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Audiomob launches new CPI audio ad product for mobile game developers

The product is powered by algorithms that personalise ads based on factors like location, time, device, and user behaviour
Audiomob launches new CPI audio ad product for mobile game developers
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In-game audio advertising company Audiomob has launched its CPI (cost per install) audio ad product. 

The new product will allow advertisers to pay only for installs in a performance-driven model. Audiomob said it will leverage audio ads that blend into the gaming experience to turn impressions into installs. 

The London-based startup said its CPI product is powered by proprietary algorithms that personalise ads based on factors like location, time, device, and user behaviour, optimising their impact in real-time. 

“Rewriting the rules" 

“By launching the world’s first in-game audio CPI product, we’re not just adding another tool to the mobile advertising playbook – we’re completely rewriting the rules,” said Audiomob co-founder Wilfrid Obeng. 

“Our innovation allows advertisers to reach players in a deeply immersive way while guaranteeing tangible results, making it a true game-changer for performance marketing.”

Audiomob recently partnered with Abu Dhabi Gaming to open its MENA headquarters in the United Arab Emirates. The company cited the region's strong tech ecosystem and a growing talent pool as key factors driving its expansion. 

Audiomob will be in attendance at Pocket Gamer Connects London on January 20th to 21st.