January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Quality Is King Andreas Hoffman on why you should launch your game with Samsung Don't discount Samsung Galaxy Apps, says Hoffman
January 19, 2016 Europe Winning Europe creates 4 times more mobile gaming value than the US, says Supercell investor Paul Heydon LVP's Paul Heydon bursting the VC bubble
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 19, 2016 Indie Apocalypse Nick Parker on what to expect from the Indie Apocalypse Doom and gloom and doom and gloom
January 18, 2016 Cardboard Power NDreams's Patrick O'Luanaigh on why you should be supporting both Google Cardboard and Samsung Gear VR Discount mobile VR at your peril
January 18, 2016 New Wave Ua User acquisition experts talk about the "new wave" of UA A brave new world of user acquisition?
January 18, 2016 Only One Winner Triple Sec's Timo Ylikangas on choosing AR over VR "I'm not anti-VR, but I'm an AR guy"
January 18, 2016 Mega Trends Eric Seufert predicts the 3 mega trends in user acquisition for 2016 Multiple screens and multiple devices
January 18, 2016 Get Hyped Adways' Ken Asakura on the benefits of pre-registration Getting the word out early
January 18, 2016 Millions And Millions User acquisition experts talk about how much it costs to make a million on the App Store The real cost of user acquisition
January 18, 2016 Player Sessions Nicholas Lovell on how to extend your player sessions Or bring them back after they go
January 18, 2016 Hidden Winners The Secret Police's Ric Moore on the "hidden winners" of 2015 Who actually made the most money?
January 18, 2016 Mix It Up Scientific Revenue's Ted Verani on the importance of switching up your pricing One size doesn't fit all
January 18, 2016 View To Play Jami Laes on the $100 billion future of mobile advertising View-to-play showing signs of a change
January 18, 2016 Publisher Panel Leading publishers discuss what they can do for developers Help them help you
January 18, 2016 Live Pitching Investment experts and developers collide in a live pitching event Five pitches, three experts, and a conference audience
January 18, 2016 Go Fund Me Ella Romanos on the different types of funding available to developers Different types of funding for different needs
January 15, 2016 Non-gaming Ua Catchs Up #PGCLondon 2016 speaker Rovio's Eric Seufert foresees a top 5 grossing apps chart devoid of games What to expect at PG Connects London
January 15, 2016 Bridging #PGCLondon Forest Interactive on paving the way for western studios to find success in South East Asia Going global
January 15, 2016 The Year Of Esports #PGC London 2016 speaker GamyTech's Jonathan Swerdlow on the ready-to-boom mobile eSports market What to expect at PG Connects London
January 14, 2016 Players In The Driving Seat #PGCLondon 2016 speaker Mobcrush's Greg Essig predicts the rise of core mobile gamers What to expect at PG Connects London
January 14, 2016 Vr Up, Ar Down #PGCLondon 2016 speaker ZenFri's Corey King on pushing the boundaries of storytelling What to expect at PG Connects London
January 14, 2016 Final 5 Days Over 1,300 investors, developers, publishers etc from 54 countries now signed up for PG Connects London Starting the year with a bang
January 14, 2016 Diversification And Consolidation #PGCLondon 2016 speaker IPC Ventures' Shelley Lau on why we can expect more M&A in 2016 What to expect at PG Connects London
January 13, 2016 Just The Start #PGCLondon 2016 speaker Quaid Media's Volker Dressel predicts even more TV ad spend in 2016 What to expect at PG Connects London
January 13, 2016 R.i.p Instagram #PGCLondon 2016 speaker Happylatte's Philip Beck predicts a global launch every 2 minutes What to expect at PG Connects London
January 12, 2016 Arp(n)pu #PGCLondon 2016 speaker V2 Games' Sam Chandola on revenue beyond IAPs What to expect at PG Connects London
January 12, 2016 Potential Untethered #PGCLondon 2016 speaker Tammeka's Sam Watts looks ahead to the year of VR What to expect at PG Connects London
January 11, 2016 A Galaxy Of Stores Video: Samsung explains why you should be on more than two app stores More stores the better
January 11, 2016 Video On The Rise #PGCLondon 2016 speaker AdColony's Andrew French on why mobile video ads will continue to grow What to expect at PG Connects London
January 8, 2016 Pgc London Schedule From Monetise, Retain, Acquire to Best of British, Future Visions and Indie Appocalypse, the PG Connects London 2016 schedule is jam-packed 120+ sessions, 170+ speakers, 38+ hours of content...
January 8, 2016 Big Bigger Best #PGCLondon 2016 speaker Kabam’s Rob Simister predicts more winner-takes-all consolidation What to expect at PG Connects London 2016
January 7, 2016 Content Lowdown 10 reasons why Pocket Gamer Connects London is the gift that keeps on giving and a great way to kick off 2016 Here's the quick lowdown of what's in store...
January 7, 2016 Better Retail #PGCLondon 2016 speaker Cloudcade's Johan Eile on his app store hopes What to expect at PG Connects London 2016
January 7, 2016 Open Source Video: Chukong Technologies on the best open source libraries to use in your game Including their own Cocos2d-x engine, of course
January 7, 2016 Trumps #PGCLondon 2016 speaker Wizards of the Coast's Carly Drew on when mobile games go mainstream and get immersive What to expect at PG Connects London 2016
January 6, 2016 Key Trends #PGCLondon 2016 speaker Chillingo's Stephen Hey on the potential for user generated content What to expect at PG Connects London 2016
January 6, 2016 #PGCLondon 2016 speaker Reforged's Teemu Vilen on the rise of hardcore niches What to expect at PG Connects London 2016
January 5, 2016 Watch This #PGCLondon 2016 speaker Nitrome's Matthew Annal on the rise of ad-funded games What to expect at PG Connects London 2016
January 4, 2016 Clever Clogs Video: Top tips for clever design in VR games It's a whole new world to think about
December 30, 2015 Tell Me A Story Video: Evan Skolnick on the importance of storytelling in games It's not just about feelings
December 29, 2015 Left Or Right? Video: Failbetter Games on the best number of choices to give players in non-linear games So many paths, so little time
December 28, 2015 Winning Video: How to come up with a winning game concept You just gotta believe in yourself!