January 29, 2020 Indie Spotlight Indie Spotlight: Capybara game director Dan Vader on the unlikely success of Grindstone Why Apple Arcade was the place to be for the slice-and-dice puzzler
January 22, 2020 Indie Spotlight Indie Spotlight: Lykke Studios founder Jakob Lykkegard on life after Playlab The studio partnered with Apple Arcade to launch Tint.
January 15, 2020 Indie Spotlight How Snowman got noticed by Apple and became part of Apple Arcade's launch with Skate City "This growth in audiences combined with a service like Apple Arcade allows for indie studios to take more risks"
January 8, 2020 Indie Spotlight Studio Zero creative director William Mesilane on wanting to create "stories that subvert the genre" "I want to make smaller-scale games that tell more meaningful stories that subvert the genre"
November 29, 2019 Indie Spotlight Seawolf Studios on starting out as an indie developer straight out of university Newcastle-based studio is headed up by a two-man development team
November 21, 2019 Foresight Dead Cells' Steve Filby on why you need to design games with an audience in mind Think about what you’re going to build before you build it
November 6, 2019 Indie Spotlight Exospecies creator Eric Zinda on the move from Xbox to mobile Finding the right way
October 15, 2019 Indie Spotlight Indie Michal Pawlowski on finding a fresh, happy mind to come up with OXXO "There are weeks that I don't code at all. There are also weeks that I code for 12 hours a day."
September 11, 2019 Indie Spotlight How KIDS dev Playables thrives in the intersection between animation and games "We are still naive enough to believe that if you create something good, it will find an audience"
September 4, 2019 Keep Talking Indie Spotlight: Steel Crate Games co-founder on the uncertainty of premium mobile games If you don't enjoy the process and experience of game development, there are far more likely paths to wealth
August 28, 2019 Indie Spotlight Indie Spotlight: Olivér Papp on why it's important to acknowledge your learnings at the end of a project "You gained so much knowledge and experience during your journey and you should acknowledge it"
August 7, 2019 Indie Spotlight Platonic Games co-founders on risking it all to form the studio "It’s going to be our biggest and riskiest project so far"
July 24, 2019 Indie Spotlight Indie Spotlight: Alike Studio on developing successful premium games and creating Very Little Nightmares This week we put the spotlight on twin brothers Xavi and Marc Terris and the team at Alike
July 10, 2019 Indie Spotlight Quite Fresh owner Stefan Åhlin on the life of a solo developer "I feel really lucky to be working with something I love doing at the same time as being in control of my day to day"
July 3, 2019 Indie Spotlight Indie Spotlight: Simon Joslin on how The Voxel Agents has been thriving off puzzlers for 10 years "It’s a good time for an indie if you have a killer idea, or a great track record because there’s a tonne of cash out there for cool projects"
June 19, 2019 Indie Spotlight Indie Spotlight: Noodlecake Studios COO on transitioning to games-as-a-service for Golf Blitz "You need to get your face out there, showing off your games and build a small community to champion it all"
June 12, 2019 Indie Spotlight Weather Factory co-founder Alexis Kennedy on making fun over profit “Safety, fun, or profit: pick one”
June 5, 2019 Indie Spotlight Nyamyam co-founder Jennifer Schneidereit on transitioning from triple-A games to indie life "Developers are driving customers to the storefronts but not vice versa"
May 22, 2019 Indie Spotlight Indie Spotlight: Ndemic Creations on how games-as-a-service has become the status quo "One of the things I love about the games industry is that no one really has a clue what is going on."
May 15, 2019 Indie Spotlight "There are too many games that have been designed around the business model" "I wanted to create something which was beautiful, accessible, yet deep and challenging"
May 8, 2019 Indie Spotlight “Then it started blowing up": How TerraGenesis transformed indie developer Edgeworks We speak with Edgeworks Entertainment CEO Alexander Winn about growing a hit mobile game and landing a big publishing deal
May 1, 2019 Indie Spotlight Indie Spotlight: AntiSocialGames on developing and launching 12 games in 12 months "The biggest challenge has been trying to get noticed and obtain downloads"
April 25, 2019 Indie Spotlight Frogmind on going from a team of two working on premium games to the new F2P Rumble Stars "There have always been thousands of games competing for attention but it has increasingly become harder as every day there are more"
April 17, 2019 Indie Spotlight Indie Spotlight: Panzerdog on making Tacticool a $1 million a month hit “It has never been better for indies"
April 9, 2019 Indie Spotlight Indie Spotlight: PanicBarn’s founder Tim Constant on mistakes to avoid when starting out as a developer “With hindsight, I should have made the jump a long time ago.”
April 3, 2019 Indie Spotlight Indie Spotlight: Nitrome’s Matthew Annal on coming back from the brink "Survival is success”
March 27, 2019 No Monitisation Indie Spotlight: Big Indie Pitch winner E McNeill on cutesy puzzler Squeelings and making it as a solo developer "I'd love to keep making games as an indie for the rest of my life, but since I have no idea how the industry will change, I feel like I need to launch a hit game"
March 14, 2019 Quarter Mile At A Time Indie Spotlight: SMG Studio on going from Flash to Fast and Furious "Know if you want to make games or run a business because sometimes the business side can get in the way of making games."
March 6, 2019 Giant Enemy Crab Indie Spotlight: Knife-wielding crabs star in Robot Squid's new mobile battle royale game King of Crabs "It's a great achievement for the team but launching is just the start. We know the challenges will keep coming"
February 5, 2019 Indie Spotlight Indie Spotlight: Small Island Games on creating puzzle odyssey Haiku Adventure "We’re hoping to celebrate the original craft of woodblock printing and allow people to explore it in a new way"
January 31, 2019 Indie Spotlight Mountains' Ken Wong on moving on from Monument Valley to Florence "I felt like I wanted to grow on my own and I wanted to see what they could do without me"
December 5, 2018 Indie Spotlight How Super Entertainment's Spin Rhythm is designed to combine flow with flare “Spin Rhythm makes use of all the available inputs and gestures of a touch screen to make players feel like they are inside the music, almost composing as they play like some interdimensional DJ”
November 28, 2018 Indie Spotlight Alex Johansson on combining vertical platformer and shooter inspirations in Shump and diversifying income "Other areas gave me those extra streams of income to sustain development when getting started and also serve as a breath of fresh air from the apps I was working on daily"
November 20, 2018 Decked Out Indie Spotlight: Stefan Åhlin on leaving King and creating a roguelike deck-builder "The single biggest challenge has been to simply finish such a big game"
November 13, 2018 Indie Spotlight How an Oscar-nominated animator went from working on The Breadwinner to creating mobile games “I wouldn’t trade the indie experience for the world"
October 23, 2018 Indie Spotlight Indie Spotlight: Neutronized's Gionathan Pesaresi on making Super Cat Tales 2 in a tough mobile market "If you consider that Super Cat Tales 2 took almost a year from its start to release, you can imagine how hard it is to compete with publishers dropping a new hyper-casual game every two weeks"
October 2, 2018 Indie Spotlight From virtual boots to managerial suits: Simon Read on the evolution of New Star Soccer "I was determined to make the game as accessible as possible and bring a bit of light-hearted fun back to football management"
September 26, 2018 Indie Spotlight Grapefrukt's Martin Jonasson breaks down his career and the development of Holedown "It all got started when I was playing another game with somewhat similar mechanics. Shoot a ball, break bricks. Repeat"
September 13, 2018 Indie Spotlight The story of Triple Topping Games’ Spitkiss puts polyamory front and centre “We thought it was an interesting subject and also something you may have a lot of questions about”
September 4, 2018 Indie Spotlight Indie Spotlight: From RAF pilot to indie games with Powerless developer Lauren Carter How the Narratio founder got into the industry and developed new interactive fiction title Powerless
August 30, 2018 Indie Spotlight "I had way too much confidence": Ben Esposito on Donut County's six year journey through development “One of the biggest challenges was the decision to make it by myself"
August 22, 2018 Indie Spotlight From assassins to companions: Brie Code on travelling, stress and #SelfCare “Let’s create deep, heartening connections that we all deserve”
August 7, 2018 Indie Spotlight Postcard Switzerland and 1930s politics: Stave Studios on striking the balance with Over the Alps "History is a wellspring from which comes a multitude of inspiring stories about ordinary people who stand up to a vast, seemingly undefeatable evil threat and win"
July 24, 2018 Indie Spotlight "The security of going onto Nintendo Switch is a lot better than mobile and PC" Plausible Concept on the development of Bad North and how it started with just a cat
July 17, 2018 Indie Spotlight "This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe "The idea that someone could get so addicted to these mobile games was still alien to me"
July 10, 2018 Indie Spotlight "Part of art is about connecting with the audience and making them feel something" Kim Savory on art, games and Only When Howling
July 3, 2018 Indie Spotlight How a brush with closure led to Broken Rules' hit Old Man’s Journey CEO Felix Bohatsch on regaining confidence and striking the balance between work and family
June 26, 2018 Indie Spotlight “The stories that they told us were so moving": The making of My Child Lebensborn Teknopilot’s co-founder Elin Festøy on balancing messages
June 18, 2018 Indie Spotlight Indie Spotlight: Brad Erkkila on Castle Pals and bringing a background of visual design to mobile "As long as I can live pretty well and I can make the games I want to make, I consider that success."
June 13, 2018 Indie Spotlight Indie Spotlight: Ivan Kovalov on cognitive disorder and G30’s memory maze "It is important that we understand other people and care for everyone around us, not just ourselves"