May 26, 2022 Awards And Achievements Mobile wins big at the Finnish Game Awards 2021 Pako 3, Kitka Games, and HypeHype celebrated for Small Screen Game of the Year, Rookie of the Year, and Creative Achievement, respectively
November 22, 2021 Where's The Hype? Frogmind rebrands to HypeHype, Supercell invests $15 million User-generated content platform optimised for touchscreens
July 23, 2021 Hiring Now 10 games industry jobs to apply for this week Job vacancies from Jam City, Rovio, Gameloft and Glu Mobile
September 8, 2020 Best Of 2020 The Top 50 Mobile Game Makers of 2020 Revealed: The movers, shakers, and moneymakers
June 23, 2020 Milestone Rumble Hockey skates its way to one million players It was released on May 19th
June 17, 2020 Ice Ice Baby Making Of: How Frogmind's Rumble Hockey was turned around in 9 months "Approximately 50,000 new players per day since its launch"
May 19, 2020 Rumble In The Jungle Frogmind launches real-time multiplayer Rumble Hockey after short soft-launch Anthropomorphic animal sports title is available on iOS and Android
April 28, 2020 Creative Support Rumble Hockey is offering content creators a 100% revenue share for players they bring to the game It launches May 19th
April 20, 2020 Let's Get Ready To Supercell-owned Frogmind soft-launches animal sports game Rumble Hockey Available across both iOS and Android in Finland, Canada, Australia, and more.
April 25, 2019 Indie Spotlight Frogmind on going from a team of two working on premium games to the new F2P Rumble Stars "There have always been thousands of games competing for attention but it has increasingly become harder as every day there are more"
August 29, 2018 Soft Speaker spotlight: Teemu Mäki-Patola, Frogmind Teemu Mäki-Patola will be giving a talk about soft launching real-time PvP games at Pocket Gamer Connects Helsinki
August 10, 2018 Pgc Speaker Frogmind’s Teemu Mäki-Patola to discuss recent challenges and achievements at PGC Helsinki 2018 Will discuss the company's recent challenges and achievements
June 14, 2018 Be Careful What You Wish For The madness and method of Supercell’s M&A philosophy A double-edged sword
May 14, 2018 Don’t You Mean Football Badland developer Frogmind soft launches new IP Rumble Stars Soccer Currently playable in Finland, Sweden, Vietnam, Philippines and more
December 5, 2017 Bad To The Bone Badland developer Frogmind pushes into free-to-play with soft-launched brawler Badland Brawl Slingshots and brawling in the Badland universe
April 20, 2017 New Lands Frogmind discusses life after Supercell’s majority acquisition Moving from premium to free-to-play
January 9, 2017 The Next Four Years How to plan for the next four years after releasing a mobile indie success Frogmind's CEO details how
September 23, 2016 Fame Land Hall of Fame: Delving into the mind of Badland developer Johannes Vuorinen Making it big in premium
September 21, 2016 Super Frog Supercell acquires 51% of Badland developer Frogmind as the two studios enter a long-term partnership Frogmind to remain completely independent
August 18, 2016 What To Do Good research; clever choices; build community; be lucky: Badland dev Frogmind on what indies need to do to be successful in 2016 Coping with a maturing market
July 22, 2014 Video Electric dreams: Frogmind's CEO explains how indies can turn dreams into reality Johannes Vuorinen's indie tips
June 25, 2014 Gamelab 2014 F2P fiesta: Android users simply "don't want to pay to play", say indies Free-to-play or bust
June 24, 2014 Pg Connects Frogmind: Badland did as well as a paid game can do, we're "interested" in F2P Amount of revenue premium games make is falling
March 18, 2014 Gdc 2014 BlackBerry and Badland 2 - what Frogmind did (and didn't) do next How to follow up an unexpected smash
February 13, 2014 With single SDK integration and a Finnish business mentality, we make it safe for western devs to release in China, says MyGamez Bridging two cultures
January 28, 2014 The Charticle: Just how powerful is an Apple Game of the Year award? Tracking Ridiculous Fishing, Device 6 and Badland
January 16, 2014 PG Connects speaker spotlight: Mika Kuusisto, Applifier Don't forget what's most important - amazing games!
January 7, 2014 App Store's generated more than $15 billion for developers since 2008 Including more than $7 billion during 2013
December 18, 2013 The Room, Ridiculous Fishing and Badland up for Satellite Awards XCOM and Warhammer Quest also in the running
December 17, 2013 F2P games sidelined as Ridiculous Fishing and Badland win Apple's 2013 accolades Reveals iPhone and iPad games of the year
August 20, 2013 How Frogmind made it big with Badland (without a big marketing budget) #GDCEurope Finding power without a publisher
June 20, 2012 RedLynx leads form Helsinki start up Frogmind to push indie game boundaries More news in early July