May 5, 2022 Making Millions How did Multi Maze 3D go from high CPI to a worldwide profitable hit? Find out how CrazyLabs helped a game with high CPI become a global success with over 20 million downloads and counting
May 5, 2022 Reinvigorating Revenue Comeback gods find new glory Flexion CEO Jens Lauritzson explains how the company helped DECA give a great game a revenue boost
May 5, 2022 Genshin Growing Genshin Impact surpasses $3 billion mobile revenue milestone The top-grossing mobile gacha averages $1 billion every six months
May 5, 2022 Stats From Sweden More than three-quarters of Stillfront’s Q1 revenue came from mobile games Q1 2022 interim report reveals net revenue of $172 million
April 29, 2022 Catapulting Rovio sees 26% revenue growth against mobile F2P decline Revenue increased to €85 million in Q1 2022, a year-on-year increase from €67.1 million
April 25, 2022 Do Not Activate Activision Blizzard Q1 financial results reveal substantial decline “Robust growth at King” unable to offset the considerable $500 million difference in revenue between Q1 2021 and 2022
April 21, 2022 Puzzle Players Sensor Tower: US puzzle game spending increased 4.2% to $5 billion Decline in downloads witnessed across the board
April 20, 2022 Making Money Matters Diversifying revenue: how Fingersoft strikes the right balance Meta Audience Network and Fingersoft explore the reasons for adopting a diverse revenue model within mobile games and the impact it had on the Hill Climb Racing franchise
April 19, 2022 Growing Esports Engagement Mobile esports finding its audience in emerging markets, says Newzoo Esports expected to generate $1.38 billion by the end of 2022
April 12, 2022 Tencent On Top Again Mobile games spending continued to fall by 6.3% to $7 billion in March 2022 Honor of Kings and PUBG Mobile were the highest grossing games worldwide
April 11, 2022 Best Q2 Yet MAG Interactive Q2 2022 revenues reach $8.1 million, up 6 per cent Strongest second quarter in company history
April 8, 2022 Reach For The Skies Cloud gaming will quadruple to $6.3 billion by 2024, says Newzoo Large media companies predicted to join the sector
March 30, 2022 Record High Nexters saw record high revenues of $434 million in 2021 Also reported record high Q4 bookings and revenue
March 29, 2022 Zynga's Keen Eye Zynga subsidiaries are some of Turkey's highest-earning internet companies Peak Games, Rollic Games, and Gram Games make the cut
March 23, 2022 Towering Over Tencent games revenue up 9.9% in 2021 to almost $33 billion Solidifies position as largest games company worldwide by revenue
March 22, 2022 The Lion's Share Mobile games consumer spending reached $22 billion for Q1 2022 65% of all consumer spending is on games
March 22, 2022 Reclaimed The Throne Honor of Kings was the top-grossing game for February 2022 Snatches back first place with $225 in consumer spending
March 22, 2022 Dragalia Is Lost Nintendo is shutting down Dragalia Lost after main campaign ends Second mobile game to be shut down with one year
March 16, 2022 Hypercasual Takes The Pie Unity: Hypercasual game creation increased 137% in 2021 Report looks at revenue, monetisation, retention, engagement, and more
March 16, 2022 Partner Up Google Play brings new features for higher earning developers Developers must generate over $5 million monthly and must be in "good standing" to qualify
March 11, 2022 In Game Ads 50% of mobile publishers will be using in-game ads by the end of 2022 Half of the world's game publishers will be making use of in-game ads by the end of 2022 according to bullish predictions from ad-specialist Adverty CEO Thorbjorn Warin
March 10, 2022 Skill-based Spending Tether Studios surpasses $250 million lifetime revenue Over 30 million downloads across 27 titles
March 9, 2022 Revenue Rise Flexion sees 52% Q4 revenue growth to $13.8 million Strongest quarter in company history
March 4, 2022 Tis The Season Sensor Tower: Half of top grossing mobile games in 2021 feature season pass Ad removal is the most widely used monetisation mechanic
March 3, 2022 Seasonal Spending GameRefinery: Seasonal events boosted revenue and player numbers in February 2022 Merge Mansions sees best ever day for in-game revenue at $84,000
February 25, 2022 Casual Control Playtika revenue grew 8.9% to $2.58 billion in 2021 Board of directors considering the sale of the company
February 25, 2022 Saved By Q4 Netmarble scraped 0.8% revenue growth in 2021 to $2.12 billion Q4 revenue climbed 20.4% to $656.6 million
February 24, 2022 Strong Growth NetEase revenue jumps 19% to $13.75 billion, mobile games do $9.6 billion Boosted by new titles such as Harry Potter: Magic Awakened and Revelation
February 23, 2022 Negligible Decline Over 228 million active mobile gamers in the US and Canada in 2021 Down 4% over 2020
February 23, 2022 $1.5 Billion Call of Duty: Mobile fires past $1.5 billion in consumer spending US is highest spender at $647 million, or 43%
February 22, 2022 Digital Entertainment Domination Research and Markets: Asian mobile games market to reach $86.6 billion by 2027 Tablets top smartphones for user experience, but overall users are significantly lower
February 21, 2022 Starting To Slow PUBG Mobile hits $237 million for January 2022 Global mobile games market generated $7.4 billion, a 7% fall
February 21, 2022 Most Read Hot Five: Supercell's 45% revenue increase, Garena Free Fire banned in India, and FIFA Mobile pulled from Vietnamese app stores The hottest news articles on PG.biz
February 17, 2022 Goods Of Growth Embracer Group's Q3 net sales increased 135% to almost $600 million Nine month performance increase of 78.3% to over $1.2 billion
February 16, 2022 Well Sourced IronSource revenue rises 67% to $553 million Projects up to $820 million in revenue for 2022 fiscal year
February 7, 2022 Rpg Revenue Fire Emblem Heroes approaches $1 billion Nintendo's highest-earning mobile game
February 4, 2022 King Provides Mobile games drive Activision Blizzard revenue Record performance from King as console and esports revenue dwindles
February 2, 2022 Everything Everywhere The state of mobile in 2022: Millions of apps, billions of downloads, trillions of hours The incredible ongoing growth of the global mobile market – and the value of games – are highlighted in App Annie’s State of Mobile 2022 report
January 20, 2022 Apac Predominance Mobile games spending passed $93 billion in 2021, says Newzoo Report indicates TikTok users are more likely to spend on mobile games
January 11, 2022 Getting Comfortable PUBG Mobile takes top spot in December 2021 at $244 million China makes up over half of all revenue for the battle royale
January 11, 2022 Best Year Yet App Store developers earned $260 billion since launch Up $60 billion from start of 2021
December 22, 2021 Million Makers Over 900 apps and games generated first $1 million in 2021 Games publishers make up the lion's share
December 16, 2021 Tencent On Top More than $1 billion generated by eight mobile games each in 2021 PUBG Mobile is the highest-grossing for a second year
December 9, 2021 Back And Forth PUBG Mobile reaches $254 million revenue, Genshin Impact $207 million in November 2021 Coin Master has its best month ever
December 8, 2021 Games Take Gold Consumer spending on mobile games and apps will reach $135 billion Google Play accounts for majority of downloads at over 100 billion
December 8, 2021 Revenue Riser Developers on Flexion's platform see a 10% boost in revenue Google Play games can be brought to Huawei, Amazon, Samsung and more
December 8, 2021 Still Rising Mobile games will generate $89.6 billion by the end of 2021 Honor of Kings earns $2.9 billion
November 25, 2021 Match Madness Match-3 games drive almost $1 billion in consumer spend in Q3 2021 However, the popular puzzle genre is the fifth most popular sub-genre according to App Annie
November 24, 2021 Arising Africa 95 per cent of gamers in Africa choose mobile, says Newzoo South Africa leads the way for player spending across the continent
November 19, 2021 Seasonal Spending 90% of top 100 grossing mobile games feature seasonal events Game Refinery crunches the numbers