Hypercasual
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- News [231]
News
Feb 21st, 2024
From losing a job to millions in revenue: How Clap Clap Games began
“Everything felt like it was going wrong" before “everything spiked”, says CEO
News
Feb 13th, 2024
Mobile revenue exceeds Take-Two’s expectations, making over $2 billion in nine months
Take-Two subsidiary Zynga accounted for 51% of the holding company’s earnings in the latest quarter
Interview
Dec 6th, 2023
Behind the scenes: The developers of Going Balls on the success of their hypercausal hit
News
Oct 30th, 2023
Homa appoints Michal Kowal as director of publishing to strengthen hybrid and hypercasual games
Kowal joins after eight years at BoomBit and 12 in the industry
News
Oct 25th, 2023
French foresight: Only 3% of France’s games were hypercasual last year
The SNJV’s survey reflects upon 2022’s state of play in France
News
Oct 19th, 2023
Azur Games to acquire portfolio of US hypercasual game publisher Tastypill
The publisher’s portfolio boasts more than 1 billion downloads