Rival Kingdoms and Samurai Siege are considered passion projects
January 18, 2016 Best Of British Ian Livingstone on the past, present and future of the British games industry UK legend delivers state of the industry talk
January 18, 2016 2016 Expansion Plarium opens first London studio, with ex-NaturalMotion GM Olliver Heins at the helm Israeli firm at 1,000+ employees and growing
January 15, 2016 Non-gaming Ua Catchs Up #PGCLondon 2016 speaker Rovio's Eric Seufert foresees a top 5 grossing apps chart devoid of games What to expect at PG Connects London
January 14, 2016 Thinking Beyond Moba Hi-Rez Studios' Todd Harris on why its debut mobile eSports game is Jetpack Fighter not Smite Mobile eSports are inevitable
January 14, 2016 From Merch To Apps Monthly geek box provider Loot Crate hiring mobile game professionals More games to come?
January 14, 2016 Smaller, Leaner, Smarter How Eight Pixels Square is aiming to dominate the mobile shooting genre Hugh Binns talks console-mobile transition and 2016 plans
January 13, 2016 Iap Inspector Fresh ideas and missteps: the monetisation of BattleHand IAPs from the players' perspective
January 12, 2016 50 Jobs For 2016 How to get a job at UK's 'best indie' Space Ape Games COO and co-founder Simon Hade shares insights
January 11, 2016 Cambridge Calling Jagex now hiring for marketing, art, and product management roles at its Cambridge HQ Browser game giants continue mobile refocus
January 8, 2016 New Frontier Smite developer Hi-Rez targets the mobile eSports market with launch of Jetpack Fighter First mobile game from leading MOBA dev hints at future of mobile eSports
January 8, 2016 Apply Now US publisher Nexon M is hiring for senior marketing manager, community manager and more DomiNations publisher hiring for marketing, engineering, and UA roles
January 7, 2016 Iap Inspector Something new, something borrowed: the monetisation of The Incorruptibles IAPs from the players' perspective
January 6, 2016 Play Your Cards Right MobilityWare hiring for several senior roles at its Irvine, CA headquarters UX/UI design, Software Engineer, and Technical Director roles available
January 6, 2016 Bringing Structure Dan Gray steps up to Head of Studio role at Monument Valley dev ustwo Former exec producer takes charge
January 5, 2016 Made For India 2015 in Review: Nazara CEO Manish Agarwal on Indian games for Indian players Future trends from the remembrance of things past
January 4, 2016 Next Wave Ua 2015 in Review: Superweapon president Amer Ajami on building a community Future trends from the remembrance of things past
January 4, 2016 Apply Now Helsinki developer Next Games looking to hire a Senior Game Designer The Walking Dead: No Man's Land dev seeks experience
December 30, 2015 New Platforms, Same Philosophy 2015 in Review: Mediocre Henrik Johansson on why despite a slow start, 2016 will be the year of VR Future trends from the remembrance of things past
December 29, 2015 2016: A Space Odyssey 2015 in Review: Bica Studios CEO Nuno Folhadela predicts VR success and creative UA in 2016 Future trends from the remembrance of things past
December 26, 2015 Unconvinced By Vr 2015 in Review: PocketGamer.biz's Matt Suckley on playing F2P games for longer Future trends from the remembrance of things past
December 23, 2015 See You Next Year Indian Mavens reflect on the events of 2015 and reveal fave games of the year Remembering a year of milestones
December 22, 2015 Tokyo To California 2015 in Review: COLOPL NI CEO Shohei Yoshioka on moving west and mixing genres Future trends from the remembrance of things past
December 22, 2015 Get Stuck In How to get a job at market-leading developer Glu Mobile Sheila Ryan, VP of Global Human Resources, shares insights
December 22, 2015 2016 The Year Of 3d Touch 2015 in Review: Pixel Toys CEO Andy Wafer on the year his company "grew up" Future trends from the remembrance of things past
December 22, 2015 Shooting Star Generating $5 million on iOS, Star Chef becomes 'India's most successful mobile game' Android version coming soon
December 22, 2015 And The Winners Are... The IAP Inspector's Top 5 player-friendly F2P mobile games of 2015 2015's best from the players' perspective
December 21, 2015 More Branding, Less Ua 2015 in Review: Flaregames CEO Klaas Kersting on the transition from developer to publisher Future trends from the remembrance of things past
December 21, 2015 New Year, New Job PlayRaven hiring for 4 positions at its Helsinki HQ UA and Backend specialists wanted