February 2, 2023 Socialpeta Report Google pulls ahead of iOS in strategy downloads, but iOS reigns for revenue SocialPeta's report on mobile advertising in 2022 delves into the performance of the genre
January 31, 2023 Newzoo Report Mobile is the dominant platform for accessing media and IP 60 percent of engagement with media platforms happens on mobile devices
January 11, 2023 Data.ai Report Mobile consumer spend dropped to $110 billion in 2022, while downloads surged Games such as Diablo Immortal and Apex Legends Mobile saw high adoption, but spend dropped 5%
December 31, 2022 2022 In Review 2022: The Games Market In Numbers Newzoo estimate that the games market will have generated $184.4 billion in 2022 marking a fall of 4.3% year-on-year
December 23, 2022 China Tencent chief blasts ‘corruption’ in company according to employees According to recent reports, Tencent’s internal structure is rife with corruption and mismanagement, as Ma Huateng shifts blame
December 16, 2022 Trends In 2022 Azur Games summarises trends in gaming through 2022 Idle, puzzle, strategy and more outlined in genre-based trends
December 14, 2022 Adjustments In Ads Tenjin and InMobi’s monetisation report shows short-term effects of Google Play’s new ad policy Ad impressions increased by nine percent and revenues by five percent
December 8, 2022 People Positivity CALM research finds gaming has a positive impact on mental health Gaming helps people to connect, CALM finds
December 8, 2022 Gamerefinery Report GameRefinery’s November 2022 report delves into the state of the mobile market The World Cup proved to be a popular subject for events, while a Square Enix collaboration with a TikTok star failed to engage audiences
December 5, 2022 Report Saudi Arabia games report reveals a development community that's ripe for expansion A report by Savvy Games Group subsidiary Nine66 reveals some key findings about the growing Saudi games market
November 10, 2022 Data On Diversity A mere 1.87% of venture capital is allocated to minority-owned startups, Diversity VC finds Survey carried out between 28 June 2022 and 20 September 2022
November 10, 2022 Financial Findings Unity’s latest financial report reveals $322.9 million in Q3 2022 revenue and predict Q4 earnings Up by 13% from Q3 2021
November 3, 2022 Google Report New Google report suggests a delicate balance when it comes to in-game advertising 33 percent of gamers react positively to in-game advertising, but 43 percent quit a game with too many ads
November 3, 2022 Presenting Plans Square Enix’s latest financial report reinforces company focus on blockchain gaming President and representative director Yosuke Matsuda outlines plans for blockchain, HD games, and international growth
November 3, 2022 Results Revealed EA’s Q2 financial results reveal $1.44 billion gross profit, with full games only contributing a fraction Live services represent large share of company revenue
October 31, 2022 Market Analysis Mobile was a “turning point” for Turkish gaming says DGM at Technopark A report from the Turkish Investment Office details the growth of the gaming market in Türkiye and its roots in mobile
October 27, 2022 Report Genshin Impact scaling beyond mobile highlighted as defining industry milestone in Niko Partners' Gametech report The latest cross-platform report goes into the current state of gaming technology with mobile playing an increasing part in pushing tech forward.
October 27, 2022 Swedish Games Industry Swedish Games Companies contributed $5.8bn to the global economy, national report reveals The majority of the country’s game makers are solo operations
October 25, 2022 Chinese Gaming Market China’s gaming market decreases 19.1% quarter-on-quarter The Chinese market is valued at $8.2 billion
October 20, 2022 Drake Star Report Drake Star: Quarter 3 of 2022 saw 81 new mergers and acquisitions totalling billions of dollars Over 300 deals were made from July to September, Embracer Group led the pack with eight acquisitions
October 20, 2022 Drake Star Report 2022 has seen 976 deals, with Microsoft’s acquisition of Activision Blizzard topping the charts Drake Star analyses the gaming markets in its Global Gaming Industry Report
October 19, 2022 Making The Most Of Mobile Moments Digital Turbine’s Mobile App Habit Report highlights what gamers want to see before installing an app Positive reviews, a good brand image and maintaining attention are all especially significant
October 17, 2022 Gaming In France Newzoo delves into the French games space Mobile has the largest market share, but the lowest average playtime among all gaming platforms
October 14, 2022 Dentsu Report Dentsu examines the place of brands in the gaming economy A new report examines how brands can most effectively market their products in-game
October 13, 2022 A Strong September GameRefinery’s September 2022 report highlights the power of a strong update Exploring successes of Candy Crush, State of Survival, League of Legends: Wild Rift and more
October 3, 2022 Market Analysis Latest Adjust report highlights January as strongest month for installs and sessions A new report by Adjust analyses the EMEA and UK Markets
October 3, 2022 Get Ready For Liftoff CPI for casual games has fallen, while ROAS has increased Mobile gaming is now three times the size of its closest competitor
September 30, 2022 Break On Through Domination and subgenre - finding your niche in the global mobile market In a market dominated by huge franchises data.ai discovers there’s a lot of space for new games across a wide range of genres and niches
September 29, 2022 Hypercasual Report Tenjin has released its hypercasual games benchmark report The report covers Q3 of 2022 and shows Android is at an all time high for share of ad spend
September 28, 2022 Newzoo Report 50% of Gen Z and Gen Alpha make in-game purchases Mobile is the top platform in both demographics
September 22, 2022 Mobile Momentum GlobalData: Games industry to be worth $470 billion by 2030 More than half of that sum will come from mobile games
September 22, 2022 Ascension In Asia Niko Partners: Games with metaverse elements will be most profitable short term Cloud gaming predicted to reach 500 million in Asia by 2025
September 22, 2022 Israeli Gaming Market Israeli gaming market worth $9 billion 74 percent of the country’s mobile gaming workers specialise in social and casual games
September 21, 2022 Rmg Gaming 50 percent of genZ gamers in India actively participate in real money gaming A report by Newzoo and MAAS delves into the Indian mobile gaming industry
September 14, 2022 Tower Defence Tower Defence games to reach $2.3 billion in revenue by 2030 Android users generate 69% of the genre’s revenue
August 24, 2022 Spanish Gaming Market Newzoo report covering Spanish gaming market shows 83% of the nation are gamers The Spaniards have contributed $2.3 billion to the gaming industry's revenue in 2022, with a reported 48% of players spending money on games this year
August 24, 2022 Financials Netmarble reveals financial earnings for second quarter of 2022 South Korean mobile giants earned $535.95 million in revenue, but saw its EBITDA decrease by 48%
August 22, 2022 Twitch Vs Youtube Gaming State of the Stream's report reveals Fall Guys reaches over 42 million watch hours on Twitch Fall Guys and Monster Hunter Rise have the highest per cent of growth in streamers on Twitch and Youtube Gaming respectively, according to data from StreamElements and Rainmaker.gg
August 19, 2022 Organic Growth Embracer Group Q1 financials reveals 107% increase in net sales The Swedish video game company reports net sales of $682 million, a significant increase compared to last year
August 18, 2022 Ios Vs Android Tenjin reports Android apps generated 14% more revenue than iOS apps in Q2 2022 The United States, Japan, and the United Kingdom had the most ad revenue last quarter for both iOS and Android apps
August 18, 2022 Rpg Stats Report: 63% of RPG revenue comes from mobile Genshin impact was the most streamed title of June 2022
August 17, 2022 Mobile Supremacy Official: Germany is the biggest gaming market in Europe And 55% of the country's gaming revenue came from mobile markets
August 17, 2022 Diversity Is Important Riot Games releases 2021 diversity and inclusion report Riot Games' diversity and inclusion report reveals a decrease in newly hired underrepresented minorities but an increase in newly hired female employees
August 12, 2022 Krafton Not Slowing Down Krafton Inc reports revenue of $729 million for the first half of 2022 PUBG: Mobile vital to Krafton's successful H1, earning $550 million in mobile business sector
August 11, 2022 Gaming In China Niko Partners: 40% drop in Chinese young gamers after September regulations However, the number of Chinese gamers will rise to 115 million by 2026, predicts the market intelligence provider
August 10, 2022 Overcoming Challenging Times Nexters announces results for the first quarter 2022 and proposes changes to the board of directors Developers of Hero Wars and Throne Rush will aim to finish the year strongly after new appointments
August 10, 2022 Optimistic Q1 Report Take-Two chairman and CEO optimistic about the potential long-term growth for the mobile industry NBA 2K22, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online contribute to Take-Two's strong GAAP net revenue
August 9, 2022 Possible Acquisition Latest financials from Square Enix reveal noticeable declines Sony, Tencent and Nexon expected to buy stakes from Square Enix as the Japanese video game company acquisition seems more likely after performance in the last three months
August 9, 2022 Sega Staying Strong Sega Sammy Holdings Q1 financial report shows 11% sales growth New data concludes that market trends are cooling due to the impact of changes in post-pandemic consumer behavior
August 8, 2022 Ip-based Games Take Charge IP-based games have positive impacts on the mobile industry, according to research by Newzoo A report from a leading provider for PC and console games analytics shows IP holders often choose mobile as their go-to platform