December 6, 2014 Week That Was Space Ape raises $7M, Monster Strike bests Puzzle & Dragons, and should wearables be subsidised? The past 7 days in bite-sized portions
December 5, 2014 Jobs Tag Games is hiring senior and junior roles for coding, artist and design Dundee outfit is in full-on mode
December 5, 2014 Solving UA: Pocket Gems hopes its Night at the Museum game will ride third movie's coattails to success Hidden Object game out now
December 4, 2014 Jobs GREE is looking for a director of engineering Level up its RPG studio in San Francisco
December 4, 2014 Jobs Rovio shuts down Tampere studio as it confirms 110 job losses Consolidates in Espoo
December 4, 2014 Interview Biodroid on the need to balance innovation and investment What to expect at PG Connects London 2015
December 3, 2014 Jobs Vainglory looks to Twitch, hiring George 'Zekent' Liu as video community manager Building community
December 2, 2014 DeltaDNA drops price of its analytics for indies at launch by 90% to $100 a month No excuses not to segment
December 2, 2014 Interview Is your game unique enough to breakout, asks Pixel Toys' CEO What to expect at PG Connects London 2015
December 2, 2014 Interview As UA extends from launch into lifecycle, you need sharper analytics, says Adjust's Japanese MD Shawn Bonham on the influence of re-engagement
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
December 1, 2014 Interview Speaker spotlight: Albert Marshall, Marshall Media What to expect at PG Connects London 2015
November 28, 2014 Hothead, Zynga, Space Ape, 5th Planet and Pixowl amongst those F2P companies incentivising big on Black Friday Splashing it over the Tapjoy offerwall
November 28, 2014 Interview Several small games are far better than an all-in project for indies, says 80 Days dev Inkle What to expect at PG Connects London 2015
November 27, 2014 Interview Indies need to be experiemental to survive and prosper, says Byron Atkinson-Jones What to expect at PG Connects London 2015
November 26, 2014 Shanda Games' NASDAQ buyout moves from the convoluted to the ridiculous Control now split between acting CEO and textile company
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
November 26, 2014 Interview Prepare for a new arms race over mobile game graphics, predicts Lumo's Jonathan Evans What to expect at PG Connects London 2015
November 26, 2014 Investment Digital insight outfit SimilarWeb raises $15 million for aggressive mobile expansion Tracking app store traffic
November 25, 2014 Financials Despite delays, KongZhong sees FY14 Q3 mobile game sales up 8% to $11 million Gross profits up 19%
November 25, 2014 Deal Gamevil levels up, acquiring Korean RPG dev Waplesoft More content for its global publishing arm
November 25, 2014 Interview Indies need to create a great story around their games, says AppLift's Michael Puriz What to expect at PG Connects London 2015
November 25, 2014 Chart Of The Week How TinyLoot increased Smash Bandits' retention 50% and doubled ARPU Engaged players spend more
November 24, 2014 Interview Chorus' Shin Kanaoya questions, Who are you making your game for? What to expect at PG Connects London 2015
November 24, 2014 Interview Playing your cards right: How Tequila Games hopes Earthcore's unlimited crafting will shake up CCGs Building on Hearthstone's success
November 24, 2014 Adways, Latis and Ncloud24 partner up to provide global launch pad for Korea devs One-stop-shop for Korean devs
November 21, 2014 Investment Pushing synchronous multiplayer mobile gaming, Flow State raises $1 million SparkLabs Global lead the round
November 21, 2014 Interview Make the best possible game you can. Everything else will follow, says Gamevil's Europe GM What to expect at PG Connects London 2015
November 20, 2014 How is the mobile games business changing? Make your voice heard by 23 Nov And maybe win an iPhone 6 or Lumia 930
November 20, 2014 Interview Self-publishing indies need to focus on niche markets, says Mediatonic's Croft What to expect at PG Connects London 2015
November 20, 2014 Having paid out $2 million in 2014, Skillz says that its mobile eSporters aren't just kids Growing sector
November 19, 2014 Investment Rivals collaborate: Tencent and Alibaba both invest in film/TV outfit Huayi Brothers Tencent gains IP for game development
November 19, 2014 Data With a conversion rate of 10%, ustwo's Monument Valley IAP has paid off Update has driven strong top grossing performance
November 19, 2014 Jolla's crowdfunded Android compatible tablet raises over $500,000 in hours Sailfish OS-powered hardware is go, go, go
November 19, 2014 Investment Disruptor Beam raises $3.2 million for Star Trek Timelines and other projects Midverse Studios and GrandBanks Capital boldly go
November 19, 2014 Charticle 100 million strong, but how has Angry Birds Go! found its audience on Google Play? Checking out Angry Birds Go!, Epic, Stella and Transformers
November 19, 2014 Spacetime's MMOG Arcane Legends coming to China courtesy of Golden Gate Games Will be culturalised for local tastes
November 19, 2014 Nokia Store will shut in mid-2015, users redirected to Opera Mobile Store Microsoft twists the knife
November 18, 2014 Next Games plays its ace, announcing four game Compass Point series It's a Wild West themed character-based card-battler
November 18, 2014 For future success, Sweden's next generation of games gurus go back to the Cabin Stugan program starts in summer 2015
November 18, 2014 Financials Focusing on single player games, SkyMobi sees FY14 Q3 sales up 24% to $34 million Counter-intuitive bet is playing off
November 17, 2014 Toyze adds Talking Tom to its customisable 3D printing portfolio Your own personal Tom
November 17, 2014 Kakao-centric WeMade sees FY14 Q3 mobile game sales rise 4% to $16.5 million Focused on local market
November 17, 2014 Interview Make the game you want to make and make it unique, says Rodeo’s Ben Murch And don’t forget to launch it properly