November 3, 2016 Live And Kicking Three years on: Wooga on the evolution of Jelly Splash Product Lead Philipp Stelzer reflects on the game's life so far
November 1, 2016 Pokemon Ghoul Pokemon GO sees daily revenues up to $4.6 million a day during Halloween live event Revenues up 133% worldwide for four days during the event
October 31, 2016 Left Behind An adventure cut short: The human cost of a canned F2P game A live game can't stay that way forever, but we should remember the impact on players
October 28, 2016 Live And Kicking Three years on: Flaregames on the evolution of Royal Revolt 2 Producer Gavin Lammin reflects on the game's life so far
October 25, 2016 Pokemon Boo Pokemon GO aims to entice players back with more candy and scary Pokemon in Halloween event First live event since launch
October 13, 2016 Live And Kicking Postmortem: Dawn of Steel one year on Former Superweapon President Amer Ajami reflects on an eventful year
October 11, 2016 Living With Live Operations 12 lessons from the trenches of a mobile game live operations team Hothead Games offers best practice advice
May 4, 2016 Focus On Core Deeper Heroes: The making of Marvel: Avengers Alliance 2 The team at Disney talk design decisions and gameplay balancing
April 12, 2016 Cogs In The Machine Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto In the zone
April 1, 2016 Your Next Job Helsinki developer Next Games is hiring a Full Stack Developer The Walking Dead: No Man's Land dev looks to bolster Live Ops team
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies