December 2, 2014 DeltaDNA drops price of its analytics for indies at launch by 90% to $100 a month No excuses not to segment
December 2, 2014 Investment UA platform Ad2games raises $9 million for global expansion Opening in Brazil and emerging Asian markets
December 2, 2014 Opinion 94% of independent developers can't afford to acquire users through mobile advertising Unlocking UA for quality not cash
December 2, 2014 Interview Is your game unique enough to breakout, asks Pixel Toys' CEO What to expect at PG Connects London 2015
December 2, 2014 Interview As UA extends from launch into lifecycle, you need sharper analytics, says Adjust's Japanese MD Shawn Bonham on the influence of re-engagement
December 2, 2014 Opinion First impressions: The contagious, cooperative energy of Slush 2014 Neogames' Emma Ronkainen on her event debut
December 1, 2014 Stateside With the right attitude, indie game developers can still be successful on mobile Carter Dotson on cracking the conundrum
December 1, 2014 Opinion How rethinking a 5 year-old game in the context of a clone led to Impossible Hex William Volk on the interaction of influence for new inspiration
December 1, 2014 Charticle A tale of two IPs: Candy Crush Soda Saga vs. Vainglory Best of both worlds
December 1, 2014 Virtual Reality Samsung preps Gear VR launch by dropping Note 4 price The brains of the Gear VR headset targets US gamers in time for Christmas
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
December 1, 2014 Interview Speaker spotlight: Albert Marshall, Marshall Media What to expect at PG Connects London 2015
December 1, 2014 Hot Five Balancing Wither, TinyLoot's retention power and the departure of Keith Last week's top 5 stories
November 29, 2014 Week That Was Candy Crush Soda Saga goes viral, NativeX gives away $50,000, and what exactly is the point of publishers? The past 7 days in bite-sized portions
November 28, 2014 Hothead, Zynga, Space Ape, 5th Planet and Pixowl amongst those F2P companies incentivising big on Black Friday Splashing it over the Tapjoy offerwall
November 28, 2014 Jobs Board Nonstop, HandyGames, DeNA and Not Doppler in the hunt for new talent Positions available
November 28, 2014 Interview Several small games are far better than an all-in project for indies, says 80 Days dev Inkle What to expect at PG Connects London 2015
November 28, 2014 Saying Goodbye The birth and death of mobile: My 8 years at Pocket Gamer How we got here and where we're going
November 28, 2014 Deal Adways China links with beBit to crack Chinese mobile advertising market Knowledge is power
November 27, 2014 Opinion Why player support is a game changer for your bottom line TELUS' Stefan Abadzhiev on harnessing customer satisfaction
November 27, 2014 Reinvigorated by its gaming community strategy, Palringo opens London HQ First game out now
November 27, 2014 Interview Indies need to be experiemental to survive and prosper, says Byron Atkinson-Jones What to expect at PG Connects London 2015
November 27, 2014 Mobile Mavens In the app store world, what's the point of publishers? Our Indie Mavens consider independence
November 27, 2014 Learn how to Acquire, Engage and Monetise at PG Connects London 2015 Wooga, AppLift, Fiksu, Twitter, Tune, Rovio and more to star
November 27, 2014 Deal YeahMobi signs social media marketing deal with VKontakte Russia's Facebook opens up for Chinese game developers
November 27, 2014 Spend $50,000 on UA with NativeX and they'll spend another $50,000 for you It's the season to give
November 26, 2014 Shanda Games' NASDAQ buyout moves from the convoluted to the ridiculous Control now split between acting CEO and textile company
November 26, 2014 Candy Crush Soda Saga bubbles up on 100 million Facebook feeds Sweet smell of success across seven countries
November 26, 2014 Making Of Duck and cover: The making of Brothers in Arms 3: Sons of War The balance between movement and cover
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
November 26, 2014 Inside The Game: Why Oliver Miao almost left gaming Pixelberry CEO on staying to make a change
November 26, 2014 Interview Prepare for a new arms race over mobile game graphics, predicts Lumo's Jonathan Evans What to expect at PG Connects London 2015
November 26, 2014 Investment Digital insight outfit SimilarWeb raises $15 million for aggressive mobile expansion Tracking app store traffic
November 26, 2014 Opinion Too little, too soon: Did Apple announce its Watch too early? More questions raised than answered
November 25, 2014 Financials Despite delays, KongZhong sees FY14 Q3 mobile game sales up 8% to $11 million Gross profits up 19%
November 25, 2014 Virtual Reality Apple hiring for virtual reality project Job posting hints at Apple's renewed interest in VR
November 25, 2014 Deal Gamevil levels up, acquiring Korean RPG dev Waplesoft More content for its global publishing arm
November 25, 2014 SMI adds eye-tracking support to Oculus Another level of data added to VR immersion possibilities
November 25, 2014 Interview Indies need to create a great story around their games, says AppLift's Michael Puriz What to expect at PG Connects London 2015
November 25, 2014 Chart Of The Week How TinyLoot increased Smash Bandits' retention 50% and doubled ARPU Engaged players spend more
November 25, 2014 hoPLAY: 5 years of rewarding the best independent videogames Happening in Bilbao on 27 Nov to 3 Dec
November 24, 2014 Charticle How successfully has Hothead's Kill Shot taken aim at top grossing charts? Taking the shot
November 24, 2014 Interview Chorus' Shin Kanaoya questions, Who are you making your game for? What to expect at PG Connects London 2015