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Xsolla releases The Xsolla Report: State of Play Q3 2025 Edition, Vol. 8

Report unpacks regional trends across China, Europe, and MENA to inform growth, monetisation, and player engagement strategies
Xsolla releases The Xsolla Report: State of Play Q3 2025 Edition, Vol. 8
Date Type Companies Involved Key Datapoint
Nov 24, 2025 report Xsolla State of Play Q3 2025
  • Global player base projected to reach 3.6 billion by end of year.
  • Games industry revenue on track to reach $188.8 billion.
  • Players are spending more on fewer, higher-quality titles.
  • Momentum across "every major gaming market".
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Xsolla, a global video game commerce company that helps developers launch, grow, and monetise their products, today released The Xsolla Report: State of Play Q3 2025 Edition, Vol. 8, a comprehensive analysis of market forces shaping the games industry.

The report synthesises the latest data and expert perspectives to help developers and publishers plan for sustainable growth across platforms and regions.

As developers navigate new distribution models and evolving monetisation approaches, the Q3 2025 edition offers a practical perspective on where the market is heading.

The global player base is projected to reach 3.6 billion by year-end, with revenue on track to reach $188.8 billion - driven by steady momentum, including console hardware refreshes, PC gains in Asia, and ongoing strength in mobile.

Key highlights from the Q3 2025 edition include:

Regional deep dives:

  • China: Market projected to reach $50.7B by 2025; mobile accounts for over 70% of revenue. Developers lean into niche genres, direct-to-fan models, and UGC.
  • Europe: Forecast $33.1B in 2025; mobile leads at 44% of revenue. The Digital Markets Act continues to shape the dynamics of platform competition.
  • MENA: A fast-rising hub valued at $7.45B (2023) with a strong growth outlook; localized wallets and alternative payments expand access in underbanked markets.

“This year has been one of steady momentum across every major gaming market.”
Chris Hewish

Actionable market signals:

  • Players are spending more on fewer, higher-quality titles, while live-ops, premium casual, and short-form content are boosting retention and monetisation.
  • Developers are prioritising payment flexibility, onboarding speed, and automation to reduce friction and improve margins.
  • Investment remains selective, with $193M in VC funding in Q2 2025, with Asia and North America leading in activity by region and deal count.

Event takeaways:

  • ChinaJoy: SDK-direct monetisation, curated supply paths, and premium ad formats point to long-term value and transparency.
  • Gamescom: Alternative payments, cloud distribution, and faster, automated integrations emerged as near-term differentiators.

“This year has been one of steady momentum across every major gaming market,” said Chris Hewish, president at Xsolla.

“Our State of Play report delivers the data and the context developers need to make decisions with confidence from payments and distribution to engagement and retention so they can scale thoughtfully in the months ahead.”

The report features interviews and insights from industry leaders, along with visualised data on global players, platform revenue, regional payment preferences, and investment trends. It provides developers with clear takeaways to inform roadmap, monetisation, and go-to-market plans for late 2025 and beyond.

Access the Report: The Xsolla Report: State of Play – Q3 2025 Edition, Vol. 8, is available now.

To learn more about The Xsolla Report: State of Play - Q3 2025 Edition, Vol.8, visit: https://xsolla.pro/txr-q3-2025.