February 15, 2021 Money Money Money US consumers spent $4.71 billion on games products in January 2021 The Nintendo Switch proved to be the most popular hardware
January 29, 2021 Money Money Money Brawl Stars shoots past $1 billion in lifetime revenue Aided by its launch in China last year
January 13, 2021 Big Spender Mobile consumers spent $143 billion on apps in 2020 Games revenue is predicted to hit $120 billion this year
January 11, 2021 Money Money Money European consumers spent $14.8 billion on mobile apps last year $9.6 billion was generated through games
January 5, 2021 Proving Popular Mobile gaming in the UK has been on the rise over the past year "Mobile gaming has exploded in the last 12 months as people across the UK have spent more time at home"
January 5, 2021 Money Money Money Mobile consumer spending hit $111 billion last year An increase of 30.2 per cent year-on-year
January 4, 2021 Big Spender European consumers spent $54.6 million on mobile apps on Christmas Day Globally mobile spending hit $407 million that same day
December 16, 2020 Lockdown Lift Five mobile games have made more than a billion dollars in 2020 so far PUBG Mobile, Honor of Kings and Pokemon GO all make list
December 4, 2020 Money Money Money Publishers earning below $1m account for 2% of App Store games revenue 89.8 per cent of companies earn below $100,000
December 2, 2020 High Impact Genshin Impact generates nearly $400 million in two months It has averaged $6 million a day
November 18, 2020 Be Tactical Strategy titles hit $2.8 billion in player spending in the US in the first 10 months of 2020 Clash of Clans was the top-grossing title
November 16, 2020 Money Money Money Mobile games saw $58.7 billion in player spending between Q1 and Q3 2020 An increase of 26 per cent year-on-year
November 11, 2020 Money Money Money Mobile games consumer spending will hit $120 billion in 2021 There will be an increase of hybrid titles next year
November 3, 2020 Four Years In Pokémon GO soars past $4 billion in player spending as it hits $1 billion in 2020 The majority was earned in the US
October 30, 2020 Going Mobile Mobile gaming on the rise as 70 per cent of gamers are playing more than before People aged 18-to-34 are the most likely to play games
October 22, 2020 Building Up Roblox surpasses $2 billion in player spending on mobile Generated $500 million in five months
October 9, 2020 Money Money Money Consumer spending on mobile games hit $20 billion in Q3 2020 Pokemon Go was the top-grossing game
September 30, 2020 I Want Candy Candy Crush Friends Saga smashes through $200 million in lifetime revenue The Candy Crush franchise has generated over $1 billion this year
August 20, 2020 Money Money Money F2P games network Lootcakes raises $2 million in seed funding "Lootcakes aims to be the leader of a new data paradigm we call 'rewarded data-sharing'"
July 16, 2020 Clash Cash Clash Royale fights its way through $3 billion in lifetime revenue Still behind Clash of Clans
May 27, 2020 Mobile Dominance The record for weekly mobile game downloads has been broken during the coronavirus outbreak New record is 1.2 billion
May 26, 2020 17% Overall Growth SuperData: Games spending cracks $10.5 billion in April, mobile up 14% Kongregate's Peacekeeper earns highest-grossing title for the month
May 18, 2020 Money Money Money US games spending achieved an all-time quarterly high in Q1 2020 Market generated $10.83 billion
May 13, 2020 Winner Winner App Annie: PUBG Mobile generates largest consumer spend overseas for China-based developers in Q1 2020 Rise of Kingdoms from Lilith follows in second
May 7, 2020 Gardenscapes Growth Playrix's Gardenscapes dethroned Candy Crush Saga for monthly global consumer spend in April 2020 App Annie confirms this is the first time Candy Crush Saga has been toppled by another match-3 game since 2012
April 2, 2020 So Much Money Mobile apps will generate $171 billion through consumer spending in 2024 The App Store will be responsible for 67 per cent
March 20, 2020 Sensor Tower Mobile game players in the US spent an average of $53.80 in 2019 Up 54 per cent year-over-year