January 4, 2017 Not All Bad 5 free-to-play mobile games that turned a corner in 2016 The games that finished 2016 better than they started it
December 22, 2016 Live And Kicking Five years on: EA on the evolution of The Sims FreePlay Senior Producer Amanda Schofield on the game's life so far
December 15, 2016 Live And Kicking One year on: Space Ape Games on the evolution of Rival Kingdoms COO Simon Hade on the game's life so far
December 13, 2016 Understanding Live Ops How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
November 24, 2016 Live And Kicking EA reflects on mobile hit Star Wars: Galaxy of Heroes on its first birthday EA Executive Producer John Salera on the game's life so far
November 24, 2016 Think Long-term Live ops at EA is about making stolen moments count We talk live games and monetising Indian users
November 17, 2016 Live And Kicking One year on: Rovio Stockholm on the evolution of Angry Birds 2 Lead Designer Måns Wide on the game's life so far
November 12, 2016 Keep The Ball Rolling How Glu Hyderabad's live ops keeps games alive Senior Producer Nilesh Engineer on updates and their effects
November 10, 2016 Live And Kicking One year on: Pixel Toys on the evolution of Warhammer 40,000: Freeblade CEO Andy Wafer reflects on the game's life so far
November 3, 2016 Live And Kicking Three years on: Wooga on the evolution of Jelly Splash Product Lead Philipp Stelzer reflects on the game's life so far
November 1, 2016 Pokemon Ghoul Pokemon GO sees daily revenues up to $4.6 million a day during Halloween live event Revenues up 133% worldwide for four days during the event
October 31, 2016 Left Behind An adventure cut short: The human cost of a canned F2P game A live game can't stay that way forever, but we should remember the impact on players
October 28, 2016 Live And Kicking Three years on: Flaregames on the evolution of Royal Revolt 2 Producer Gavin Lammin reflects on the game's life so far
October 25, 2016 Pokemon Boo Pokemon GO aims to entice players back with more candy and scary Pokemon in Halloween event First live event since launch
October 13, 2016 Live And Kicking Postmortem: Dawn of Steel one year on Former Superweapon President Amer Ajami reflects on an eventful year
October 11, 2016 Living With Live Operations 12 lessons from the trenches of a mobile game live operations team Hothead Games offers best practice advice
May 4, 2016 Focus On Core Deeper Heroes: The making of Marvel: Avengers Alliance 2 The team at Disney talk design decisions and gameplay balancing
April 12, 2016 Cogs In The Machine Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto In the zone
April 1, 2016 Your Next Job Helsinki developer Next Games is hiring a Full Stack Developer The Walking Dead: No Man's Land dev looks to bolster Live Ops team
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies