January 29, 2018 All Together Now German games industry trade bodies BIU and GAME merge MD Felix Falk hails news as "historic day" for country's industry
September 5, 2017 Wooga's New Focus Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017 From casual to midcore and back again
July 25, 2017 Spooky Business Balancing the bang and the buck: The making of Zombie Gunship Survival Limbic Software and Flaregames explain all
July 11, 2017 Fulfilling The Vision InnoGames on finishing what Wooga started with Warlords Studio Director Philip Bang on the project so far
June 27, 2017 Time To Reflect From hobby development to 150 million players: CEO Hendrik Klindworth on 10 years of InnoGames Dropping out of university to build a 400-strong company
April 11, 2017 Licensed To Stream German regulator rules YouTubers and Twitch streamers must have a broadcasting license Could run them up to €10,000
March 27, 2017 Jobs In Games Jobs in Games: Flaregames' Tara Brannigan on how to get a job as a Community Manager Some top tips in building a career in Community Management
March 15, 2017 A Perfect Match? Can traditional analogue game mechanics make successful F2P casual titles? 231 Play on going back to basics to find a niche
January 3, 2017 Nonstop Roundhouse Kick Flaregames soft-launches new Nonstop Knight title Nonstop Chuck Norris The kids do love their memes
December 15, 2016 A Royal Victory Royal Revolt 2 saw 28% better D30 retention thanks to TROPHiT partnership Incentivised campaigns does wonders for flaregames
October 21, 2016 Now Playing Now playing: Flaregames CEO Klaas Kersting on Animation Throwdown: The Quest for Cards What games are keeping the industry busy after hours?
September 15, 2016 East Meets West Goodgame Studios bets on gacha-based Asian-style RPGs after restructuring The new 30-strong RPG team speaks out
September 9, 2016 Target Locked After almost a year of silence Flaregames confirms Zombie Gunship, Inc. release for late 2016 F2P take on the zombie shooting series finally seeing the light of day
September 2, 2016 Wooga Job Cuts Wooga cuts 40 jobs amid a restructuring of its casual games development Black Anvil seemingly unaffected
August 31, 2016 Mobile Focus How to get a job at Forge of Empires developer InnoGames HR Director Andreas Giesa shares insights
August 26, 2016 Job Losses Goodgame compulsory dismissals affect 114 staff Temporary roles also on the line
August 26, 2016 The Time Is Soon Wooga on establishing a scalable smartwatch gaming market ahead of Apple Watch 2 and watchOS 3 CEO Jens Begemann on Fish Time and experimenting with IAP
August 23, 2016 Goodgame Job Losses Job cuts at one of Germany’s biggest games studios Goodgame could hit “up to 600 employees” Expats set to receive just 50% reimbursment of relocation costs
July 26, 2016 Gunning For Flare How to get a job at boutique German publisher Flaregames HR Manager Melanie Ebelle shares insights
July 6, 2016 No Stopping Flaregames triples revenue as Nonstop Knight surpasses four million downloads Pivot to publishing a huge success
July 1, 2016 Aeria Games Job Cuts? Rumour: Berlin-based developer Aeria Games cuts 106 jobs following acquisition by Gamigo Due to "operational reasons"
June 28, 2016 On The Move Evening and weekend studio Swiftmill hopes to accelerate App Store success with 12 games in 12 months Monthly cadence
June 24, 2016 Apply Now Goodgame Studios hiring Java Server Developer for first ever puzzle game Hamburg studio hiring MMO server developer
June 16, 2016 Still Going All loot, no hassle: the making of Nonstop Knight Mika Kuusisto and Dana Massey on making an idle RPG
June 6, 2016 Wrist Quick Wooga's debut Apple Watch game is retaining players twice as well as mobile games A new way to play
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
May 17, 2016 Classics Digitised Gamedoctors founders aim to "casualize" analogue classics with new Berlin studio 231 Play Debut game will be Peppy Pairs Paradise
April 14, 2016 Smart Time? Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga Wrist over head
April 12, 2016 Cogs In The Machine Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto In the zone
April 4, 2016 Never The Twain Wooga on its tactical separation of core and casual development, and why wearables will trump VR Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
March 30, 2016 Trump That GameDuell switches focus from casual to cross-platform card and board games Shuts down internal studio
March 30, 2016 Fast Rising Goodgame Studios hits 300 million players across PC and mobile Goodgame Empire leads the way
March 16, 2016 10 In 10 10 years of Pocket Gamer: Christopher Kassulke on being one of the first to put GPS into mobile games 10 questions, 10 answers, 10 years
March 15, 2016 Expanding Updated: Innogames acquires Funatics to create a mobile-focused Dusseldorf studio 40-strong studio is ready to roll
March 11, 2016 Gdc Launch Pad Simplaex launches the first peer-to-peer marketing platform for game developers to buy, engage and sell players A new marketing technology platform arises
March 10, 2016 Wooga Spin-off Wooga spins off new core-focused studio, Black Anvil Games Turn-based strategy Warlords coming soon from new studio
March 3, 2016 Roll Up Roll Up RNTS spends up to $72 million, adding Inneractive to Heyzap and Fyber to hit $220 million in sales by 2017 Spending spree
February 18, 2016 Get A Life MegaZebra's Henning Kosmack on how to put the life-time back into LTV Your game gets older, but your players stay the same age
February 17, 2016 New Signing Flaregames partners with Finnish startup Kopla Games to publish 'accessible RPG' Project Nonstop Action RPGs for all
February 4, 2016 Iap Inspector At war with the system: the monetisation of Path of War IAPs from the players' perspective
January 29, 2016 Beyond A Clash From C&C: Tiberium Alliances to Path of War: Can Envision successfully innovate core mobile strategy? Martin Löhlein has a plan
December 21, 2015 More Branding, Less Ua 2015 in Review: Flaregames CEO Klaas Kersting on the transition from developer to publisher Future trends from the remembrance of things past
December 16, 2015 Proven Hires Flaregames strengthens management team with new marketing and operations directors Mickael Bougis and Chris Hinton sign up
December 15, 2015 Karlsruhe Calling Flaregames seeks new Head of User Acquisition Experienced campaign managers wanted
December 3, 2015 Squad Power Up Emerald City signs up with Flaregames for next titles in Lionheart RPG franchise German publisher gains another convert
August 26, 2015 German Powerhouse How Flaregames found success by learning from its failures Klaas Kersting is on the up
August 11, 2015 Get Hired How to get a job at one of Remote Control Productions' 14 studios Creative Producer Knut Gollert reveals top tips
July 29, 2015 Something New Gumi chooses Berlin for its new European-focused mobile game development team Central location is best
July 28, 2015 Rebounds Following hard reset in SF, GREE expands with new offices in Berlin and Melbourne Cheaper, fresher locations