April 6, 2018 Iterative Approach Keep on shipping: How Fluffy Fairy Games updated its game 50 times in a year Founder and CTO Oliver Löffler explains the challenges and advantages of this iterative approach to development
March 26, 2018 Good Mews Niantic set to bring research and story-driven quest systems to Pokemon Go Players will also be able to capture Mew when the update goes live later this week
January 22, 2018 Live Ops Power Panel Live ops experts on the best practices for keeping your mobile game alive PlayFab Europe GM Mark Val leads a panel in a live ops discussion
January 22, 2018 Keep It Going King on turning away from the traditional "boxed" model of games to long-running titles Todd Green on not hiring rockstars in favour of training new staff
January 22, 2018 Beyond Runescape Jagex CEO Phil Mansell on the evolution of live games and RuneScape How to go beyond games-as-a-service
January 15, 2018 Bird Is The Word Are casual games maturing? Lessons from Angry Birds 2 Om Tandon breaks down what makes Rovio's hit game such a success
January 10, 2018 Do It Live Live long and prosper: Understanding the potential of live ops Developers weigh in on the important of games-as-a-service
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
September 27, 2017 King Of Live Events How King runs live in-game events in Candy Crush Saga Producer Andra Petrosan on keeping players of one of the world most popular games playing
September 11, 2017 Post-launch Advice 5 tips for running effective live operations Tag Games' Robin Smith offers useful advice on maximising post-launch performance of your game
September 5, 2017 Wooga's New Focus Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017 From casual to midcore and back again
August 17, 2017 Keeping Dreams Alive Live operations management studio DECA Games decloaks after a year of stealth operations Headed up by Ken GO, former General Manager of Kabam's European HQ
July 6, 2017 Live And Kicking Five years on: InnoGames on the evolution of Forge of Empires Senior Product Manager Stefan Walter on the game's life so far
June 23, 2017 Live And Kicking Two years on: Pocket Gems on the evolution of War Dragons Product Manager Chelsea Ono Horn on the game's life so far
June 16, 2017 Live And Kicking Two years on: Netmarble on the evolution of Marvel Future Fight Game Director Jin Oh on the game's life so far
June 8, 2017 Live And Kicking One year on: Another Place Productions on the evolution of BattleHand CEO Jeremie Texier on the game's life so far
June 1, 2017 Live And Kicking Two years on: ZeptoLab on the evolution of King of Thieves Chief Product Officer Max Petrov on the game's life so far
May 24, 2017 Live And Kicking Five years on: Sybo Games on the evolution of Subway Surfers Sybo Managing Director Mathias Gredal Nørvig on the game's life so far
May 24, 2017 The Charticle Why did Tencent invest a further $90 million into Pocket Gems? Tracking the impact of Tencent's millions on Episode and War Dragons
May 18, 2017 Live And Kicking Two years on: First Touch Games on the evolution of Score! Hero Production Manager Andy Dunn on the game's life so far
May 17, 2017 Record Year How Rovio is steering the ship to a new wave of success Rovio's Wilhelm Taht on the company's cultural shift, new IP and building on its most famous licence in Angry Birds
May 12, 2017 Sega Financials Q4 Fy17 Sega hits $3.2 billion in revenue as profits jump 414% Hortensia SAGA and Puyopuyo!! Quest continue to perform
May 11, 2017 Live And Kicking Four years on: Gameloft on the evolution of Asphalt 8: Airborne Senior Game Producer Ignacio Marin on the game's life so far
May 10, 2017 Good Hand Why Zynga Poker’s success is the tail wagging the Zynga dog Frank Gibeau on the road ahead
April 27, 2017 Live And Kicking Three years on: Madfinger on the evolution of Dead Trigger 2 CEO Marek Rabas on the game's life so far
April 20, 2017 Live And Kicking Two years on: Big Huge Games on the evolution of DomiNations CEO Tim Train on the game's life so far
April 13, 2017 Live And Kicking Five years on: MAG Interactive on the evolution of Ruzzle VP of Product Johan Persson on the game's life so far
April 6, 2017 Live And Kicking Three years on: Pixonic on the evolution of War Robots COO Igor Klyukin on the game's life so far
April 4, 2017 Jobs News Romanian outsourcing studio Amber recruits former Samsung VP as CEO Developer launches new live ops service
March 30, 2017 Live And Kicking Two years on: Seriously on the evolution of Best Fiends CCO Petri Järvilehto on the game's life so far
March 23, 2017 Live And Kicking Two years on: Com2uS on the evolution of Summoners War Lead Developer Min Young Jung on the game's life so far
March 17, 2017 Life Goes On Why Tag Games is offering external live ops for developers Could it be the future?
March 16, 2017 Live And Kicking Two years on: EA on the evolution of SimCity BuildIt Live Service Lead Inka Vikman on the game's life so far
March 16, 2017 Live Support Best practices for player support in mobile game live operations Experts from Wargaming, PlayRaven, Armada and Nexon M discuss dealing with the community
March 14, 2017 Tagging In Tag Games kicks off live ops business by collaborating with Flaregames on Nonstop Knight Moving away from development to look after other studios' games
March 10, 2017 Gdc Trends 5 key mobile trends from GDC 2017 VR, Eastern influence, engines and live ops - but are things really changing?
February 20, 2017 Forevergreens & Bold Beats Why Zynga and Glu Mobile are focusing on the past for future success Frank Gibeau and Nick Earl are singing from the same hymn sheet
February 13, 2017 Playing On Bold Beats CEO Frank Gibeau on how Zynga is regaining its mojo through live operations It's time to create forever franchises
February 2, 2017 Live And Kicking Three years on: EA India on the evolution of Tetris Blitz Studio Director Amol Gurwara on the game's life so far
January 16, 2017 Launch In Japan How to successfully release your mobile game in Japan Arthur Chow talks localisation, advertising, and more
January 12, 2017 Live And Kicking One year on: D3 Go on the evolution of Magic: The Gathering Puzzle Quest Senior Director of Digital Operation Brian Etheridge on the game's life so far
January 4, 2017 Not All Bad 5 free-to-play mobile games that turned a corner in 2016 The games that finished 2016 better than they started it
December 22, 2016 Live And Kicking Five years on: EA on the evolution of The Sims FreePlay Senior Producer Amanda Schofield on the game's life so far
December 15, 2016 Live And Kicking One year on: Space Ape Games on the evolution of Rival Kingdoms COO Simon Hade on the game's life so far
December 13, 2016 Understanding Live Ops How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
November 24, 2016 Live And Kicking EA reflects on mobile hit Star Wars: Galaxy of Heroes on its first birthday EA Executive Producer John Salera on the game's life so far
November 24, 2016 Think Long-term Live ops at EA is about making stolen moments count We talk live games and monetising Indian users
November 17, 2016 Live And Kicking One year on: Rovio Stockholm on the evolution of Angry Birds 2 Lead Designer Måns Wide on the game's life so far
November 12, 2016 Keep The Ball Rolling How Glu Hyderabad's live ops keeps games alive Senior Producer Nilesh Engineer on updates and their effects
November 10, 2016 Live And Kicking One year on: Pixel Toys on the evolution of Warhammer 40,000: Freeblade CEO Andy Wafer reflects on the game's life so far