December 11, 2023 Making Of Behind the scenes: The making of Zynga Socialpoint's Top Troops Top Troops game lead Albert Fontova discusses the development of the game and its vital first few months post launch
August 15, 2023 Q&a Colossi Games' Manuel Prueter: “We stay bullish for mobile and keep working to entertain players everywhere.” As their Daisho: Survival of a Samurai notches one million downloads, the Colossi CEO explains how the studio navigates the current gaming market
July 13, 2023 Live-ops Trevor Williams of RallyHere: "We want to ensure that we can democratise live ops games for any size studio." The chief revenue officer for the live service platform spoke to us about humble beginnings at Hi-Rez and plans for the future
June 27, 2023 Feature Five tips for scaling your mobile game in a post-ATT market SuperScale CEO Ivan Trančík offers advice on running effective user acquisition campaigns and improving monetisation in a challenging market
June 8, 2023 New Partnership Live service platform RallyHere forms partnership with Prophecy Games The platform aims to ease the development of cross-platform titles
May 12, 2023 Ten Million And Counting Spinner Merge Live Ops: How Sunday is Driving the Game Straight to Ten Million Downloads! As Spinner Merge sails past 10 million downloads, the team at Sunday explain how they are balancing and updating the game - and putting player experience first
May 1, 2023 Expert Insight Fundamentally Games’ Oscar Clark: The secrets of successful live ops and monetisation Author, CEO and games industry insider, Oscar Clark reveals his strategy for making great games that win fans and make money
March 24, 2023 Clever Stuff CleverTap's new platform aims to boost live ops revenue and more Unveiled at GDC 2023, CleverTap Gaming is an all-in-one solution for customer engagement
March 23, 2023 New Live Events Tracker How to keep track of the myriad of live service events across mobile games GameRefinery's new live events tracker offers game creators a new way to stay in control of multiple events in multiple titles - quickly, simply and cost effectively
March 22, 2023 Expert Insight Dmitry Bobrov of ZiMAD: “How to stay successful for over ten years” The mobile puzzle maker with over 200m users shares the secrets of effective operating for lasting, long-term success
March 3, 2023 Live And Kicking Is it game over for Live Ops games? We've seen some huge live games get the plug pulled, but are reports of their demise exaggerated? And what makes a LiveOps game fail? Oscar Clark of Fundamentally Games explains
November 3, 2022 Results Revealed EA’s Q2 financial results reveal $1.44 billion gross profit, with full games only contributing a fraction Live services represent large share of company revenue
September 5, 2022 Live Ops Landscape Improve your approach to live ops at Pocket Gamer Connects Helsinki Get top lessons on living games at the leading games industry conference this September
August 15, 2022 Choose Your Weapon Choosing the right online tech for your game Heroic Labs dives into the capabilities of its unique open-source game technologies Nakama and Satori which are powering games around the world
July 11, 2022 Insider Insight Optimising for opportunity: How Google is helping game developers build for long-term success Greg Hartrell, Director of Product Management at Google Play/Android, tells PocketGamer.biz how Google is helping mobile game developers make their games more successful in the long run
June 23, 2022 The Mobile Games Glossary The mobile games industry glossary A living A-Z of mobile games industry terms you should know
June 16, 2022 Liveops Unleashed Heroic Labs releases LiveOps service Satori Alim Jaffer, the Vice President of Product at Heroic Labs tells PocketGamer.biz about the company’s new LiveOps service, Satori.
May 5, 2022 Reinvigorating Revenue Comeback gods find new glory Flexion CEO Jens Lauritzson explains how the company helped DECA give a great game a revenue boost
April 20, 2022 Mga 2022 Best Indie Developer Mobile is a "really punishing format" for indies, says inkle's Jon Ingold inkle talks about its return to mobile, changes to the App Store and interactive fiction audiences, and the need for cross-platform Steam or Switch releases
March 29, 2022 Live At The Sands Fortis: "None of this is disruptive until we release a game that causes a response. Until then, we’re just words on a page" Newly-launched Las Vegas Sands-backed games company looks to social interaction in its forthcoming titles. But how much of a disruptive force will the company come to be?
February 15, 2022 Sharks Eating Chickens PG Connects London: a quick-fire green game jam Mensah-Bonsu, Muntean, and Esteris' Green Live Ops panel prompts a lo-fi game jam
February 7, 2022 Appointment At Axie Sky Mavis appoints former Pokémon Go product manager as Axie Infinity game product lead Phillip La brings over 10 years of product management experience
January 26, 2022 Acquisition Alliance DECA Games: from being acquired to acquiring others Ken Go, CEO of DECA, on the company's journey – from acquisition by Embracer to its own acquisition of multiple development studios and games
January 19, 2022 Rising Arpdau MAG Interactive Q1 sales increase 11%, despite decline in users Boosted by strong performance of liveops
November 3, 2021 Live Op Support Live ops platform Beamable raises $5 million to expand service Brings total capital raised in 2021 to over $10 million
October 1, 2021 Pgc Digital #8 PGC Digital: The importance of live ops Imperia Online's Aleksandar Ivanov explains live ops and why you should use them
September 22, 2021 Finding Your Roots Snip. Snip. Snip. But how long should a digital haircut actually take? Lockwood's Filipe Duarte Pina talks more than short back and sides
July 13, 2021 Pgbiz Podcast PocketGamer.biz Podcast Episode Two Join the PocketGamer team for the second episode of the new PGbiz Podcast. Featuring special guest Ella Romanos, co-founder and CEO of Fundamentally Games
July 9, 2021 Sponsored Left or right? How data warehouses make it easy to make decisions GameAnalytics offer nine practical ways in which data warehouses help you make informed decisions
June 7, 2021 Sponsored ByteBrew open beta attracts over 1000 developers The ByteBrew platform offers a suite of features to help developers and publishers better understand their games and players.
May 19, 2021 Masterclass Xbox Game Studios’ Crystin Cox on designing for liveops success Success is more and more focused on effectively operating and caring for a live game
April 29, 2021 Live And Kicking How Creative Mobile came close to shutting down Nitro Nation and starting again from scratch "We nearly went out of business"
April 22, 2021 Pgc Digital #6 Live ops are all about motivating players to keep coming back "If you want to know your players and build your game, then data is absolutely crucial"
April 6, 2020 Live Ops Fundamentally Games raises seed round to help developers create live ops games Tools, processes and resources will be provided
March 17, 2020 Long Tail Deca Games adds DragonVale to its live ops portfolio Backflip Studios' breed-and-nurturer acquired
March 4, 2020 Phoenix Firefly Phoenix Games acquires live-ops specialist Studio Firefly It's the third acquisition
February 27, 2020 Mix It Up PlatinumGames wants to explore console live ops games with new Tokyo studio Studio head Atsushi Inaba explains all
December 16, 2019 Time To Connect MAG Interactive's Chris Peters on the importance of live ops How evolution can become revolution
October 17, 2019 Still Game Deca Games plays F2P’s long tail, buying 4 one-time hits from GREE Including Knights and Dragons and Crime City
October 15, 2019 Liveop Learnings How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay Obsessed with fine tuning their teams
October 3, 2019 More Tools Unity continues M&A drive acquiring live ops outfit ChilliConnect The ecosystem grows
September 22, 2019 Bigger Union Unity acquires DeltaDNA for undisclosed fee Adding live ops tools to the flow
September 20, 2019 Constant Craving Live ops and scaling are key to Stillfront’s growth, says CEO Jörgen Larsson "We believe the winners are the ones that have the best content"
August 18, 2019 Live Ops Devcom 2019: InnoGames has 35 people maintaining the €500 million revenue Forge of Empires Stefan Walter discussed the details surrounding live ops for the strategy title
August 2, 2019 Live Ops A Thinking Ape on inclusivity in live ops content We’ve spent the last couple of years exploring the impacts and developing our process for creating effective inclusive content.
July 4, 2019 Live And Kicking Seven years on: How SYBO Games ran up 2.5 billion downloads for Subway Surfers "From day one we knew fans were integral to the game’s longevity"
July 4, 2019 Live Ops 5 videos from Pocket Gamer Connects Seattle 2019's Live Ops Landscape track Featuring speakers from the likes of Wooga, PlayFab, Playkot, Keywords and A Thinking Ape.
June 28, 2019 Live And Kicking Two years on: Small Giant Games on the evolution of Finland's latest great export Empires & Puzzles CEO Timo Soininen and developer Sofia Vanhanen. discuss growing the highly successful title
June 13, 2019 Live And Kicking Nine years on: Social casino specialist KamaGames on the evolution of Pokerist CEO Andrey Kuznetsov gives us the lowdown on how the game has changed over the years and how it stands out in the highly competitive social casino arena