June 14, 2022 Predicting And Projecting Sensor Tower: player spending on mobile games reaching $117 billion by 2026 Apps to outpace games in terms of spending, but gaming predicted to remain the largest individual category.
June 13, 2022 Financial Findings Netmarble’s Q1 2022 results show 43% fall in EBITDA year-over-year Casual games found to be Netmarble’s most lucrative genre
June 9, 2022 Polish Expansion Amber to open Polish studio following 56% revenue growth Studio to be headed by game designer Greg Ciach
June 8, 2022 Return Of The King Revenue boost on alternative stores for strategy game Flexion CEO Jens Lauritzson explains how the company helped Top Games give their game a revenue boost
June 6, 2022 Prospering Pikachu Pokémon GO celebrates lifetime player spending of $6 billion Sensor Tower data reveals the game has averaged $1 billion per year since launch
May 30, 2022 Alternative App Stores Android games make $50 million through alternative app stores, states Flexion “Essentially a bonus for games that already do great in Google Play,” claims CEO Jens Lauritzson
May 26, 2022 The Lion's Share Mobile gaming to exceed 60% of entire games market in 2022 More than $1.6 billion spent weekly on mobile games in Q1 2022 alone
May 25, 2022 Double Digit Development Huuuge announces Q1 2022 results with $84 million in revenue Adjusted EBITDA percentage increase reaches double digits
May 20, 2022 Cites Regulatory Crackdown Tencent revenue growth slows to a crawl following China’s crackdown on tech companies Net profit fell to 23.4 billion yuan in Q1 2022 – down 51 per cent year-on-year from 47.8 billion yuan
May 17, 2022 Meeting Milestones 57% of PUBG Mobile player spend comes from China Worldwide revenue reaches beyond $8 billion
May 17, 2022 China's Climb Chinese mobile games revenue surpassed $9 billion during Q1 2022 Revenue up 2.72% year-over-year
May 16, 2022 Hot Five Hot Five: historic first as mobile game revenue decreases, Riot sues Moonton (again), and Facebook and Instagram intergration confirmed The hottest news articles on PG.biz
May 13, 2022 Rolling In Revenue Apple made more games revenue than Google in 2020 and 2021, Newzoo finds Top 10 companies saw conbined revenue totalling $126 billion last year
May 12, 2022 Rocky Roblox Report Roblox sees 54.1 million DAUs, despite sharp declines in engagement Per daily average user, average bookings were at $11.67 in Q1
May 12, 2022 Revenue Report Mobile game revenue decreased for first time ever in Q1 2022 Sensor Tower's State of Mobile Gaming 2022 report shows revenue and install variation by country
May 10, 2022 Revenue Results Higher revenue and lower costs for Zynga in Q1 2022 $691 million revenue marks a 2% increase over Q1 2021
May 6, 2022 Industry Insight Newzoo: a "breakthrough" in mobile game reach as revenue to surpass $100 billion in 2022 Latin America and Southeast Asia could be biggest contributors to mobile growth
May 5, 2022 Making Millions How did Multi Maze 3D go from high CPI to a worldwide profitable hit? Find out how CrazyLabs helped a game with high CPI become a global success with over 20 million downloads and counting
May 5, 2022 Reinvigorating Revenue Comeback gods find new glory Flexion CEO Jens Lauritzson explains how the company helped DECA give a great game a revenue boost
May 5, 2022 Genshin Growing Genshin Impact surpasses $3 billion mobile revenue milestone The top-grossing mobile gacha averages $1 billion every six months
May 5, 2022 Stats From Sweden More than three-quarters of Stillfront’s Q1 revenue came from mobile games Q1 2022 interim report reveals net revenue of $172 million
April 29, 2022 Catapulting Rovio sees 26% revenue growth against mobile F2P decline Revenue increased to €85 million in Q1 2022, a year-on-year increase from €67.1 million
April 25, 2022 Do Not Activate Activision Blizzard Q1 financial results reveal substantial decline “Robust growth at King” unable to offset the considerable $500 million difference in revenue between Q1 2021 and 2022
April 21, 2022 Puzzle Players Sensor Tower: US puzzle game spending increased 4.2% to $5 billion Decline in downloads witnessed across the board
April 20, 2022 Making Money Matters Diversifying revenue: how Fingersoft strikes the right balance Meta Audience Network and Fingersoft explore the reasons for adopting a diverse revenue model within mobile games and the impact it had on the Hill Climb Racing franchise
April 19, 2022 Growing Esports Engagement Mobile esports finding its audience in emerging markets, says Newzoo Esports expected to generate $1.38 billion by the end of 2022
April 12, 2022 Tencent On Top Again Mobile games spending continued to fall by 6.3% to $7 billion in March 2022 Honor of Kings and PUBG Mobile were the highest grossing games worldwide
April 11, 2022 Best Q2 Yet MAG Interactive Q2 2022 revenues reach $8.1 million, up 6 per cent Strongest second quarter in company history
April 8, 2022 Reach For The Skies Cloud gaming will quadruple to $6.3 billion by 2024, says Newzoo Large media companies predicted to join the sector
March 30, 2022 Record High Nexters saw record high revenues of $434 million in 2021 Also reported record high Q4 bookings and revenue
March 29, 2022 Zynga's Keen Eye Zynga subsidiaries are some of Turkey's highest-earning internet companies Peak Games, Rollic Games, and Gram Games make the cut
March 23, 2022 Towering Over Tencent games revenue up 9.9% in 2021 to almost $33 billion Solidifies position as largest games company worldwide by revenue
March 22, 2022 The Lion's Share Mobile games consumer spending reached $22 billion for Q1 2022 65% of all consumer spending is on games
March 22, 2022 Reclaimed The Throne Honor of Kings was the top-grossing game for February 2022 Snatches back first place with $225 in consumer spending
March 22, 2022 Dragalia Is Lost Nintendo is shutting down Dragalia Lost after main campaign ends Second mobile game to be shut down with one year
March 16, 2022 Hypercasual Takes The Pie Unity: Hypercasual game creation increased 137% in 2021 Report looks at revenue, monetisation, retention, engagement, and more
March 16, 2022 Partner Up Google Play brings new features for higher earning developers Developers must generate over $5 million monthly and must be in "good standing" to qualify
March 11, 2022 In Game Ads 50% of mobile publishers will be using in-game ads by the end of 2022 Half of the world's game publishers will be making use of in-game ads by the end of 2022 according to bullish predictions from ad-specialist Adverty CEO Thorbjorn Warin
March 10, 2022 Skill-based Spending Tether Studios surpasses $250 million lifetime revenue Over 30 million downloads across 27 titles
March 9, 2022 Revenue Rise Flexion sees 52% Q4 revenue growth to $13.8 million Strongest quarter in company history
March 4, 2022 Tis The Season Sensor Tower: Half of top grossing mobile games in 2021 feature season pass Ad removal is the most widely used monetisation mechanic
March 3, 2022 Seasonal Spending GameRefinery: Seasonal events boosted revenue and player numbers in February 2022 Merge Mansions sees best ever day for in-game revenue at $84,000
February 25, 2022 Casual Control Playtika revenue grew 8.9% to $2.58 billion in 2021 Board of directors considering the sale of the company
February 25, 2022 Saved By Q4 Netmarble scraped 0.8% revenue growth in 2021 to $2.12 billion Q4 revenue climbed 20.4% to $656.6 million
February 24, 2022 Strong Growth NetEase revenue jumps 19% to $13.75 billion, mobile games do $9.6 billion Boosted by new titles such as Harry Potter: Magic Awakened and Revelation
February 23, 2022 Negligible Decline Over 228 million active mobile gamers in the US and Canada in 2021 Down 4% over 2020
February 23, 2022 $1.5 Billion Call of Duty: Mobile fires past $1.5 billion in consumer spending US is highest spender at $647 million, or 43%
February 22, 2022 Digital Entertainment Domination Research and Markets: Asian mobile games market to reach $86.6 billion by 2027 Tablets top smartphones for user experience, but overall users are significantly lower
February 21, 2022 Starting To Slow PUBG Mobile hits $237 million for January 2022 Global mobile games market generated $7.4 billion, a 7% fall
February 21, 2022 Most Read Hot Five: Supercell's 45% revenue increase, Garena Free Fire banned in India, and FIFA Mobile pulled from Vietnamese app stores The hottest news articles on PG.biz