August 4, 2022 A Strong Quarter For Mid-core Titles The highest-grossing mobile games of the quarter revealed A new study examines the mid-core, casino, and casual markets
July 25, 2022 Hot Five Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment The hottest news articles on PG.biz
July 22, 2022 Quarterly Report Ubisoft Q1 2022 report shows 9.8% sales decline Mobile performance is strong, but other platforms have seen cancellations
July 21, 2022 Quarterly Report Mobile revenue continues to increase for Stillfront Group Mobile represents almost 80 per cent of revenue, with strategy titles growing the most over Q2 2022
July 20, 2022 Stranger Things Have Happened Netflix remains tight-lipped on mobile games plans in Q2 financial report Loss of 970,000 subscribers significantly less painful than 2 million predictions
July 15, 2022 ¥1.1 Million Fee Shanghai tech firm fined $163,000 for unlicensed game publication One of the country’s harshest penalties for such cases
July 15, 2022 South Korea's Gamer Surplus Newzoo finds three-quarters of South Koreans are gamers, and mobile is the most popular platform 59% of gamers in South Korea play on mobile
July 15, 2022 Bytedance And Meta Reign Supreme Apps are earning more revenue than games for the first time ever Spending in non-game apps has grown more than twice the rate as games
July 13, 2022 Latency And Lag Edgegap: lag and latency are major problems for mobile gamers Mobile gamers experience lag and latency at greater rates than PC/console, with 34% quitting games entirely as a result
July 11, 2022 Success And Challenges Israeli industry reached $8.6 billion in revenue in 2021, with mobile the dominant gaming platform Israeli gaming industry must overcome lack of local talent, youth investment, and government funding to build
July 8, 2022 Alternative Revenue ONEMT: quality users who drive revenue show up through the alternative app stores Flexion CEO Jens Lauritzson explains how the company helped ONEMT give their game a revenue boost
July 5, 2022 Blazing A Trail To Success Diablo Immortal earned $49 million in first month The game earns over $1 million a day
July 1, 2022 Turbulent Times Research and Markets report finds China’s playerbase fell to 706 million in 2021 China Mobile Games 2022 report predicts mobile and PC games revenue will reach $55.23 billion in 2026
July 1, 2022 Racing To Success Uma Musume Pretty Derby's South Korean release nets $2.3 million within 24 hours June 20 release tops the charts on App Store and Google Play
June 30, 2022 Fired Up Fire Emblem Heroes exceeds $1 billion in lifetime revenue Fire Emblem Heroes is the first Nintendo game to join the billion-dollar Unicorn Club
June 29, 2022 Mag Interim Report MAG Interactive AB experiences highest revenue quarter since founding, despite a decline in users Highest revenue since company founding in 2010
June 27, 2022 Hot Five Hot Five: Miniclip to acquire SYBO, Supercell reveals PC-exclusive studio, and TikTok owners reach $1 billion The hottest news articles on PG.biz
June 24, 2022 Show Me The Billions data.ai: Mobile players to spend $21.4 billion in Q2 2022 Of $33 billion spend on mobile apps, gaming will take the lion’s share
June 23, 2022 Tiking Along TikTok owner ByteDance generates $1 billion in annual games revenue Mobile titles by Ohayoo, Nuverse, Moontoon, and C4 Connect
June 22, 2022 Success To Reinvest Nordcurrent celebrates 20% growth in 2021 Largest games company in Lithuania has created temporary office in Poland to support its 20 Ukrainian employees
June 17, 2022 Welcome To Hell Diablo Immortal has made over $24 million in first two weeks Five million downloads for the first F2P title in the Activision Blizzard franchise
June 16, 2022 Deep Dive In Dislyte How Dislyte took over half of the battler market in its first weeks of release AppQuantum's Julia Kara looks at Lilith Games' latest RPG team battler, and whether its streamlined onboarding and polish will provide the same sustainability as its mid-core competitors
June 16, 2022 Prediction Positivity McKinsey & Company report predicts $5 trillion in metaverse earnings by 2030 Between $2 trillion and $2.6 trillion could come from e-commerce
June 14, 2022 Predicting And Projecting Sensor Tower: player spending on mobile games reaching $117 billion by 2026 Apps to outpace games in terms of spending, but gaming predicted to remain the largest individual category.
June 13, 2022 Financial Findings Netmarble’s Q1 2022 results show 43% fall in EBITDA year-over-year Casual games found to be Netmarble’s most lucrative genre
June 9, 2022 Polish Expansion Amber to open Polish studio following 56% revenue growth Studio to be headed by game designer Greg Ciach
June 8, 2022 Return Of The King Revenue boost on alternative stores for strategy game Flexion CEO Jens Lauritzson explains how the company helped Top Games give their game a revenue boost
June 6, 2022 Prospering Pikachu Pokémon GO celebrates lifetime player spending of $6 billion Sensor Tower data reveals the game has averaged $1 billion per year since launch
May 30, 2022 Alternative App Stores Android games make $50 million through alternative app stores, states Flexion “Essentially a bonus for games that already do great in Google Play,” claims CEO Jens Lauritzson
May 26, 2022 The Lion's Share Mobile gaming to exceed 60% of entire games market in 2022 More than $1.6 billion spent weekly on mobile games in Q1 2022 alone
May 25, 2022 Double Digit Development Huuuge announces Q1 2022 results with $84 million in revenue Adjusted EBITDA percentage increase reaches double digits
May 20, 2022 Cites Regulatory Crackdown Tencent revenue growth slows to a crawl following China’s crackdown on tech companies Net profit fell to 23.4 billion yuan in Q1 2022 – down 51 per cent year-on-year from 47.8 billion yuan
May 17, 2022 Meeting Milestones 57% of PUBG Mobile player spend comes from China Worldwide revenue reaches beyond $8 billion
May 17, 2022 China's Climb Chinese mobile games revenue surpassed $9 billion during Q1 2022 Revenue up 2.72% year-over-year
May 16, 2022 Hot Five Hot Five: historic first as mobile game revenue decreases, Riot sues Moonton (again), and Facebook and Instagram intergration confirmed The hottest news articles on PG.biz
May 13, 2022 Rolling In Revenue Apple made more games revenue than Google in 2020 and 2021, Newzoo finds Top 10 companies saw conbined revenue totalling $126 billion last year
May 12, 2022 Rocky Roblox Report Roblox sees 54.1 million DAUs, despite sharp declines in engagement Per daily average user, average bookings were at $11.67 in Q1
May 12, 2022 Revenue Report Mobile game revenue decreased for first time ever in Q1 2022 Sensor Tower's State of Mobile Gaming 2022 report shows revenue and install variation by country
May 10, 2022 Revenue Results Higher revenue and lower costs for Zynga in Q1 2022 $691 million revenue marks a 2% increase over Q1 2021
May 6, 2022 Industry Insight Newzoo: a "breakthrough" in mobile game reach as revenue to surpass $100 billion in 2022 Latin America and Southeast Asia could be biggest contributors to mobile growth
May 5, 2022 Making Millions How did Multi Maze 3D go from high CPI to a worldwide profitable hit? Find out how CrazyLabs helped a game with high CPI become a global success with over 20 million downloads and counting
May 5, 2022 Reinvigorating Revenue Comeback gods find new glory Flexion CEO Jens Lauritzson explains how the company helped DECA give a great game a revenue boost
May 5, 2022 Genshin Growing Genshin Impact surpasses $3 billion mobile revenue milestone The top-grossing mobile gacha averages $1 billion every six months
May 5, 2022 Stats From Sweden More than three-quarters of Stillfront’s Q1 revenue came from mobile games Q1 2022 interim report reveals net revenue of $172 million
April 29, 2022 Catapulting Rovio sees 26% revenue growth against mobile F2P decline Revenue increased to €85 million in Q1 2022, a year-on-year increase from €67.1 million
April 25, 2022 Do Not Activate Activision Blizzard Q1 financial results reveal substantial decline “Robust growth at King” unable to offset the considerable $500 million difference in revenue between Q1 2021 and 2022
April 21, 2022 Puzzle Players Sensor Tower: US puzzle game spending increased 4.2% to $5 billion Decline in downloads witnessed across the board
April 20, 2022 Making Money Matters Diversifying revenue: how Fingersoft strikes the right balance Meta Audience Network and Fingersoft explore the reasons for adopting a diverse revenue model within mobile games and the impact it had on the Hill Climb Racing franchise
April 19, 2022 Growing Esports Engagement Mobile esports finding its audience in emerging markets, says Newzoo Esports expected to generate $1.38 billion by the end of 2022
April 12, 2022 Tencent On Top Again Mobile games spending continued to fall by 6.3% to $7 billion in March 2022 Honor of Kings and PUBG Mobile were the highest grossing games worldwide