Revenue Rise Take-Two’s mobile portfolio accounts for 52% of $5.6bn net revenue in latest fiscal year
Spending Surge Shadowverse: Worlds Beyond daily revenue spikes 786% with first new card set Infinity Evolved
May 30, 2025 Week In Views FTC drops the Microsoft Activision antitrust case and mobile games have returned to growth | Week in Views The Pocketgamer.biz team pick their highlights from the headlines this week and deliver the stories behind the stories
May 29, 2025 Dynamic Dtc DTC evolving fast after App Store ruling as web shops alone leave "a lot of untapped potential on the table" Appcharge chief marketing officer Gil Tov-Ly talks Epic vs Apple, the implications for DTC and the latest tools bolstering conversion
May 28, 2025 Revenue Rise Mobile games successfully "squeezing" more revenue per install as average player spending rises 11% despite 7% install fall Appfigures’ latest report suggests average consumer spending per mobile game install rose to $1.52 in 2024
April 28, 2025 Monster Milestone Monster Strike surpasses $11bn in 11 years with Japanese dominance Mixi’s flagship has surpassed $1bn in annual player spending five times, twice since Western shutdown
April 23, 2025 Robux Regions Roblox introduces regional pricing The pricing model will be updated periodically to keep in line with market conditions
January 30, 2025 Lucrative Love Love and Deepspace celebrates first anniversary and over $400m after record-breaking month The dating simulator made $61 million in December 2024
January 20, 2025 Pgc London 2025 PGC panel talks rewarded UA’s renaissance and the "clear" demands of users Panellist Lenny Rabin advised against copying another game’s rewarded UA model, instead suggesting a focus on personal goals and targets
December 9, 2024 Infold Income Infinity Nikki is series’ strongest launch with $4m in four days on mobile It has been outperformed by Infold Games’ other 2024 title, Love and Deepspace
December 6, 2024 Week That Was Royal Kingdom’s $2.4m debut, Infinity Nikki’s launch and Pokémon TCG Pocket rivals Pokémon Go's early success | Week in Views The Pocketgamer.biz team pick their highlights from the headlines this week and deliver the stories behind the stories
December 5, 2024 Royal Revenue Royal Kingdom makes $2.4m in 14 days, quadrupling Royal Match’s early earnings The US market has spent almost $1.1 million in two weeks
November 25, 2024 Royal Revenue Royal Kingdom records $450k in first four days to beat Royal Match’s debut The UK remains on top for player spending after a head start through soft launch
October 15, 2024 Earnings Impact Niko Partners: Genshin Impact surpasses $5 billion on mobile in China HoYoverse’s flagship is projected to reach $10 billion on mobile globally next year
September 17, 2024 Repeat Revenue Less than 2% of mobile gamers make an in-app purchase Unity report finds that most repeat purchases happen within 30 days of original spending
July 30, 2024 German Gaming German mobile gamers spent €2.9 billion in 2023, 98% via in-app purchases The German video games industry more broadly generated €9.97 billion last year
March 20, 2024 Monster Metrics Monster Hunter Now is actually BEATING Pokémon Go in these key metrics… Monster Hunter Now may have a smaller audience, but that audience is more monetised
November 2, 2023 Favourable Foresight Indian gaming market predictions fall by $1 billion, but steady growth continues The region’s previous $8.6 billion projection has fallen to $7.5 billion
September 12, 2023 Japan's Genres RPG, adventure or Waifu? Which genre has made Japan's players the most monetised? So far, revenue from in-app purchases has surpassed $9 billion in Japan this year
July 15, 2022 South Korea's Gamer Surplus Newzoo finds three-quarters of South Koreans are gamers, and mobile is the most popular platform 59% of gamers in South Korea play on mobile
July 1, 2022 Turbulent Times Research and Markets report finds China’s playerbase fell to 706 million in 2021 China Mobile Games 2022 report predicts mobile and PC games revenue will reach $55.23 billion in 2026
June 24, 2022 Show Me The Billions data.ai: Mobile players to spend $21.4 billion in Q2 2022 Of $33 billion spend on mobile apps, gaming will take the lion’s share
May 27, 2022 An Apex App Apex Legends Mobile player spend reached $4.8 million in first week The most downloaded game in 60 countries following initial launch
December 8, 2021 Still Rising Mobile games will generate $89.6 billion by the end of 2021 Honor of Kings earns $2.9 billion
September 10, 2021 Bigger Boost New update boosts Genshin Impact spending 5x to $151 million in 7 days Floating World Under the Moonlight is a winner
August 19, 2021 Super Spending Dragon Ball Z: Dokkan Battle accumulates $3 billion in lifetime revenue Launched in January 2015
August 12, 2021 25% Rise Over 800 mobile games make more than $1 million every month Data was confirmed by App Annie as part of its "2021 Mobile Gaming Tear Down"
April 16, 2021 Crash Cow Crash Bandicoot: On the Run generated $700,000 in first week Runner nears 38 million global downloads
April 15, 2021 Good Lord Lords Mobile revenue surpasses $2 billion following battle pass introduction Now doing +$80 million a month
March 26, 2021 Winner, Winner PUBG Mobile shoots through $5 billion in lifetime revenue Three years after it was released
March 19, 2021 Hey Big Spender UK consumers spent £7bn on the games market last year Mobile was responsible for £1.5 million
March 18, 2021 How Puzzling Puzzle titles hit $4.6 billion in player spending in the US in the past year Candy Crush Saga proved to be the most lucrative title
March 15, 2021 Hey Big Spender US consumer spending hit $4.6 billion in February 2021 The Nintendo Switch continues to be the best-selling console
March 11, 2021 Top Dog PUBG Mobile was the top-grossing game in February 2021 Followed by Honor of Kings and Genshin Impact
March 10, 2021 Money Money Money Roblox Mobile smashes through $2.5 billion in lifetime revenue Ahead of its direct listing on the NYSE
March 4, 2021 Make An Impact Genshin Impact cuts through $874 million in five months The game was released on September 28th 2020
March 4, 2021 Game On UK consumers spent £4.4 billion on games last year Mobile is the most popular platform with 34.7% of players
February 23, 2021 Money Maker Player spending on mobile games to hit $138 billion in 2025 The majority will be generated on the App Store
February 23, 2021 Money Bags App spending set to cross $270 billion a year by 2025 Europe is expected to lead the growth in revenue
February 15, 2021 Money Money Money US consumers spent $4.71 billion on games products in January 2021 The Nintendo Switch proved to be the most popular hardware
January 29, 2021 Money Money Money Brawl Stars shoots past $1 billion in lifetime revenue Aided by its launch in China last year
January 13, 2021 Big Spender Mobile consumers spent $143 billion on apps in 2020 Games revenue is predicted to hit $120 billion this year
January 11, 2021 Money Money Money European consumers spent $14.8 billion on mobile apps last year $9.6 billion was generated through games
January 5, 2021 Proving Popular Mobile gaming in the UK has been on the rise over the past year "Mobile gaming has exploded in the last 12 months as people across the UK have spent more time at home"
January 5, 2021 Money Money Money Mobile consumer spending hit $111 billion last year An increase of 30.2 per cent year-on-year
January 4, 2021 Big Spender European consumers spent $54.6 million on mobile apps on Christmas Day Globally mobile spending hit $407 million that same day
December 16, 2020 Lockdown Lift Five mobile games have made more than a billion dollars in 2020 so far PUBG Mobile, Honor of Kings and Pokemon GO all make list
December 4, 2020 Money Money Money Publishers earning below $1m account for 2% of App Store games revenue 89.8 per cent of companies earn below $100,000
December 2, 2020 High Impact Genshin Impact generates nearly $400 million in two months It has averaged $6 million a day