August 12, 2022 Krafton Not Slowing Down Krafton Inc reports revenue of $729 million for the first half of 2022 PUBG: Mobile vital to Krafton's successful H1, earning $550 million in mobile business sector
August 11, 2022 Gaming In China Niko Partners: 40% drop in Chinese young gamers after September regulations However, the number of Chinese gamers will rise to 115 million by 2026, predicts the market intelligence provider
August 10, 2022 Overcoming Challenging Times Nexters announces results for the first quarter 2022 and proposes changes to the board of directors Developers of Hero Wars and Throne Rush will aim to finish the year strongly after new appointments
August 10, 2022 Optimistic Q1 Report Take-Two chairman and CEO optimistic about the potential long-term growth for the mobile industry NBA 2K22, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online contribute to Take-Two's strong GAAP net revenue
August 9, 2022 Possible Acquisition Latest financials from Square Enix reveal noticeable declines Sony, Tencent and Nexon expected to buy stakes from Square Enix as the Japanese video game company acquisition seems more likely after performance in the last three months
August 9, 2022 Sega Staying Strong Sega Sammy Holdings Q1 financial report shows 11% sales growth New data concludes that market trends are cooling due to the impact of changes in post-pandemic consumer behavior
August 8, 2022 Ip-based Games Take Charge IP-based games have positive impacts on the mobile industry, according to research by Newzoo A report from a leading provider for PC and console games analytics shows IP holders often choose mobile as their go-to platform
August 3, 2022 T3 Market Rises The evolution of mobile advertising in 2022: higher quality, fewer ads Upcoming territories such as the Middle East, South America and South Asia lead the market with an increase of 10 per cent, according to new data from SocialPeta
August 1, 2022 Permission To Play Playing games doesn't make you mad or bad Gaming does no harm to mental health according to recent study by the University of Oxford
July 28, 2022 Predicting Revenue Mobile games industry to enjoy exponential growth up to 2029 Increasing global demand on smartphones and tablets forecast by Verified Market Reports
July 28, 2022 Major Breakthrough Diablo Immortal surpasses $100 million in global revenue Activision Blizzard’s free-to-play MMORPG passes another milestone
July 27, 2022 We're All Gamers! One-third of Call of Duty: Mobile gamers are playing Candy Crush Saga New data from Ampere Analysis proves that players don't limit themselves to just one genre
July 27, 2022 Unity Users Consumer Acquisition: Unity games have seen 32% IAP revenue growth in 2022 Rewarded video ads engagement also escalated, with 62% of players engaging daily
July 26, 2022 Mobile Majority More than half of ALL games revenue this year will come from mobile Global mobile games industry forecast of $103.5 billion in 2022, according to new report from Newzoo
July 22, 2022 Quarterly Report Ubisoft Q1 2022 report shows 9.8% sales decline Mobile performance is strong, but other platforms have seen cancellations
July 19, 2022 Deal Me In Drake Star: 2022 games industry deals on track to exceed $150 billion Drake Star partner Michael Metzger speaks with PocketGamer.biz on the highs and lows of games industry deals in H1 2022, and why IDFA is driving deals in the mobile sector
July 15, 2022 South Korea's Gamer Surplus Newzoo finds three-quarters of South Koreans are gamers, and mobile is the most popular platform 59% of gamers in South Korea play on mobile
July 13, 2022 Latency And Lag Edgegap: lag and latency are major problems for mobile gamers Mobile gamers experience lag and latency at greater rates than PC/console, with 34% quitting games entirely as a result
July 7, 2022 Big Games, Small Devices Midcore games are on the rise GameRefinery report examines the US gaming landscape
July 1, 2022 Turbulent Times Research and Markets report finds China’s playerbase fell to 706 million in 2021 China Mobile Games 2022 report predicts mobile and PC games revenue will reach $55.23 billion in 2026
June 24, 2022 Show Me The Billions data.ai: Mobile players to spend $21.4 billion in Q2 2022 Of $33 billion spend on mobile apps, gaming will take the lion’s share
June 21, 2022 Subscription Prediction Ericsson projects more than 1 billion 5G subscriptions in 2022 1.1 billion prediction tweaked following invasion of Ukraine
June 20, 2022 Cause To Captivate User acquisition to be dominated by three key factors: predictive analytics, automation, and data privacy Tempr. report suggests casual mobile games will especially benefit from predictive analysis
June 16, 2022 Prediction Positivity McKinsey & Company report predicts $5 trillion in metaverse earnings by 2030 Between $2 trillion and $2.6 trillion could come from e-commerce
June 14, 2022 Spending On Subscriptions Liftoff and AppsFlyer report considers untapped potential in subscription-model mobile games 11% of subscription-model apps are games
June 14, 2022 Predicting And Projecting Sensor Tower: player spending on mobile games reaching $117 billion by 2026 Apps to outpace games in terms of spending, but gaming predicted to remain the largest individual category.
June 13, 2022 Financial Findings Netmarble’s Q1 2022 results show 43% fall in EBITDA year-over-year Casual games found to be Netmarble’s most lucrative genre
June 10, 2022 Subscription Success GameRefinery: creative battle pass implementation found in 60% of the top grossing mobile games Gacha and battle pass elements are integrating into many genres
June 10, 2022 Google It Google: only 16% of mobile gamers want NFT-based games Player base split on engagement with in-game ads, motivation to start mobile titles, and NFT-based games of little interest
June 8, 2022 May Merriment Apex Legends Mobile and Ni No Kuni boost US mobile performance in May, GameRefinery finds Report analyses mobile sectors in US, Japan, and China
June 6, 2022 Apple And Apps 68% of mobile games devs find marketing more difficult following Apple ATT Tenjin and Growth FullStack speak to PocketGamer.biz on their latest report which states 99% of developers plan to use alternative Android stores this year
May 26, 2022 The Lion's Share Mobile gaming to exceed 60% of entire games market in 2022 More than $1.6 billion spent weekly on mobile games in Q1 2022 alone
May 19, 2022 Hypercasual Heights Pangle and Newzoo’s hypercasual report explores the eastern and western market divide Audience variation between US, UK, Japan and South Korea highlighted
May 12, 2022 Rocky Roblox Report Roblox sees 54.1 million DAUs, despite sharp declines in engagement Per daily average user, average bookings were at $11.67 in Q1
May 12, 2022 Revenue Report Mobile game revenue decreased for first time ever in Q1 2022 Sensor Tower's State of Mobile Gaming 2022 report shows revenue and install variation by country
May 10, 2022 Revenue Results Higher revenue and lower costs for Zynga in Q1 2022 $691 million revenue marks a 2% increase over Q1 2021
May 6, 2022 Industry Insight Newzoo: a "breakthrough" in mobile game reach as revenue to surpass $100 billion in 2022 Latin America and Southeast Asia could be biggest contributors to mobile growth
May 5, 2022 Stats From Sweden More than three-quarters of Stillfront’s Q1 revenue came from mobile games Q1 2022 interim report reveals net revenue of $172 million
April 29, 2022 Catapulting Rovio sees 26% revenue growth against mobile F2P decline Revenue increased to €85 million in Q1 2022, a year-on-year increase from €67.1 million
April 27, 2022 Att Analysis One year on, less than half of mobile players opt-in for ATT Hypercasual found to have the highest initial opt-in rate
April 25, 2022 Searching For Stats Angry Birds is the most popular mobile game in the US, according to search volumes Bits and Pieces analyse mobile game search data
April 25, 2022 Most Read Hot Five: Queer Eye launches first games partnership, Yomi Games in "Zynga of Crypto" bid, and Rovio surpasses five billion downloads The hottest news articles on PG.biz
April 22, 2022 Report Reveals Drake Star Partners: Q1 2022 games industry deals casts shadow over entirety of 2021 More deals in mobile than any other gaming segment
April 21, 2022 Tracking Transformative Trends Mobile app trends 2022: A global benchmark of app performance A new report from Adjust highlights key changes in the global mobile industry, from privacy changes to user behaviour and the value of retaining players
April 14, 2022 Analysis Of Ad Creatives Liftoff: playable ads are most "cost-effective" ad format Analysis of over 200 million instals and 12.6 billion clicks
April 13, 2022 The Cloud's Acclaim Amdocs: 85% of UK gamers would give up new hardware for cloud gaming Biggest draws are the option to play on any device in any location
April 4, 2022 The Most Searched Minecraft, Free Fire and Genshin Impact are the most searched for mobile games, says Mozillion 18 games reached one million or more average monthly searches from January 2021 to 2022
March 29, 2022 Environmental Expectations Netmarble unveils ESG report with sustainable management goals Three key initiatives outlined
March 14, 2022 Guessing The Growth Global Industry Analysts: Mobile games market to reach almost $140 billion by 2026 Expected to reach $94.8 billion by the end of 2022
March 10, 2022 Modern Mobile Gaming Tapjoy: Women play on mobile more times per day than men Over 50% of mobile gamers prefer ads over pay-to-play