November 19, 2025 Unity And Unreal Unite Tim Sweeney at Unite 2025: Unity’s in-app purchase APIs coming to Unreal Engine devs The Epic Games founder appeared on stage at Unity’s developer conference to talk interoperability with Unreal Engine and Fortnite
October 2, 2025 Cross Platform For Unreal Unreal Engine 5 is making inroads in cross-platform mobile games Find out how Unreal Engine 5 is optimised to help developers around the world take their games to multiple devices
September 18, 2025 Market Growth Cross-industry game engine adoption surges, led by Unreal, Unity and Godot Unreal Engine remains dominant at 65% adoption, with Unity growing to 53% as the second most popular engine
September 18, 2025 New Offerings Epic Games launches new open content marketplace Fab Developers can now access Fab’s full asset library and manage acquisitions
September 10, 2025 Milestone Kokku recognised as official Unreal Engine Service Partner Kokku also gained access to exclusive Epic training programs and partner communities
May 15, 2025 New Offerings Industry veterans launch Unreal Engine-focused Codfish Academy in Portugal “We are looking to bridge the gap between formal education and industry needs"
November 28, 2024 An Unreal Recognition Epic Games recognises Expa and Digi & Game Center as Finland's first Unreal Training hubs Groups aim to make Unreal Engine education accessible to a global audience
October 23, 2024 New Marketplace Epic Games' new unified marketplace Fab is now live Fab is successor to the Unreal Engine Marketplace and Sketchfab Store
October 7, 2024 Epic Enhancements Fortnite maker "financially sound" as Epic Games Store hits 70 million monthly active users Fortnite reached "all-time peak" of 110 million MAUs last holiday, says Epic Games CEO Tim Sweeney
October 5, 2024 Podcast | Episode 31 The Top 50 Mobile Game Makers 2024 revealed! Plus takeaways from PGC Helsinki | Week in Mobile Games podcast The PocketGamer.biz podcast team give you the state of play every week. Here's where to get it and and what's inside this week's episode 31...
October 4, 2024 Week That Was Unreal Engine’s royalty fee reduction, Balatro makes it on mobile and Zenless Zone Zero’s revenue | Week in Views The Pocketgamer.biz team pick their highlights from the headlines this week and deliver the stories behind the stories
October 2, 2024 Store Strategy Unreal Engine royalty fee reducing to 3.5% for games landing on Epic Games Store on launch day Epic Games is making moves to flesh out its store with more brand-new games
September 17, 2024 New Marketplace Epic Games to launch new content marketplace Fab in October The new platform will offer an 88/12 revenue share that prioritises creators and helps them build sustainable businesses
July 10, 2024 Unreal Engine Tips How Ripstone developed The Queen’s Gambit for Netflix: “Unreal can do mobile and it can do it well” Ripstone’s head of partnerships Jamie Brayshaw takes us through the journey of working with a big IP and developing a mobile game in Unreal Engine
May 20, 2024 Epic Disney Disney will let Fortnite creators use its IP to make games Entertainment giant will offer developers "the opportunity to create their own wholly unique Disney-themed gaming experiences"
March 25, 2024 Gdc Takeaways 5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements Meanwhile, the big news came from outside the house, and UGC is no longer flying under the radar - but it's not sky high either
December 18, 2023 Sprouting Seeds Barnyard Games raises $3.4m in seed round to make games for Fortnite Menlo Ventures led the round with participation from BetaWorks, Alumni Ventures, Charge VC and others
April 5, 2023 Mobile Optimisation PUBG Mobile co-developer discusses optimising Unreal for thousands of phone types Exclusive interview: the challenges of optimizing a game for a wide range of mobile devices
March 22, 2023 Cross-platform Kabam brings Unreal 5 to mobile and PC for King Arthur: Legends Rise "Enabling our players to experience cross-platform progression and play is an essential part of what we want to offer."