July 30, 2015 Summoning Downloads Local branding campaigns power Summoners War beyond 40 million downloads worldwide Com2uS USA on understanding your market
July 30, 2015 Seven Months High Marvel Contest of Champions is Kabam's fastest game to $100 million revenue Superhero performance
July 30, 2015 Sheer Weight Of Numbers The Simpsons: Tapped Out CEO Stuart Duncan launches Icejam, his new big data-focused studio Canadian reboot
July 30, 2015 Shock And Horror Five Nights at Freddy's movie scoops Poltergeist director Movie pre-production rolls on as Scott Cawthon endures hate
July 29, 2015 Messiah Complex Bethesda vs. the F2P bogeyman: Why Fallout Shelter's success is built upon a false premise Pete Hines' messaging has been off-key
July 29, 2015 July Gloom Following GREE, Kixeye is latest SF company to shed jobs Hasn't made the mobile transition
July 28, 2015 Casually Connect Register now for the GungHo and Pocket Gamer-hosted Playphone Summer Bash at Casual Connect 12 August - remember the date
July 27, 2015 Open Arms Around The World Why Google's Niantic Labs is taking Ingress' success and scaling up to an open platform Anne Beuttenmüller shares insights
July 27, 2015 The End For Ouya Razer confirms all-cash Ouya acquisition, with software and staff assimilated into Forge TV operation All-cash deal sees Razer strengthen its Android TV business
July 27, 2015 Rare Treats Despite Fallout Shelter's success, Bethesda's not ready to open mobile game floodgates Not developing for mobile "unless it's a good fit."
July 27, 2015 Hot Five How to get a job with Gameduell, and how Siegefall makes money We round up the top five stories of last week.
July 27, 2015 Iap Vs Ads deltaDNA SmartAds increases in-game ad revenue by 300% Breaking the IAP vs advertising dichotomy
July 24, 2015 Play For Cash BigBit partners with Cashplay for real-cash Race Team Manager tournaments New game mode allows players to compete for money
July 22, 2015 Brand Intro HyprMX's Dan Laughlin on bringing big brand advertising to mobile games Into the mainstream
July 22, 2015 How To Stugan: Indie devs share how to choose a game engine The developers at Stugan explain how they choose a game engine
July 22, 2015 Watch Out What does Apple's financial report mean for the Watch? Tim Cook kept tip toed around cold hard facts.
July 22, 2015 Bigger Cake N3TWORK's Neil Young on learning from Japan to drive 10-fold growth in western mobile game markets The only way is up
July 22, 2015 From The Top You can't be lazy about monetisation, says Unity Ads' Mickey Maher Not an add-in extra
July 21, 2015 Ad Attack Appodeal's Pavel Golubev on the future of mobile advertising A deal just for you
July 21, 2015 Save The Date Women in Games conference kicks off 2 September The fifth annual Women in Games conference heads to London
July 21, 2015 Long Tail Wags RockYou recycles MavenHut's Solitaire classics RockYou swipes Solitaire Arena and Solitaire 3
July 20, 2015 Pgc Hearts Sf Pocket Gamer Connects lights up San Francisco with over 650 delegates, sponsors, and speakers First event in the US continues conference series' successful run
July 20, 2015 Wide Appeal Zynga's Empires & Allies is off to a solid start, especially in US, Japan and China Global beachhead established
July 20, 2015 Ol' Sport Cashplay and Gamblified launch Dead Trigger 2: eSports Tournament Betting on the undead
July 20, 2015 Create Your Own Fabzat's Florent Pitoun on the opportunity for game devs in the $10 billion 'phygital' merchandising market New streams
July 20, 2015 Hot Five How to become an eSports dev, and pull 10M downloads using Reddit and Twitch We round up the top five stories from last week
July 17, 2015 Let's Play Why Apple needs to get into the mobile game publishing business Carter Dotson has a radical proposal
July 17, 2015 Looking Ahead Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market 40 titles planned for release over the next 12 months
July 16, 2015 Relative Failure Did Fallout Shelter really only make $5.1 million during its peak weeks? Superdata reckons so
July 16, 2015 Jet Fuel 6 ways to fund your startup Ignited Artists' Danielle Deibler runs through the options
July 16, 2015 Piggybacker Why Supernatural is the ideal TV brand for mobile game exploitation TinyCo's Jeremy Horn talks licensing
July 16, 2015 Don't Churn Perion's expanded Growmobile platform adds engagement solution Grownmobile launches engagement offering Beta
July 16, 2015 Lift Off Kongregate's Launchpad program helps web indies go mobile Online gaming specialist Kongregate wants small devs to go mobile
July 16, 2015 Pastures New Scopely scoops Bernard Chen as GM and VP product Official blog post welcomes Bernard Chen to Scopely
July 15, 2015 Helping Hands Does your game need a publisher or not? Publishers make the case at PGC San Francisco 2015
July 15, 2015 Secret Recipe Twitch and Reddit can be a UA goldmine, says Miniclip following 10M downloads of Agar.io Saad Choudri shares the success behind Agar.io
July 15, 2015 Touchyfeely Apple reboots iPod touch range with new colours and A8 chip Something old, something new
July 15, 2015 Do It Yourself How Seriously built the Best Fiends' brand from scratch Matt McMahon on the journey so far
July 15, 2015 Ad It Up glispa gNative ad platform accesses half the world's smartphone users New native ad platform comes out of Beta
July 15, 2015 Against The Odds 8 things you need to do to become a successful eSports developer Smite dev Hi-Rez shares insights
July 15, 2015 Feed The Small Fish GameAnalytics enters publishing with indie-focused Runway Runway will help small indie studios looking to soft launch
July 15, 2015 Futureshock With a 10x opportunity in the west, we're not even close to peak mobile gaming. says Neil Young N3twork CEO is bullish
July 14, 2015 Concentrating Inside the Game: Growing pains of taking a company of 10 to 40 (in the same office) Kara Loo is sitting at a small desk
July 14, 2015 Levelling Up Amazon's Mike Hines on moving from players and IAPs to fans and alternative revenue streams A new way to play
July 14, 2015 Innovation Through Convention Zombie Match Defense wins the Very Big Indie Pitch at #PGCSanFran But VR wins the war
July 14, 2015 Do Your Ad-ition New Supersonic Ad placement tool enables rewarded video customisation Ad Placement Technology helps devs integrate rewarded ads.
July 13, 2015 Small Screen Heroes How to harness the volatile power of YouTubers Seriously’s Phil Hickey on influencing the influencers
July 13, 2015 Nascent The challenges and opportunities of Apple Watch development William Volk sees good and bad
July 13, 2015 Let's Get Critical Stugan: How to deal with criticism The Stugan devs talk game development