July 24, 2026 Pgc Barcelona Rovio's Anastasiya Kara on how live ops took over mobile's biggest games At PGC Barcelona, Rovio's lead product manager traced live ops from a single Angry Birds power-up to the engine driving the top grossing charts
July 21, 2026 Hardcore, You Know The Score How adjoe fixes early game engagement for hardcore games “Hardcore games already ask a lot from new users, and the reward path should feel like support.”
July 14, 2026 Podcast My.Games' $50m a year benchmark for new forever franchises We speak to My.Games CEO Elena Grigorian about live ops, new game R&D, D2C and why AI is a game changer
July 9, 2026 Xbox Redefined The future of Xbox: What chasing one billion players means for the console giant Xbox's new North Star is engaging one billion players daily - we look at the state of console and where the world's most played games and platforms are thriving
June 17, 2026 Industry Insights Deconstructing a $100m idle game: What 5 years of Gold & Goblins reveals about live ops and retention Igor Voronetskiy, producer at AppQuantum, shares insights into the live ops and long-term systems behind Gold & Goblins
June 15, 2026 New Offerings ClarityQ launches game-native AI analytics platform for mobile game studios The platform translates complex gaming data into natural language insights and recommendations
June 10, 2026 Industry Insights Building Kingdom Clash: A game designer’s perspective on a five-year project Lev Nazin shares key lessons learned from five years of developing Kingdom Clash
June 2, 2026 Live Ops Evolution Why mobile gaming has shifted from a 'core-first' to an 'event-first' model Rovio’s Anastasiya Kara discusses how live ops continues to be a dominant force in driving long-term mobile success
May 20, 2026 Fifteen Years On Inside Scopely's rise to a global mobile games giant Chief operating officer Eunice Lee discuses 15 years of growth and building long-term live service games
April 29, 2026 Mobile Mavens “Burnout is essentially design failure”: The Mobile Mavens weigh in on player burnout The Mobile Mavens discuss how studios manage player burnout and build long lasting player relationships
April 22, 2026 Tech Insights "Put your own stamp on the game, not on the plumbing" Developers, Skillz and Beamable discuss the pros and cons of building your own infrastructure or licensing tech to power your game
April 17, 2026 Thinking Ai Launches Agentic Engine ThinkingAI and MiniMax Announce Partnership on Agentic Engine to Deliver Real-Time Operations ThinkingData has rebranded as ThinkingAI and partnered with MiniMax to launch Agentic Engine - an autonomous enterprise agentic platform designed to disrupt traditional data analysis
April 14, 2026 Live & Kicking How Tilting Point and AN Games are taking on the 4X strategy space with Avatar: Realms Collide We chat with project director Junhyoung Lee about the developer's live ops strategy and working on the popular IP
April 8, 2026 Podcast PocketGamer.biz Podcast: Skillz, Beamable and the live ops shift We unpack Skillz's acquisition of Beamable, what the future looks like for the two companies, and more
April 7, 2026 Industry Insights From Game of War to Last Asylum: The evolution of 4x monetisation Jakub Remiar discusses the evolution of 4x games and the rise of hybrid onboarding
April 1, 2026 Podcast PocketGamer.biz Podcast: Data doesn't solve problems - decisions do We talk with GameAnalytics head of BD and customer success Falko Boecker to discuss data, AI and finding the right insights
March 26, 2026 Personal Pets How Monopoly Go's Pets Season sparked 12,000 fan submissions and community engagement This two-month season includes players’ pets as stickers, brand-new Style Tokens and a charity initiative
March 11, 2026 Industry Insights How Azur Games increased retention and doubled revenue with Hidden Objects 2 Daria Korbyleva explains how structural design and live ops helped Hidden Objects 2 outperform its predecessor
March 4, 2026 Rethink Liveops At Gdc ThinkingData Summit: Global studios coming together to rethink live ops and data during GDC Register for the ThinkingData Summit or sign up and receive the post-event recap series.
March 4, 2026 Industry Insights How Gossip Harbor builds live ops from day one Balancy breaks down Gossip Harbor’s approach to onboarding players through live ops
March 3, 2026 Legacy Games How King grew Pet Rescue Saga to $1 billion and sustained it for over a decade King’s Oriol Caro discusses how long-term live ops shape decisions for legacy mobile titles
February 5, 2026 Forever Games 2026 live ops trends: Templatisation, personalisation and AI We speak to Balancy CEO Pavel Ignatov about the latest trends in live ops and the strategies developers can employ right now
January 21, 2026 Live Ops Live ops in 2026: What 2025 revealed and how studios should prepare Balancy's leaders speak on the evolution of live ops and what comes next for studios
January 15, 2026 Speaker Spotlight "Live ops is not a game with events, it is a game revolving around events" We speak to Metaplay co-founder and CPO Teemu Haila about live ops ahead of his panel at PGC London
December 17, 2025 Milestone Ludus: Merge Arena surpasses 8 million installs The milestone was achieved following a year of new events and partnerships
December 11, 2025 All The Things! Xsolla introduces new corporate identity, offers "all the things" developers could ever need As Xsolla celebrates its 20th anniversary, the company is introducing a whole new corporate look and planning to make itself the ultimate toolbox for developers worldwide
October 7, 2025 Live Ops Cutting the wait: How game teams are accelerating live ops Antonina Belova discusses why speed is now a live ops strategy
September 4, 2025 The Long Game Gameloft on adapting tools, tech and teams to sustain Minion Rush's 12-year run Gameloft’s Kateryna Skrypnik shares how live ops, community feedback and a Unity migration have kept Minion Rush running for over a decade
September 4, 2025 Industry Insights The ins and outs of retention in an idle game with merge and puzzle elements Oleg Nalimov shares on Gold & Goblins the genre-blending mechanics, monetisation and live updates that turned the game into a $60m success
August 28, 2025 Franchise Insights The first year of Zynga's Game of Thrones: Legends from launch to $24 million Zynga’s Director of design Joe Canose discusses lessons from Game of Thrones: Legends first year
August 20, 2025 New Offerings Aghanim launches new liveops and game hub builders to boost DTC webshops on mobile The company plans to turn underperforming webshops into high-value DTC channels
August 19, 2025 Understanding Players Decision traps in live game development InnoGames product manager Anna Sieprawska discusses player feedback and understanding context
August 13, 2025 Investment News Arcanix secures funding to accelerate live ops platform growth Funding will accelerate product development, early partner onboarding, and European team growth
August 12, 2025 Market Resilience ZiMAD’s journey to a 170 million download hit CEO Dmitry Bobrov shares on the business strategy behind Magic Jigsaw Puzzles
July 31, 2025 Actionable Insight For Every Dept Inside the data systems of gaming's global hits: The tech stack behind billions in revenue Find out how ThinkingData is unifying data analytics and live ops into a single scalable platform for developers and publishers worldwide
July 30, 2025 Data Driven Growth “Our portfolio includes several dozen studios earning over €1m in monthly revenue”: Magify’s Evgeniy Kurenkov on scaling smarter live ops Evgeniy Kurenkov discusses how Magify is helping studios turn data into revenue and plans for the future of the platform
July 16, 2025 Hybrid Hit How Rollic scored a $100m hybridcasual hit by ideating 1,000 games a month Utku Erdinç suspects that "in the history of mobile gaming, a very small number of studios have experienced this much growth in only one and a half years"
June 19, 2025 Live Ops Sensor Tower acquires live ops data platform Playliner Platform tracks in-game events, monetisation and player engagement in mobile games
June 13, 2025 Direct-to-consumer Xsolla and Second Dinner launch new Marvel Snap Web Shop Players Can Redeem the Global ‘WEBLAUNCH’ Code at Launch to Access Special Offers and Exclusive Rewards
June 4, 2025 Summer Special Albums, battle passes and milestones: Mobile’s top event types to introduce this summer AppMagic analyses the three summer event formats that can fit "seamlessly" into almost any live ops schedule
May 14, 2025 Animal Appeal Seven years of Zoo 2: Animal Park: Longevity, season passes, and the importance of new content We speak with Zoo 2: Animal Park’s project manager Bernd Willuhn about the game’s long-term appeal, remaining accessible to newcomers and more
February 14, 2025 Supercell Strategy Supercell: The old versus the new "We believe that creating new games is an essential part of a games company," says Supercell CEO Ilkka Paananen
January 30, 2025 Live Ops Rockbite Games: What we didn’t know about live ops until we released a hit Founders, Avetis Zakharyan and Gevorg Kopalyan share on their live ops journey
January 16, 2025 Industry Enthusiasm 90% of developers plan to launch at least one game in 2025 Metaplay’s The Game Development Renaissance report suggests more than two in three devs are optimistic about the industry this year
January 6, 2025 Live Ops Advice SciPlay on why your live ops strategy will make or break your mobile game SciPlay’s group vice president, US games Cameron Stewart shares on the transformation and future of live ops
November 21, 2024 Tiktok Webinar Watch: How to unlock your game’s next level with TikTok Gain insights into live ops and marketing through TikTok during Q5 and beyond
November 11, 2024 Live Ops Tips A decade of live ops: Keeping creativity, player communities and gameplay alive Exient’s Tommy Prentice and Steve Cassar Laudi offer insight on long term live ops