April 11, 2022 Best Q2 Yet MAG Interactive Q2 2022 revenues reach $8.1 million, up 6 per cent Strongest second quarter in company history
April 8, 2022 Reach For The Skies Cloud gaming will quadruple to $6.3 billion by 2024, says Newzoo Large media companies predicted to join the sector
March 30, 2022 Record High Nexters saw record high revenues of $434 million in 2021 Also reported record high Q4 bookings and revenue
March 29, 2022 Zynga's Keen Eye Zynga subsidiaries are some of Turkey's highest-earning internet companies Peak Games, Rollic Games, and Gram Games make the cut
March 23, 2022 Towering Over Tencent games revenue up 9.9% in 2021 to almost $33 billion Solidifies position as largest games company worldwide by revenue
March 22, 2022 The Lion's Share Mobile games consumer spending reached $22 billion for Q1 2022 65% of all consumer spending is on games
March 22, 2022 Reclaimed The Throne Honor of Kings was the top-grossing game for February 2022 Snatches back first place with $225 in consumer spending
March 22, 2022 Dragalia Is Lost Nintendo is shutting down Dragalia Lost after main campaign ends Second mobile game to be shut down with one year
March 16, 2022 Hypercasual Takes The Pie Unity: Hypercasual game creation increased 137% in 2021 Report looks at revenue, monetisation, retention, engagement, and more
March 16, 2022 Partner Up Google Play brings new features for higher earning developers Developers must generate over $5 million monthly and must be in "good standing" to qualify
March 11, 2022 In Game Ads 50% of mobile publishers will be using in-game ads by the end of 2022 Half of the world's game publishers will be making use of in-game ads by the end of 2022 according to bullish predictions from ad-specialist Adverty CEO Thorbjorn Warin
March 10, 2022 Skill-based Spending Tether Studios surpasses $250 million lifetime revenue Over 30 million downloads across 27 titles
March 9, 2022 Revenue Rise Flexion sees 52% Q4 revenue growth to $13.8 million Strongest quarter in company history
March 4, 2022 Tis The Season Sensor Tower: Half of top grossing mobile games in 2021 feature season pass Ad removal is the most widely used monetisation mechanic
March 3, 2022 Seasonal Spending GameRefinery: Seasonal events boosted revenue and player numbers in February 2022 Merge Mansions sees best ever day for in-game revenue at $84,000
February 25, 2022 Casual Control Playtika revenue grew 8.9% to $2.58 billion in 2021 Board of directors considering the sale of the company
February 25, 2022 Saved By Q4 Netmarble scraped 0.8% revenue growth in 2021 to $2.12 billion Q4 revenue climbed 20.4% to $656.6 million
February 24, 2022 Strong Growth NetEase revenue jumps 19% to $13.75 billion, mobile games do $9.6 billion Boosted by new titles such as Harry Potter: Magic Awakened and Revelation
February 23, 2022 Negligible Decline Over 228 million active mobile gamers in the US and Canada in 2021 Down 4% over 2020
February 23, 2022 $1.5 Billion Call of Duty: Mobile fires past $1.5 billion in consumer spending US is highest spender at $647 million, or 43%
February 22, 2022 Digital Entertainment Domination Research and Markets: Asian mobile games market to reach $86.6 billion by 2027 Tablets top smartphones for user experience, but overall users are significantly lower
February 21, 2022 Starting To Slow PUBG Mobile hits $237 million for January 2022 Global mobile games market generated $7.4 billion, a 7% fall
February 21, 2022 Most Read Hot Five: Supercell's 45% revenue increase, Garena Free Fire banned in India, and FIFA Mobile pulled from Vietnamese app stores The hottest news articles on PG.biz
February 17, 2022 Goods Of Growth Embracer Group's Q3 net sales increased 135% to almost $600 million Nine month performance increase of 78.3% to over $1.2 billion
February 16, 2022 Well Sourced IronSource revenue rises 67% to $553 million Projects up to $820 million in revenue for 2022 fiscal year
February 7, 2022 Rpg Revenue Fire Emblem Heroes approaches $1 billion Nintendo's highest-earning mobile game
February 4, 2022 King Provides Mobile games drive Activision Blizzard revenue Record performance from King as console and esports revenue dwindles
February 2, 2022 Everything Everywhere The state of mobile in 2022: Millions of apps, billions of downloads, trillions of hours The incredible ongoing growth of the global mobile market – and the value of games – are highlighted in App Annie’s State of Mobile 2022 report
January 20, 2022 Apac Predominance Mobile games spending passed $93 billion in 2021, says Newzoo Report indicates TikTok users are more likely to spend on mobile games
January 11, 2022 Getting Comfortable PUBG Mobile takes top spot in December 2021 at $244 million China makes up over half of all revenue for the battle royale
January 11, 2022 Best Year Yet App Store developers earned $260 billion since launch Up $60 billion from start of 2021
December 22, 2021 Million Makers Over 900 apps and games generated first $1 million in 2021 Games publishers make up the lion's share
December 16, 2021 Tencent On Top More than $1 billion generated by eight mobile games each in 2021 PUBG Mobile is the highest-grossing for a second year
December 9, 2021 Back And Forth PUBG Mobile reaches $254 million revenue, Genshin Impact $207 million in November 2021 Coin Master has its best month ever
December 8, 2021 Games Take Gold Consumer spending on mobile games and apps will reach $135 billion Google Play accounts for majority of downloads at over 100 billion
December 8, 2021 Revenue Riser Developers on Flexion's platform see a 10% boost in revenue Google Play games can be brought to Huawei, Amazon, Samsung and more
December 8, 2021 Still Rising Mobile games will generate $89.6 billion by the end of 2021 Honor of Kings earns $2.9 billion
November 25, 2021 Match Madness Match-3 games drive almost $1 billion in consumer spend in Q3 2021 However, the popular puzzle genre is the fifth most popular sub-genre according to App Annie
November 24, 2021 Arising Africa 95 per cent of gamers in Africa choose mobile, says Newzoo South Africa leads the way for player spending across the continent
November 19, 2021 Seasonal Spending 90% of top 100 grossing mobile games feature seasonal events Game Refinery crunches the numbers
November 17, 2021 4x Success US annual spend on mobile strategy games rises 24%, surpassing $4 billion 4X subcategory dominates the space
November 12, 2021 A Slow Bloom Pikmin Bloom generated $473,000 from two million downloads The seedling is growing
November 12, 2021 Fantastic Fifth 20% of global game downloads come from India Battlegrounds Mobile India soars to success during Q3 2021
November 11, 2021 Back Again Honor of Kings snatches back first place for October worldwide revenue, reaching $329 million Global player spending reaches $7.5 billion
November 9, 2021 Happy Campers Animal Crossing: Pocket Camp surpasses $250 million Nintendo’s second best performing mobile title
November 4, 2021 Accio Revenue Harry Potter: Magic Awakened surpasses $228 million in less than two months since launch Has best first month for Harry Potter mobile game
October 7, 2021 Genshin Strikes Gold Genshin Impact has best month ever, generating $342 million in September 2021 Generated highest monthly revenue for a mobile game this year
September 30, 2021 Making An Impact Genshin Impact generates $2 billion on mobile in its first year China, Japan and US are top three spenders
September 27, 2021 Continue Spending Weekly consumer spend on mobile games increases 35% in Q3 2021 Led by Roblox, Genshin Impact and Pokémon Go